<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8770493030490273788</id><updated>2011-09-14T10:52:07.112-07:00</updated><title type='text'>..::: GamingTotal :::.. - Criar Jogos</title><subtitle type='html'>Criação de Jogos de forma eficaz, aprenda a criar seu primeiro jogo, esclareça suas duvidas pelo suporte online. Mulimedia Fusion, Mugen, GameMaker, RPG Maker, tudo sobre esses e outros makers.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>69</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-1858003197908315402</id><published>2009-05-06T18:44:00.000-07:00</published><updated>2009-05-06T19:18:27.969-07:00</updated><title type='text'>Criando Jogos de "Verdade" C/C++</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gameplayer.it/anteprime/immagini/final_fantasy_xiii_1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 438px; height: 329px;" src="http://www.gameplayer.it/anteprime/immagini/final_fantasy_xiii_1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Ja pensou em criar um grande game alem daqueles jogos 2Ds que você faz (ou não) em MMf2?&lt;br /&gt;Um grande MMORPG como World of Warcraft?&lt;br /&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/KiP8fAZ4lZk&amp;amp;hl=pt-br&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/KiP8fAZ4lZk&amp;amp;hl=pt-br&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Ou até jogos consagrados com Fifa, Need for Speed e etc?&lt;br /&gt;&lt;br /&gt;A maioria desses jogos usam linguagens de programação, para criação de jogos recomendo a linguagem C/C++ pois é uma linguagem flexível e praticamente infinita, o navegador que você esta usando agora pode ter sido desenvolvido em C. Também é possível usar outras como: Delphi, Action Script (Flash), é só você escolher qual prefere.&lt;br /&gt;&lt;br /&gt;Para o jogo 3D você também vai precisar de personagens, cenários, objetos e etc.. para criação deles recomendo o 3D Studio Max 2009.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://planodesign.files.wordpress.com/2008/08/fausto-de-martini.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 287px; height: 192px;" src="http://planodesign.files.wordpress.com/2008/08/fausto-de-martini.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Atenção! Para um bom resultado é necessário dedicação e tempo ao estudo, recomendo executar todos os exercícios pedidos.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Segue Abaixo uma lista de sites Indicados:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://vfxproducoes.com/?cat=25"&gt;Aprenda modelagem 3D e animação&lt;/a&gt;&lt;br /&gt;(Comece pela primeira Lição no final da página)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.inf.ufrgs.br/%7Evbogorny/aulas/inf01040/turmaE.htm"&gt;Introdução à Programação&lt;/a&gt;&lt;a href="http://www.apostilando.com/download.php?cod=2756&amp;amp;categoria=C%20e%20C"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.apostilando.com/download.php?cod=2756&amp;amp;categoria=C%20e%20C"&gt;Download Apostila da linguagem C&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.apostilando.com/pagina.php?cod=1"&gt;Outras Apostilas Variadas&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-1858003197908315402?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/1858003197908315402/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=1858003197908315402' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/1858003197908315402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/1858003197908315402'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2009/05/criando-jogos-de-verdade-cc.html' title='Criando Jogos de &quot;Verdade&quot; C/C++'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-1940118013048110836</id><published>2009-02-07T06:45:00.000-08:00</published><updated>2009-02-07T06:46:06.369-08:00</updated><title type='text'>Preparem-se</title><content type='html'>O Blog esta voltando com muitas novidades. Aguarde...&lt;br /&gt;&lt;br /&gt;HEY HO, LET'S GO!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-1940118013048110836?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/1940118013048110836/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=1940118013048110836' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/1940118013048110836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/1940118013048110836'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2009/02/preparem-se.html' title='Preparem-se'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-5199660223669202896</id><published>2008-09-29T06:31:00.000-07:00</published><updated>2008-09-29T06:33:03.254-07:00</updated><title type='text'>Como criar jogos em java com o MMF2 (TUTORIAL)</title><content type='html'>Um pequeno tutorial que ensina como criar jogos em java no mmf2 e coloca-los em um site para poderem ser jogados on-line.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Download do tutorial&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/64842617/53f29b97/java_mmf2.html" target="_blank"&gt;http://www.4shared.com/file/64842617/53&lt;wbr&gt;f29b97/java_mmf2.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;O resultado foi esse&lt;/span&gt; &lt;a href="http://www.base777.com/javal/test.html" target="_blank"&gt;http://www.base777.com/javal/test.html&lt;/a&gt;&lt;br /&gt;Autor: Fernado&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-5199660223669202896?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/5199660223669202896/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=5199660223669202896' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/5199660223669202896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/5199660223669202896'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/09/como-criar-jogos-em-java-com-o-mmf2.html' title='Como criar jogos em java com o MMF2 (TUTORIAL)'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-8331693823319661807</id><published>2008-09-23T07:42:00.001-07:00</published><updated>2008-09-23T07:46:54.829-07:00</updated><title type='text'>Sequencia de Ataques - MF2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ki_ChwGnr3Y/SNkBLueELCI/AAAAAAAAAPg/ILiU0CWRuPQ/s1600-h/Sem+t%C3%ADtulo2.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_ki_ChwGnr3Y/SNkBLueELCI/AAAAAAAAAPg/ILiU0CWRuPQ/s400/Sem+t%C3%ADtulo2.png" alt="" id="BLOGGER_PHOTO_ID_5249228141641346082" border="0" /&gt;&lt;/a&gt;Use essa engine de plataforma e aprenda a faser uma sequencia de ataques, utilizando um personagem do game sonic.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?0khjx5mhfxv"&gt;Download &lt;/a&gt;-  256,51 Kb&lt;br /&gt;&lt;br /&gt;Autor: Godizilla&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-8331693823319661807?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/8331693823319661807/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=8331693823319661807' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8331693823319661807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8331693823319661807'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/09/sequencia-de-ataques.html' title='Sequencia de Ataques - MF2'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ki_ChwGnr3Y/SNkBLueELCI/AAAAAAAAAPg/ILiU0CWRuPQ/s72-c/Sem+t%C3%ADtulo2.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-6862268893378413094</id><published>2008-09-23T07:30:00.000-07:00</published><updated>2008-09-23T07:37:23.825-07:00</updated><title type='text'>Capsulas Tiro - MF2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ki_ChwGnr3Y/SNj_CZAQ1OI/AAAAAAAAAPY/X2JfG5Mi3j0/s1600-h/Sem+t%C3%ADtulo.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_ki_ChwGnr3Y/SNj_CZAQ1OI/AAAAAAAAAPY/X2JfG5Mi3j0/s400/Sem+t%C3%ADtulo.png" alt="" id="BLOGGER_PHOTO_ID_5249225782237123810" border="0" /&gt;&lt;/a&gt;  Esse tutorial não usa a engine de tiro do mf2 mas usa o movimento boucing ball, ensina o efeio das capsulas das balas sairem da arma e tambem como fazer um personagem seguir você. Recomendo.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?w3g39s2pbmm"&gt;Download&lt;/a&gt; - 58,63 Kb&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-6862268893378413094?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/6862268893378413094/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=6862268893378413094' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/6862268893378413094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/6862268893378413094'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/09/capsulas-tiro-mf2.html' title='Capsulas Tiro - MF2'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ki_ChwGnr3Y/SNj_CZAQ1OI/AAAAAAAAAPY/X2JfG5Mi3j0/s72-c/Sem+t%C3%ADtulo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-6827609756645152608</id><published>2008-09-08T06:38:00.000-07:00</published><updated>2009-02-09T05:35:51.841-08:00</updated><title type='text'>Video Aulas - MMF2</title><content type='html'>Video Aulas de Multimedia Fusion 2.&lt;br /&gt;Autor: Miltinho&lt;br /&gt;&lt;br /&gt;Aula 1 - Básico abrir fechar compilar colocar extenções&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/PIBDmClGthI&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/PIBDmClGthI&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Aula 2 - Criar uma linha simples de colizão, editar active&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/qCeyTf7A7Jc&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/qCeyTf7A7Jc&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Aula 3 parte 1 - criando um jogo de nave&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/2TaGl5If73k&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/2TaGl5If73k&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Aula 3 parte 2 - criando um jogo de nave&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WdId2w1YaY4&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/WdId2w1YaY4&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Aula 4 - Grafico de lInha Simples&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/C4W8AI_O2Vo&amp;amp;hl=pt-br&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/C4W8AI_O2Vo&amp;amp;hl=pt-br&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Aula 5 - Jogo RPG&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/798N5WFAGMA&amp;amp;hl=pt-br&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/798N5WFAGMA&amp;amp;hl=pt-br&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Aula 6 - Sprites e Músicas&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_1TrE24Ngtw&amp;amp;hl=pt-br&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/_1TrE24Ngtw&amp;amp;hl=pt-br&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Aula 7 - Extenções Basicas&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/m56Mz2d4Pl8&amp;amp;hl=pt-br&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/m56Mz2d4Pl8&amp;amp;hl=pt-br&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-6827609756645152608?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/6827609756645152608/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=6827609756645152608' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/6827609756645152608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/6827609756645152608'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/09/video-aulas-mmf2.html' title='Video Aulas - MMF2'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-9125744009714759440</id><published>2008-09-05T19:05:00.000-07:00</published><updated>2008-09-05T19:13:34.924-07:00</updated><title type='text'>Engine de Movimento Custom - MF2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ki_ChwGnr3Y/SMHmCwshSbI/AAAAAAAAAPI/G-oJoKomtP8/s1600-h/Sem+t%C3%ADtulo.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_ki_ChwGnr3Y/SMHmCwshSbI/AAAAAAAAAPI/G-oJoKomtP8/s320/Sem+t%C3%ADtulo.png" alt="" id="BLOGGER_PHOTO_ID_5242724376341727666" border="0" /&gt;&lt;/a&gt;  Essa é mais uma &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;excelente&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;engine&lt;/span&gt;/tutorial que utiliza &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Custom&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Movement&lt;/span&gt; usando o personagem &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Mario&lt;/span&gt;, entre esses movimentos estão: andar agachado, escalar, nadar, voar e etc. Mostra todas as vantagens ao usar o movimento &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;customizavel&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-9125744009714759440?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/9125744009714759440/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=9125744009714759440' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/9125744009714759440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/9125744009714759440'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/09/engine-de-movimento-custom-mf2.html' title='Engine de Movimento Custom - MF2'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ki_ChwGnr3Y/SMHmCwshSbI/AAAAAAAAAPI/G-oJoKomtP8/s72-c/Sem+t%C3%ADtulo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-463551748432226912</id><published>2008-09-05T17:43:00.000-07:00</published><updated>2008-09-05T17:54:13.112-07:00</updated><title type='text'>Projeto Comunitário: Wario Ware</title><content type='html'>Esse é um projeo desenvolvido pela CDJ onde qualquer pessoa que saiba mexer com multimedia fusion possa enviar o seu mini-game para que todos esses se juntem e formem um único jogo, como a série de jogos de Wario Ware.&lt;br /&gt; Você que sabe usar o &lt;a href="http://gamingtotal.blogspot.com/2008/07/matrias.html"&gt;Multimedia Fusion&lt;/a&gt;, e já esta ficando sem ideias e esta enferrujando o MF2 no seu PC, não desperdice seu talento faça o seu minigame tambem.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://z9.invisionfree.com/CasaDosJogos/index.php?showtopic=1"&gt;Acesse O Fórum&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Exigências:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Os jogos deve ser feitos com &lt;b&gt;256 cores&lt;/b&gt;, isso deixa o jogo mais leve e acredite, vocês não vão precisa mais que isso;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt; Devem ser curtos, mas curtos mesmo, coisa rápida pra testar os reflexos, coisa de &lt;b&gt;5 segundos ou menos&lt;/b&gt;;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt; O uso de Sprites é de responsabilidade do criador, tendo de dar créditos ao utilizar trabalho de terceiros. &lt;b&gt;Podem ser sprites famosos&lt;/b&gt;;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt; Precisam de uma palavra de ordem no início do jogo como &lt;b&gt;"Dodge!"&lt;/b&gt;, &lt;b&gt;"Fly!"&lt;/b&gt;, &lt;b&gt;"Shoot!"&lt;/b&gt;, uma referência do que se deve fazer;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt; A resulução &lt;b&gt;tem&lt;/b&gt; que ser &lt;b&gt;240 x 160&lt;/b&gt;, padrão GBA;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt; O jogo tem que ter 3 níveis de dificuldade, Fácil, Médio e Difícil. Isso será determinado pelo Global Value 1, sendo 1 = fácil, 2= médio e 3 díficil. Vocês podem trabalhar por cima apartir disso.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Deverá ser colocado um "Comment" no início do CCA com as seguintes informações:&lt;br /&gt;Palavra:&lt;br /&gt;Comandos:&lt;br /&gt;Objetivo:&lt;br /&gt;Vitória:&lt;br /&gt;Derrota:&lt;br /&gt;Créditos para Sprites: (mesmo sendo seus)&lt;br /&gt;Personagem - Spriter&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-463551748432226912?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/463551748432226912/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=463551748432226912' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/463551748432226912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/463551748432226912'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/09/projeto-comunitrio-wario-ware.html' title='Projeto Comunitário: Wario Ware'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-9001193951037865983</id><published>2008-09-02T07:29:00.000-07:00</published><updated>2008-09-02T07:35:47.342-07:00</updated><title type='text'>Enciclopedia Maker</title><content type='html'>&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;Recentemente&lt;/span&gt; foi lançado uma &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;enciclopédia&lt;/span&gt; para &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;makers&lt;/span&gt; de &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;desenvolvimento&lt;/span&gt; de jogos, que vem crescendo diariamente e tem levado varias pessoas á começarem no mundo de criação de jogos.&lt;br /&gt; Ainda não possui uma página para &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Multimedia&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Fusion&lt;/span&gt;, mas pode ser criada por leitores do blog. É só se &lt;a href="http://www.makerpedia.rpgb.org/index.php?title=Especial:Entrar&amp;amp;type=signup&amp;amp;returnto=P%C3%A1gina_principal"&gt;cadastrar&lt;/a&gt; no site.&lt;br /&gt;&lt;a href="http://www.makerpedia.rpgb.org/index.php/P%C3%A1gina_principal"&gt;Visite a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;MakerPedia&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-9001193951037865983?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/9001193951037865983/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=9001193951037865983' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/9001193951037865983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/9001193951037865983'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/09/enciclopedia-maker.html' title='Enciclopedia Maker'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-5982750567898501601</id><published>2008-08-29T15:47:00.000-07:00</published><updated>2008-08-29T15:48:54.273-07:00</updated><title type='text'>Extensões - Multimedia Fusion 2</title><content type='html'>Aqui está, um pacote com muitas extensões para MMF2, são 123 extensões zipadas, incluindo as mais importantes.&lt;br /&gt;Aproveitem enquanto o link está funcionando!!!&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.esnips.com/doc/62e5edcb-78bb-4654-a8a7-619ef4f8b965/MMF2"&gt;&lt;span style="font-size:130%;"&gt;Download&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-5982750567898501601?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/5982750567898501601/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=5982750567898501601' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/5982750567898501601'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/5982750567898501601'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/extenses-multimedia-fusion-2.html' title='Extensões - Multimedia Fusion 2'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-6695775895757282596</id><published>2008-08-29T15:21:00.000-07:00</published><updated>2008-08-29T15:40:55.888-07:00</updated><title type='text'>Multimedia para Jogos</title><content type='html'>&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Armas&lt;/span&gt;&lt;br /&gt;&lt;hr /&gt;&lt;span style="color: rgb(0, 0, 153);font-size:130%;" &gt;Armas do jogo Soldat&lt;/span&gt;&lt;p align="center"&gt; &lt;/p&gt;  &lt;p align="left"&gt;45 WAVs de efeitos sonoros das armas de Soldat! São de boa  qualidade e muito uteis para qualquer jogo com tiros.&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;a href="http://geocities.yahoo.com.br/eamf_server/Downloads/Multimedia/soldatweapons.zip"&gt;Download&lt;/a&gt; - Tamanho: 1 Mb&lt;/p&gt;&lt;p align="left"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;MegaMan&lt;/span&gt;&lt;/p&gt;&lt;hr /&gt;&lt;p style="text-align: left; color: rgb(0, 0, 153);"&gt;&lt;span style="font-size:130%;"&gt;Músicas de MegamanX 1 e 2&lt;/span&gt;&lt;/p&gt; &lt;p align="left"&gt;Pacote de 78 MIDIs dos jogos MegamanX e MegamanX2!&lt;/p&gt; &lt;p align="left"&gt;&lt;a href="http://geocities.yahoo.com.br/eamf_server/Downloads/Multimedia/megamenxs.zip"&gt;Download &lt;/a&gt;- Tamanho 78 Kb&lt;/p&gt;&lt;p style="font-weight: bold; color: rgb(255, 0, 0);" align="left"&gt;&lt;span style="font-size:100%;"&gt;Pacotões&lt;/span&gt;&lt;/p&gt;&lt;hr /&gt;&lt;span style="color: rgb(0, 0, 153);font-size:130%;" &gt;Pacotão do hcdjp&lt;/span&gt; &lt;p align="left"&gt;Um pacote gigante de músicas no formato MIDI! Possui MIDIs de  jogos como Sonic, After Burner, Shinobi, Elemental Master e muitos outros,  totalizando 496 arquivos.&lt;/p&gt; &lt;p align="left"&gt;&lt;a href="http://geocities.yahoo.com.br/eamf_server/Downloads/Multimedia/pacotao1.zip"&gt;Download &lt;/a&gt;- Tamanho: 1.2 Mb&lt;/p&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Pessoas&lt;/span&gt;&lt;br /&gt;&lt;hr /&gt;&lt;span style="color: rgb(0, 0, 153);font-size:130%;" &gt;Tossidos e arrotos&lt;/span&gt; &lt;p align="left"&gt;12 WAVs de pessoas tossindo e arrotando, retirados de diversas  fontes.&lt;/p&gt; &lt;p align="left"&gt;&lt;a href="http://geocities.yahoo.com.br/eamf_server/Downloads/Multimedia/tossidasarrotos.zip"&gt;Download &lt;/a&gt;- Tamanho: 42 Kb&lt;/p&gt;&lt;div style="text-align: left; color: rgb(0, 0, 153);"&gt;&lt;span style="font-size:130%;"&gt;Gritos de pessoas&lt;/span&gt;&lt;/div&gt;&lt;p align="center"&gt; &lt;/p&gt; &lt;p align="left"&gt;Pacote de 10 WAVs de pessoas berrando. 5 samples femininos e 5  samples masculinos. Retirados do jogo Slave Zero, boa qualidade!&lt;/p&gt; &lt;p align="left"&gt;&lt;a href="http://geocities.yahoo.com.br/eamf_server/Downloads/Multimedia/gritos.zip"&gt;Download &lt;/a&gt;- Tamanho: 352 Kb&lt;/p&gt;&lt;p align="left"&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Sonic&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;hr /&gt;&lt;br /&gt;&lt;div style="text-align: left; color: rgb(0, 0, 153);"&gt;&lt;span style="font-size:130%;"&gt;Sonic 3 - Sons&lt;/span&gt;&lt;/div&gt;&lt;p align="center"&gt; &lt;/p&gt; &lt;p align="left"&gt;Excelente coletânea de efeitos sonoros do jogo Sonic the  Hedgehog 3 para Mega-Drive. Possui todos os sons que você precisa para criar seu  fangame do Sonic!&lt;/p&gt; &lt;p align="left"&gt;&lt;a href="http://geocities.yahoo.com.br/eamf_server/Downloads/Multimedia/sonic3.zip"&gt;Download&lt;/a&gt; - Tamanho: 598 Kb&lt;/p&gt;&lt;p style="text-align: left; color: rgb(0, 0, 153);"&gt;&lt;span style="font-size:130%;"&gt;Sonic 1 - Sons&lt;/span&gt;&lt;/p&gt; &lt;p align="left"&gt;Diversos efeitos sonoros do jogo Sonic the Hedgehog 1 para  Mega-Drive.&lt;/p&gt; &lt;p align="left"&gt;&lt;a href="http://geocities.yahoo.com.br/eamf_server/Downloads/Multimedia/sonic1.zip"&gt;Download&lt;/a&gt; - Tamanho: 307 Kb&lt;/p&gt;&lt;p style="text-align: left; color: rgb(0, 0, 153);"&gt;&lt;span style="font-size:130%;"&gt;Sonic Advance - MIDIs&lt;/span&gt;&lt;/p&gt; &lt;p align="left"&gt;Músicas e mais músicas em formato MIDI do jogo Sonic Advance  para GBA!&lt;/p&gt; &lt;p align="left"&gt;&lt;a href="http://geocities.yahoo.com.br/eamf_server/Downloads/Multimedia/sonica.zip"&gt;Download&lt;/a&gt; - Tamanho: 70 Kb&lt;/p&gt;&lt;p style="text-align: left; color: rgb(0, 0, 153);"&gt;&lt;span style="font-size:130%;"&gt;Sonic Adventure 2 - Sons&lt;/span&gt;&lt;/p&gt; &lt;p align="left"&gt;Um coletânea bem extensa de sons em formato WAV do jogo Sonic  Adventure 2 para Dreamcast.&lt;/p&gt; &lt;p align="left"&gt;&lt;a href="http://geocities.yahoo.com.br/eamf_server/Downloads/Multimedia/sonica2.zip"&gt;Download&lt;/a&gt; - Tamanho: 434 Kb&lt;/p&gt;&lt;div style="text-align: left; color: rgb(0, 0, 153);"&gt;&lt;span style="font-size:130%;"&gt;Sonic 3 &amp;amp; Knuckles - MIDIs&lt;/span&gt;&lt;/div&gt;&lt;p align="center"&gt; &lt;/p&gt; &lt;p align="left"&gt;Uma porrada de músicas do jogo Sonic 3 &amp;amp; Knuckles para  Mega-Drive. &lt;/p&gt; &lt;p align="left"&gt;&lt;a href="http://geocities.yahoo.com.br/eamf_server/Downloads/Multimedia/sonic3k.zip"&gt;Download &lt;/a&gt;- Tamanho: 104 Kb&lt;/p&gt;&lt;p align="left"&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Super Mario&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;hr /&gt;&lt;span style="color: rgb(0, 0, 153);font-size:130%;" &gt;Super Mario (Geral) - Sons&lt;/span&gt; &lt;p align="left"&gt;Pack com muitos efeitos sonoros em formato WAV de alguns jogos  da série Super Mario.&lt;/p&gt; &lt;p align="left"&gt;&lt;a href="http://geocities.yahoo.com.br/eamf_server/Downloads/Multimedia/supermariogeral.zip"&gt;Download &lt;/a&gt;- Tamanho: 305 Kb&lt;/p&gt;&lt;p style="text-align: left; color: rgb(0, 0, 153);"&gt;&lt;span style="font-size:130%;"&gt;Super Mario All Stars - Sons&lt;/span&gt;&lt;/p&gt; &lt;p align="left"&gt;Pack com todos os efeitos sonoros que você precisa para  caprichar no seu game do Mario!&lt;/p&gt; &lt;p align="left"&gt;&lt;a href="http://geocities.yahoo.com.br/eamf_server/Downloads/Multimedia/supermarioallstars_sons.zip"&gt;Download&lt;/a&gt; - Tamanho: 109 Kb&lt;/p&gt;&lt;p style="text-align: left; color: rgb(0, 0, 153);"&gt;&lt;span style="font-size:130%;"&gt;Super Mario All Stars&lt;/span&gt;&lt;/p&gt; &lt;p align="left"&gt;Pack com todas as músicas dos jogos Super Mario Bros 1, 2 e 3  para SNES. &lt;/p&gt; &lt;p align="left"&gt;&lt;a href="http://geocities.yahoo.com.br/eamf_server/Downloads/Multimedia/supermarioallstars.zip"&gt;Download &lt;/a&gt;- Tamanho: 107 Kb&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-6695775895757282596?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/6695775895757282596/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=6695775895757282596' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/6695775895757282596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/6695775895757282596'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/multimedia-para-jogos.html' title='Multimedia para Jogos'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-7306544028160890485</id><published>2008-08-26T12:31:00.000-07:00</published><updated>2008-08-26T12:38:19.226-07:00</updated><title type='text'>Fast Loop - Nível Avançado</title><content type='html'>I-Apresentação&lt;br /&gt;&lt;br /&gt;Bem, aqui estou eu, como disse em um outro tópico, começando a publicar as técnicas&lt;br /&gt;avançadas do Multimedia Fusion, mas, os dois primeiros capítulos não são "técnicas&lt;br /&gt;avançadas", e sim "técnicas necessárias", pois, sem o domínio destas primerias 2 técnicas,&lt;br /&gt;você não entenderá nada sobre os outros capítulos.Bem, então vamos começar...&lt;br /&gt;&lt;br /&gt;II-Introdução aos Fast Loops&lt;br /&gt;&lt;br /&gt;Você deve estar se perguntando: o que diabos são os fast-loops? Vou te dar uma definição&lt;br /&gt;simples:&lt;br /&gt;&lt;br /&gt;Fast Loops---&gt;São "eventos" chamados pelo criador e que são rodados X vezes, sendo&lt;br /&gt;esse número X especificado pelo programador. Esses loops são rodados instantaneamente, tão rapidamente quanto o seu computador puder fazê-los, independendo dos loops de evento do MMF.&lt;br /&gt;&lt;br /&gt;Você deve estar pensando agora "E para que diabos eu vou usar isso? Mexo com o MMF há tempos e nunca precisei disso!". Se você nunca usou isso, você irá levar um tempo para se acostumar à usá-lo, e depois que se acostumar, não irá conseguir viver sem ele, pois ele é a chave para o desenvolvimento de engines de movimentos personalizados, inteligência artificial,&lt;br /&gt;etc. Você não tem a menor idéia dos limites do MMF se não conhecer os loops.&lt;br /&gt;&lt;br /&gt;Para ter uma idéia do poder dos fastloops, entre neste link e faça o download dos exemplos&lt;br /&gt;do fast-loop: &lt;a href="http://geocities.yahoo.com.br/arquivosxpy/floops.htm"&gt;http://geocities.yahoo.com.br/arquivosxpy/floops.htm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Você provavelmente não entenderá alguns desses exemplos até a próxima técnica: Arrays, mas&lt;br /&gt;esses exempos não sã para serem entendidos logo de cara, e sim para mostrar o que o fast&lt;br /&gt;loop pode fazer. Agora vamos à prática:&lt;br /&gt;&lt;br /&gt;III-Prática: básica&lt;br /&gt;&lt;br /&gt;Tudo que você leu até agora não deve estar fazendo sentido algum, mas a partir de agora tudo&lt;br /&gt;começará a fazer sentido...&lt;br /&gt;Vou mostrar uma das mais simples utilizações dos fast loops: criar objetos em massa.&lt;br /&gt;Imagine que você está criando um fangame do sonic, como criar X anéis quando ele esbarrar em&lt;br /&gt;um inimigo? Hmmm, você pensa, pensa, pensa, não axa nenhum jeito e decide fazer um jogo onde o sonic tem uma barra de vida ao invés dos clássicos anéis(ugh!). Parabéns! Lá se foi a&lt;br /&gt;essência do jogo, aliás, uma das piores coisas para um jogador é jogar um jogo onde o sonic&lt;br /&gt;ou mario tenham uma barra de vida, que, como todos sabem, não tem nada a ver com os&lt;br /&gt;clássicos. Para que isso não aconteça, vamos começar:&lt;br /&gt;&lt;br /&gt;1-&gt; Abra o MMF.&lt;br /&gt;2-&gt; Crie um novo aplicativo com uma frame.&lt;br /&gt;3-&gt; Na frame, coloque um objeto ativo (qualquer um).&lt;br /&gt;4-&gt;Coloque um movimento de bola nele (assim você poderá ver quantos objetos criou)&lt;br /&gt;5-&gt;Vá para o editor de eventos.&lt;br /&gt;&lt;br /&gt;Vamos fazer com que quando o usuário clicar, 8 bolas sejam criadas na posição do mouse,&lt;br /&gt;cada uma indo para uma direção&lt;br /&gt;&lt;br /&gt;6-&gt;Adicione o evento "User clicks with left mouse button"&lt;br /&gt;7-&gt;Adicione a ação que está no special conditions(ícone de dois pcs): Fast Loops-&gt;Start Loop&lt;br /&gt;&lt;br /&gt; Start Loop-&gt;Ação que ativa um loop, pede 2 parâmetros, uma string, que é o nome do loop a ser ativado, e um número, que é o número de vezes que o loop deve ser acionado.&lt;br /&gt;Em seguida, ele vai pedir uma string, que é o nome do loop, você pode por o nome que quiser,&lt;br /&gt;eu vou dar o nome :"criar"&lt;br /&gt;Depois disso, ele vai pedir o número de loops a ser rodados, coloque 32 (32 direções).&lt;br /&gt;&lt;br /&gt;Vai ficar assim:&lt;br /&gt;&lt;br /&gt;--------User clicks with left mouse button&lt;br /&gt;|&lt;br /&gt;Fast Loops-&gt; Start Loop "criar" 32 times&lt;br /&gt;&lt;br /&gt;O que você fez até agora foi com que um loop chamado "criar" inicasse 32 vezes quando o usuário clicar. Mas o que esse loop faz? Você ainda não especificou.&lt;br /&gt;&lt;br /&gt;8-&gt;Coloque um novo evento Special Conditions(os 2 pcs)-&gt; On Loop, ele vai pedir uma string, coloque o nome do loop que você mandou executar no primeiro evento.&lt;br /&gt;&lt;br /&gt; On Loop-&gt;Evento que é acionado quando houver um loop, pede como parâmetro uma string, que é o nome do loop.&lt;br /&gt;&lt;br /&gt;No primeiro evento, quando o usuário clicar, o loop "criar" será ativado 32 vezes.&lt;br /&gt;Já o segundo evento, especifica o que deve ocorrer quando o loop "criar" for ativado.&lt;br /&gt;&lt;br /&gt;9-&gt; Coloque como ação Create Object-&gt;Objeto que você colocou na frame, faça-o aparecer fora da frame.&lt;br /&gt;10-&gt; Coloque outra ação Na coluna desse objeto: Set X Position, e o valor como XMouse, e também coloque um Set Y Position, e como valor YMouse, vai ficar assim:&lt;br /&gt;&lt;br /&gt;-----------On Loop "criar"&lt;br /&gt;|&lt;br /&gt;Create Objeto Ativo at -100,-100&lt;br /&gt;|&lt;br /&gt;Objeto Ativo Set X Position to XMouse&lt;br /&gt;|&lt;br /&gt;Objeto Ativo Set Y Position to YMouse&lt;br /&gt;Agora rode e veja como ficou&lt;br /&gt;&lt;br /&gt;11-&gt;"Ei! Mas espere aí! Eu não vejo 32 bolas, eu estou vendo só algumas!".Isso é por que algumas bolas estão saindo na mesma direção das outras, e uma está encobrindo a outra, vamos resolver esse problema com outra ótima função do fast loop. Adicione a ação, no evento do loop mesmo, Objeto Ativo-&gt; Direction-&gt; Set Direction-&gt; Use a calculation e coloque o seguinte como o parâmetro de número: Loopindex("criar")&lt;br /&gt;&lt;br /&gt; Loopindex("loop")-&gt;Função que retorna a psoição do loop atual, que começa em 0 e vai até o numero de loops que você especificar.&lt;br /&gt;Neste caso, a bola criado no primerio loop, estará virada para a direção 0, a segunda bola, na direção 1, e assim sucessivamente até a bola nº32. Agora rode e veja o resultado.&lt;br /&gt;Você verá 32 bolas, cada uma saindo para um lado!&lt;br /&gt;Pronto! Aqui acaba o tutorial prático básico, você deve ter entendido o básico do fast loop e seu funcionamento. Para fazer o download desse exemplo, entre em &lt;a href="http://geocities.yahoo.com.br/arquivosxpy/floops.htm"&gt;http://geocities.yahoo.com.br/arquivosxpy/floops.htm&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;IV-Prática: Básico-Intermediária&lt;br /&gt;&lt;br /&gt;Nesta parte do tutorial, você já deve ter entendido o funcionamento do fast-loop, portanto serei mais breve nas explicações...&lt;br /&gt;Nesta parte do tutorial, vou explicar a utilização de UI (Unique Identifiers) com fast-loops para o desenvolvimento de engines.&lt;br /&gt;O que é UI???-&gt; Os Unique Identifiers são números dados a cada instancia de um objeto (uma instancia é um "clone" do objeto) e serve para identificar aquele objeto no meio de todos os outros.&lt;br /&gt;Porque isso é importante?-&gt;Para o desenvolvimento de engines, principalmente, de projéteis, personagens etc. Para desenvolver-se as engines, você irá necessitar de loops porque o MMF, quando se depara com uma ação do tipo: Se Objeto X to X("Objeto")+Alterable Value A("Objeto") pega o valor A apenas da primeira instancia do objeto, o que significa que se você puser 30 objetos, todos eles irão seguir os valores da primeria instância, e não de si próprios. O MMF faz isso para aumentar a performance.&lt;br /&gt;Como é utilizada?-&gt;Em primeiro lugar, cria-se um evento para dar um spread na variável que será usada como UI, em seguida, inicia-se um loop [Numero de Instancias] vezes, se no on loop o valor de UI do objeto for igual ao do Loop, aplicam-&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;a href="http://www.forumnow.com.br/vip/mensagens.asp?forum=13&amp;amp;grupo=42830&amp;amp;topico=2286821&amp;amp;pag=1"&gt;Fonte:CasaDosJogos&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-7306544028160890485?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/7306544028160890485/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=7306544028160890485' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7306544028160890485'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7306544028160890485'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/fast-loop-nvel-avnado.html' title='Fast Loop - Nível Avançado'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-7820220102949963933</id><published>2008-08-26T11:43:00.000-07:00</published><updated>2008-08-26T11:46:15.198-07:00</updated><title type='text'>Criando Criando um Multiplayer Online (MMORPG) no MF2</title><content type='html'>&lt;span style="font-size:78%;"&gt;&lt;a href="http://www.freewebs.com/tutosgame/outrostutoriais.htm"&gt;Fonte:TutosGame&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Bom é isso aqui ta um mini tuto que eu fiz para quem desejar criar um mini game multiplayer online...bom tb venho por meio do mesmo informar que da um certo lag essa engine e queria saber se alguem CONSIGA TIRAR OU PELO MENOS DIMINUIR OS LAGS ficarei muito grato a quem consegui e quem conseguir posta aqui seus resultados! Obrigado!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------------Tuto de Jogo Multi Player Online --------------&lt;br /&gt;&lt;br /&gt;Considerações Inicias:&lt;br /&gt;&lt;br /&gt;Bom antes de você começar a criar os jogos onlines você deve verificar se o seu mmf ou mfx contém&lt;br /&gt;a extenção Direct Play sendo isso feito vamos lá.&lt;br /&gt;&lt;br /&gt;Súmario:&lt;br /&gt;&lt;br /&gt;1 - Introdução&lt;br /&gt;2 - Direitos Autorais&lt;br /&gt;3 - Metendo a Mão na Massa&lt;br /&gt;4 - Pra Concluir&lt;br /&gt;5 - Duvidas&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- Introdução&lt;br /&gt;&lt;br /&gt;Bom como todos devem saber o Direct Play, foi uma grande mão na roda para a transferencia de&lt;br /&gt;dados pelo mmf e mfx com ele você pode fazer chat entre varias coisas, ligada a rede nesse&lt;br /&gt;tutorial estaremos fazendo um jogo muito simples via Ip com a utilização desse componente que na&lt;br /&gt;minha opnião é bem melhor que o Moo.&lt;br /&gt;&lt;br /&gt;- Direitos Autorais&lt;br /&gt;Se quiser Publica-lo contate: &lt;a href="mailto:matheus3210@hotmail.com"&gt;matheus3210@hotmail.com&lt;/a&gt;&lt;br /&gt;- Metendo a Mão na Massa&lt;br /&gt;&lt;br /&gt;1. Abra o seu Mmf ou Mfx&lt;br /&gt;&lt;br /&gt;2. Crie 2 Actives Objects&lt;br /&gt;&lt;br /&gt;3. Coloque 3 botões&lt;br /&gt;&lt;br /&gt;4. No Primeiro Botão já no Event Editor você coloca ele como Try Host (para criar o host) no direct play&lt;br /&gt;&lt;br /&gt;5. O segundo Botão você coloca ele como Try to join (para se conectar)&lt;br /&gt;&lt;br /&gt;6. No terceiro e ultimo botão voce coloca nele Disconect (para se desconectar)&lt;br /&gt;&lt;br /&gt;7. Crie uma condition com o Direct Player com Is message(s) Waiting ? e coloque Process a Message no mesmo direct play&lt;br /&gt;&lt;br /&gt;8. Crie uma condition com Always e coloque Process Mesage(que se encontra no Direct Play)&lt;br /&gt;&lt;br /&gt;9. Crie uma condition com o Direct Play e coloque I am Host e depois coloque, Set global value A to 1, ignore control do active 2,&lt;br /&gt;restore control do active 1, Send X,Y,Dir,Spd.Anm#&lt;br /&gt;from obj (escolha o active 1)&lt;br /&gt;&lt;br /&gt;10. Crie Outro e coloque X I am host? Set global value A to 2, ignore&lt;br /&gt;control do active 1, restore control do active 2,&lt;br /&gt;Send X,Y,Dir,Spd.Anm# from obj (escolha o active 2)&lt;br /&gt;&lt;br /&gt;11. Crie uma condition com o Global Value=2 On receive X,Y,Dir,Spd.Anm# e coloque&lt;br /&gt;Set X position(do active 1) to X&lt;br /&gt;position "DirectPlay", Set Y position(do active 1) to&lt;br /&gt;Yposition "DirectPlay"&lt;br /&gt;&lt;br /&gt;12. Crie uma condition com o Global Value=1 On receive X,Y,Dir,Spd.Anm# e coloque&lt;br /&gt;Set X position(do active 2) to X&lt;br /&gt;position "DirectPlay", Set Y position(do active 2) to&lt;br /&gt;Yposition "DirectPlay"&lt;br /&gt;&lt;br /&gt;- Para Concluir&lt;br /&gt;Para testar, salve o jogo como Stand-Alone Application e execute-o duas vezes, no primeiro&lt;br /&gt;clique no botão para criar o host, no segundo clique no botão para conectar ao host. Nos dois&lt;br /&gt;casos escolha a opção "Conexão TCP/IP Internet para o DirectPlay", mas quando for conectar ao&lt;br /&gt;host vai aparecer uma caixa de diálogo perguntando o IP a qual você quer conectar, como vc tá&lt;br /&gt;testando com vc mesmo não digite nenhum IP e aperte enter e depois clique em join. Se vc quiser&lt;br /&gt;jogar com uma pessoa que está em outro pc que não seja da rede, vc precisará do IP do cara, ele&lt;br /&gt;cria o host e vc conecta no IP dele.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-7820220102949963933?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/7820220102949963933/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=7820220102949963933' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7820220102949963933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7820220102949963933'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/criando-criando-um-multiplayer-online.html' title='Criando Criando um Multiplayer Online (MMORPG) no MF2'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-3039154301004218153</id><published>2008-08-22T15:47:00.000-07:00</published><updated>2008-08-22T15:50:03.689-07:00</updated><title type='text'>Salvando Jogos: INI - MF2</title><content type='html'>&lt;span style="font-size:78%;"&gt;&lt;a href="http://dhost.info/radicalmakers/index2.php?area=Geral&amp;amp;link=Home"&gt;Fonte:Radical Maker Fusion&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; Bem primeiramente, esclarecendo, pode-se usar varias extensões para salvar jogos dentre elas recomendo a array para mfx e a savegame para o mmf, no entanto estarei ensinando aqui a utilizar a ini visando que ela seja mais facil que suas semelhantes, apesar de não criptografar o arquivo após gravado.&lt;br /&gt;&lt;br /&gt; Aviso ao abrir o programa ja crie um counter e nomeie ele como Moedas e deixe ele como numbers, também crie um button coloque o caption dele como Carregar e o nomeie como Carregar&lt;br /&gt;depois va no editor de eventos e coloque dois eventos &lt;br /&gt;upon pressing + add 1 to counter Moedas &lt;br /&gt;upon pressing - subtract 1 from counter Moedas &lt;br /&gt;&lt;br /&gt;Capitulo 1 - Utilizando a ini &lt;br /&gt;&lt;br /&gt; Primeiramente vamos pegar a ini, após pega-la irá abrir uma caixa pedindo um vamor inicial, deixe-a em branco e vá no editor de eventos, chegando no editor de evento faça uma nova condição &lt;b&gt;Start of frame&lt;/b&gt;, e no lugar reservado ao evento embaixo da extensão ini, coloque o seguinte evento &lt;b&gt;Set current file&lt;/b&gt;, e coloque o endereço da onde o arquivo com as informações do seu jogo devera ficar &lt;b&gt;Dica use o seguinte evento appdir$ + "Arquivo.ini"&lt;/b&gt; sendo que appdir$ manda direto para pasta onde está o jogo e o Arquivo.ini é o nome do arquivo que será criado. &lt;br /&gt;&lt;b&gt;Lembrando isto devera ser feito em todo frame sempre mostrando o local onde está o arquivo&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;Capitulo 2 - Salvando com a ini &lt;br /&gt;&lt;br /&gt; Estipulando, antes de salvarmos com a ini temos que saber uma coisa, o formato em que a ini salva as informações. &lt;br /&gt;[grupo] &lt;br /&gt;item = valor &lt;br /&gt;basicamente é o que está escrito em cima você define um grupo sendo que você pode criar um grupo para cada coisa do jogo, visando assim não acumular informações em um mesmo grupo, exemplo grupo de movimento do sonic&lt;br /&gt;grupo de moedas &lt;br /&gt;e assim em diante &lt;br /&gt;o item é o nome do valor que você ira salvar, exemplo se você vai salvar as moedas do sonic você poderia deixar o item como moedas, o item nada mais serve para estipular o que você esta salvando, como moedas = 15 espero ter sido claro nesta parte.&lt;br /&gt;e valor nada mais é do que o valor do item como explciado acima &lt;br /&gt;vamos salvar alguma coisa então &lt;br /&gt;crie uma nova condição, &lt;b&gt;end of frame(também coloque uma nova condição com os mesmos eventos dessa so que ao inves de end of frame coloque end of aplication)&lt;/b&gt;, e no lugar reservado ao evento embaixo da extensão ini, e coloque &lt;b&gt;Set current group&lt;/b&gt;, coloque teste e de ok, depois coloque mais uma ação &lt;b&gt;set current item&lt;/b&gt;, coloque Moedas e de ok, depois coloque &lt;b&gt;set value&lt;/b&gt;, e clique em edit, depois clique em retrieve data from a object, depois va no icone do counter e coloque current counter value depois de ok e pronto&lt;br /&gt;&lt;b&gt;Explicações&lt;/b&gt; &lt;br /&gt;Set current group = define o grupo &lt;br /&gt;Set current item = define o item &lt;br /&gt;Set value = define o valor do item &lt;br /&gt;&lt;br /&gt;Capitulo 3 - Carregando as informações do ini &lt;br /&gt;&lt;br /&gt; Coloque uma nova condição &lt;b&gt;Button Carregar clicked&lt;/b&gt;, e no lugar reservado ao evento embaixo do counter Moedas, coloque &lt;b&gt;Set counter&lt;/b&gt;, clique em edit, depois em retrieve data from a object e no icone do ini escolha set value at... &lt;br /&gt; Coloque o nome do item na caixa que aparecer, devera ficar mais ou menos assim. &lt;br /&gt;value at( "Ini Plus","Moedas" ) , adicione o grupo nessa caixa colocando-o entre aspas e separando por uma virgula(a versão da ini que eu possuo não tem suporte a carregar por grupo então tem que ser inserido manualmente, value at( "Ini Plus", "teste", "Moedas" ), de um ok e teste aperte + ou - para escolher um valor feche a aplicação, e abra novamente e clique em carregar para testar.&lt;br /&gt;&lt;br /&gt;Capitulo 4 - Ainda não entendeu.&lt;br /&gt;&lt;br /&gt;Capitulo 5 = Alguma explicações &lt;br /&gt;&lt;br /&gt;No caso do arquivo que eu coloquei Arquivo.ini, isto pode ser mudado a vontade até mesmo o sufixo ini, até é aconselhavel muda-lo para evitar que seja aberto e alterado(ou pelo menos dificultando ele ser aberto).&lt;br /&gt;&lt;br /&gt;Capitulo 6 = Criptografar com a ini &lt;br /&gt;&lt;br /&gt; Para criptografar com a ini você pode usar varás extensões sempre seguindo o mesmo criptografando enquanto não usa o arquivo e descriptografando quando for usar o arquivo, no entanto isto é muito grande e longo para escrever aqui e fica para outra hora.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-3039154301004218153?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/3039154301004218153/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=3039154301004218153' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3039154301004218153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3039154301004218153'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/salvando-jogos-ini-mf2.html' title='Salvando Jogos: INI - MF2'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-1015001297097575317</id><published>2008-08-22T15:41:00.000-07:00</published><updated>2008-08-22T15:45:29.913-07:00</updated><title type='text'>Novos Tutoriais</title><content type='html'>Foram adcionados 4 novas &lt;a href="http://gamingtotal.blogspot.com/2008/08/enginestutoriais-mf-2.html"&gt;Engines/Tutoriais&lt;/a&gt; de Multimedia Fusion:&lt;br /&gt;-Howto Básico&lt;br /&gt;-Lançamento&lt;br /&gt;-Dialogos: Zelda&lt;br /&gt;-Caverna 3D&lt;br /&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/08/enginestutoriais-mf-2.html"&gt;Ir para Pagina&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-1015001297097575317?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/1015001297097575317/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=1015001297097575317' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/1015001297097575317'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/1015001297097575317'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/novos-tutoriais.html' title='Novos Tutoriais'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-1189367415465337105</id><published>2008-08-15T15:10:00.000-07:00</published><updated>2008-08-15T15:21:24.294-07:00</updated><title type='text'>Cursos de jogos no Brasil</title><content type='html'>&lt;span style="font-weight: bold;"&gt;CURSOS LIVRES&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.estacio.br/"&gt;Estácio de Sá&lt;/a&gt;&lt;br /&gt;Cursos: Curso básico imagens digitais, Introdução à computação gráfica (desenho vetorial), Introdução à animação e Curso de modelagem: cenários e personagens virtuais.&lt;br /&gt;Local: Rio de Janeiro - RJ&lt;br /&gt;Duração: de 1 a 2 meses&lt;br /&gt;Valor: de R$ 150 a R$ 300&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.azimut.com.br/treinamento/"&gt;AZMT&lt;/a&gt;&lt;br /&gt;Cursos: Formação em efeitos especiais, Formação em design em game e Formação em modelagem e animação de personagem (a partir de 18/10).&lt;br /&gt;Local: Rio de Janeiro - RJ&lt;br /&gt;Duração: 1 ano&lt;br /&gt;Valor: Matrícula de R$ 58 + 12x R$ 399&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gameschool.com.br/comunidade/"&gt;Game School&lt;/a&gt;&lt;br /&gt;Local: Divinópolis - MG&lt;br /&gt;Duração: 12 meses&lt;br /&gt;Valor: R$ 150,00 por módulos (são 12 módulos, no total).&lt;br /&gt;Foco: os assuntos envolvem desde Direito, Ética, Localização, Marketing e Publicidade até disciplinas técnicas como Programação de computadores, Design de jogos eletrônicos, Modelagem 3D, Edição, Sonorização e etc.&lt;br /&gt;Vagas: 60 para o curso à distância e 30 para o presencial.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.alphachannel.com.br/"&gt;Alpha Channel&lt;/a&gt;&lt;br /&gt;Cursos: Curso de games, apresentações virtuais e simuladores, Curso 3D completo, Curso de design/cad/cam&lt;br /&gt;Local: São Paulo - SP&lt;br /&gt;Duração: 40h&lt;br /&gt;Foco: Técnicas de construção de jogos, apresentações virtuais e princípios de simuladores.&lt;br /&gt;Valor: A partir de R$3 49&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.senac.br/"&gt;Senac&lt;/a&gt;&lt;br /&gt;Carga horária mínima: 40h&lt;br /&gt;Local: São Paulo - SP&lt;br /&gt;Cursos: Criação de personagens virtuais para games, Direção de Arte aplicado a produção de games, Produção de Webgames&lt;br /&gt;&lt;br /&gt;Local: Goiânia - Goiás&lt;br /&gt;Cursos: Criando Jogos Em Computadores Com Game Maker, Desenvolvimento De Jogos Em Flash&lt;br /&gt;&lt;br /&gt;Local: Rio de Janeiro - RJ&lt;br /&gt;Cursos: Games, Animação 3D Max.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.interplan.com.br/"&gt;Interplan&lt;/a&gt;&lt;br /&gt;Cursos: Aplicações para portáteis e desenvolvimento de games, Desenvolvedor de games&lt;br /&gt;Local: Rio de Janeiro - RJ&lt;br /&gt;Carga horária: de 40h a 140h&lt;br /&gt;Valor: A partir de R$ 900&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.impacta.com.br/_home/home.aspx"&gt;Impacta&lt;/a&gt;&lt;br /&gt;Cursos: 3ds Max Módulo I, Módulo II e Módulo III; Combustion; Lingo para Games; Modelagem Orgânica e Modelagem Personagem 3D para Games.&lt;br /&gt;Local: São Paulo - SP&lt;br /&gt;Duração: a partir de 24hrs&lt;br /&gt;Carga horária: de 40h a 140h&lt;br /&gt;Valor: A partir de R$ 900&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;CURSOS ONLINE&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.unidev.com.br/curso/disponiveis.asp"&gt;Unidev&lt;/a&gt;&lt;br /&gt;Cursos: Guia do iniciante na programação de jogos com C++, Desenvolvendo games profissionalmente com 3D Game Studio, Modelagem de personagens 3D para jogos, OpenGL, 3DS Max Premiere.&lt;br /&gt;Duração: de 1 a 2 meses&lt;br /&gt;Valor: a partir de R$ 180&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.tulipa.rec.br/"&gt;Tulipa Design&lt;/a&gt;&lt;br /&gt;Curso: Desenvolvimento de games&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;CURSOS TÉCNICOS&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ttnet.com.br/sitenovo/"&gt;T&amp;amp;T&lt;/a&gt;&lt;br /&gt;T&amp;amp;T&lt;br /&gt;Cursos: Mobile Game Developer, Game Developer, Professional Game Developer, Game Engine Developer e Desenho e Modelagem para Games.&lt;br /&gt;Local: Rio de Janeiro - RJ&lt;br /&gt;Carga horária: 120h&lt;br /&gt;Vagas: 50&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.bentoquirino.com.br/novo/cursos/games.htm"&gt;Poli-Bentinho&lt;/a&gt;&lt;br /&gt;Curso: Design e Projetos de Games&lt;br /&gt;Local: Campinas - SP&lt;br /&gt;Duração: de 1 ano e meio a 3 anos&lt;br /&gt;Valor: Em torno de R$ 355&lt;br /&gt;Foco: Desenvolvimento, implantação e aplicação na área de Design Gráfico.&lt;br /&gt;Vagas: 30 a 35 alunos.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.jogosbrasil.com.br/"&gt;FAESA&lt;/a&gt;&lt;br /&gt;Cursos: Desenvolvimento de jogos 3D&lt;br /&gt;Local: Vitória - ES&lt;br /&gt;Início das aulas: 15 de outubro de 2005&lt;br /&gt;Duração: 12 meses&lt;br /&gt;Valor: 12x de R$380&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;GRADUAÇÃO&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://portal.anhembi.br/publique/cgi/cgilua.exe/sys/start.htm?tpl=home"&gt;Anhembi Morumbi&lt;/a&gt;&lt;br /&gt;Cursos: Design e Planejamento de Games&lt;br /&gt;Local: São Paulo - SP&lt;br /&gt;Duração: 4 anos&lt;br /&gt;Foco: Desenvolvimento de jogos desde a pesquisa, roteiro, elaboração de personagens e cenários, até a criação de regras e o estudo da viabilidade econômica de um projeto.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.unisinos.br/graduacao_tecnologica/jogos/"&gt;Unisinos&lt;/a&gt;&lt;br /&gt;Curso: Desenvolvimento de Jogos e Entretenimento Digital&lt;br /&gt;Local: São Leopoldo - RS&lt;br /&gt;Duração: 3 anos&lt;br /&gt;Foco: Desenvolvimento de jogos e outros produtos de entretenimento digital interativo.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.icad.puc-rio.br/"&gt;Puc-Rio&lt;/a&gt;&lt;br /&gt;Curso: Animação por computador e jogos 3D&lt;br /&gt;Local: Rio de Janeiro - RJ&lt;br /&gt;Foco: Introdução à animação modelada por computador e a jogos 3D.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.estacio.br/"&gt;Estácio de Sá&lt;/a&gt;&lt;br /&gt;Cursos: Animação - jogos eletrônicos e Comunicação e entretenimento digital (habilitação em design/ habilitação em computação).&lt;br /&gt;Local: Rio de Janeiro - RJ&lt;br /&gt;Duração: 15 meses&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.unicsul.br/"&gt;Unicsul&lt;/a&gt;&lt;br /&gt;Curso: Design de Jogos Digitais.&lt;br /&gt;Local: São Paulo - SP&lt;br /&gt;Duração: 4 semestres&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.inforium.com.br/index.php?pagina=jogos_eletronicos"&gt;Infórium - Faculdade de Tecnologia&lt;/a&gt;&lt;br /&gt;Curso: Tecnologia em Desenvolvimento de jogos eletrônicos&lt;br /&gt;Local: Belo Horizonte - MG&lt;br /&gt;Carga horária: 2000h&lt;br /&gt;Foco: Desenvolvimento de jogos 3D para computadores, desde conceitos de Inteligência Artificial e Design, criação de roteiros, animação, desenho de personagens e cenários até o áudio.&lt;br /&gt;Valor: mensalidade de R$ 598&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;EXTENSÃO&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.metrocamp.com.br/"&gt;Metrocamp&lt;/a&gt;&lt;br /&gt;Curso: Curso de Game Design Básico&lt;br /&gt;Local: Campinas-SP&lt;br /&gt;Duração: 1 semestre&lt;br /&gt;Valor: R$ 900&lt;br /&gt;Foco: Estrutura das informações de um jogo, a partir da criação de um roteiro.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cce.puc-rio.br/"&gt;Puc-Rio&lt;/a&gt;&lt;br /&gt;Cursos: Desenvolvimento e Design de Jogos 3D e Desenvolvendo Aplicativos e Jogos para Celulares com J2ME.&lt;br /&gt;Local: Rio de Janeiro - RJ&lt;br /&gt;Carga horária: a partir de 33h&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.tompsontech.com.br/"&gt;Unibratec&lt;/a&gt;&lt;br /&gt;Curso: Desenvolvimento de Games&lt;br /&gt;Local: Recife - PE&lt;br /&gt;Carga horária: 164h&lt;br /&gt;Valor: R$ 1,640,00&lt;br /&gt;Foco: Jogos eletrônicos, incluindo um panorama do mercado e de todas as etapas do desenvolvimento. Foco na produção de webgames, desde a concepção de roteiros, personagens e sistemas de pontuação, até computação gráfica, áudio e programação.&lt;br /&gt;Vagas: 20 alunos por turma&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;ESPECIALIZAÇÃO&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.posup.com.br/"&gt;Unicenp&lt;/a&gt;&lt;br /&gt;Curso: Desenvolvimento de Jogos para Computadores&lt;br /&gt;Local: Curitiba-PR&lt;br /&gt;Duração: 18 meses&lt;br /&gt;Foco: Desenvolvimento de jogos para computador, desde a análise até a programação.&lt;br /&gt;Valor: matrícula + 17x de R$ 420&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;PÓS-GRADUAÇÃO&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://icad.puc-rio.br/"&gt;Puc-Rio&lt;/a&gt;&lt;br /&gt;Cursos: Especialização em Animação e Animação por computador e jogos 3D.&lt;br /&gt;Local: Rio de Janeiro - RJ&lt;br /&gt;Valor: matrícula + 17x de R$ 420&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cgmax.com.br/home/"&gt;UVA&lt;/a&gt;&lt;br /&gt;Cursos: Desenvolvimento de jogos e aplicações 3D e Animação e Modelagem Digital.&lt;br /&gt;Local: Rio de Janeiro - RJ&lt;br /&gt;Início das aulas: Agosto de 2005&lt;br /&gt;Duração: 18 meses&lt;br /&gt;Valor: 18x de R$ 450&lt;br /&gt;Vagas: 25 por curso.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.estacio.br/"&gt;Estácio de Sá&lt;/a&gt;&lt;br /&gt;Cursos: Criação e design de games e Desenvolvimento e planejamento de games.&lt;br /&gt;Local: Rio de Janeiro - RJ&lt;br /&gt;Duração: 15 meses&lt;br /&gt;Valor: R$ 50,00 de inscrição + 16x de R$ 490&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.aeso.br/"&gt;Aeso - Faculdades Integradas Barros Melo&lt;/a&gt;&lt;br /&gt;Curso: Desenvolvimento de games&lt;br /&gt;Local: Olinda - PE&lt;br /&gt;Carga horária: 380h-aula&lt;br /&gt;Foco: Desenvolvimento de games para computador e celular e empreendedorismo.&lt;br /&gt;Valor: entrada + 14x de R$ 449&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-1189367415465337105?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/1189367415465337105/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=1189367415465337105' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/1189367415465337105'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/1189367415465337105'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/cursos-de-jogos-no-brasil.html' title='Cursos de jogos no Brasil'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-8392001035634689276</id><published>2008-08-13T17:56:00.000-07:00</published><updated>2008-08-13T18:01:19.882-07:00</updated><title type='text'>Coletar Moedas</title><content type='html'>De uma olhada na matéria de como coletar moedas e acumular pontos usando o counter.&lt;br /&gt;Visualize &lt;a href="http://gamingtotal.coolbb.net/materias-f1/coletar-moedas-t5.htm"&gt;Aqui&lt;/a&gt;.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://gamingtotal.coolbb.net/materias-f1/coletar-moedas-t5.htm"&gt;&lt;img style="cursor: pointer; width: 216px; height: 111px;" src="http://img529.imageshack.us/img529/7522/59414509ck6.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-8392001035634689276?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/8392001035634689276/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=8392001035634689276' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8392001035634689276'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8392001035634689276'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/coletar-moedas.html' title='Coletar Moedas'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-7924825951765451186</id><published>2008-08-13T08:22:00.000-07:00</published><updated>2008-08-13T08:29:51.212-07:00</updated><title type='text'>Suporte OnLine</title><content type='html'>&lt;h3 style="font-weight: bold;" class="smller"&gt;&lt;span style="font-weight: normal;"&gt;Tire suas duvidas, anuncie ou jogue conversa fora pelo grupo de suporte de mf2.&lt;/span&gt;&lt;/h3&gt;&lt;h3 style="font-weight: bold;" class="smller"&gt;&lt;span style="font-weight: normal;"&gt;Entre no grupo  pelo msn: &lt;/span&gt;&lt;/h3&gt;&lt;h3 style="font-weight: bold;" class="smller"&gt;&lt;span style="font-weight: normal;"&gt;mgroup79850@hotmail.com &lt;/span&gt;&lt;/h3&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-7924825951765451186?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/7924825951765451186/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=7924825951765451186' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7924825951765451186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7924825951765451186'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/suporte-online.html' title='Suporte OnLine'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-2682662102149278153</id><published>2008-08-09T14:07:00.001-07:00</published><updated>2009-09-22T14:25:45.236-07:00</updated><title type='text'>Engines/Tutoriais - MF 2</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Engines/Tutoriais são um exemplo de uma forma de jogo com explicações na propria egine. &lt;/span&gt; &lt;span style="font-weight: bold;"&gt;Postarei aqui engines ou exemplos de Mf2:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Nível Básico:&lt;/span&gt;&lt;/span&gt;&lt;hr /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Menu&lt;/span&gt;&lt;p align="left"&gt; &lt;img style="border: 1px solid rgb(102, 102, 153);" src="http://br.geocities.com/eamfgames/Downloads/Tutoriais/tuto_menu.jpg" width="80" align="left" height="60" /&gt;Saiba  como criar menus para colocar em seus jogos. O tutorial também traz consigo uma  engine pronta e totalmente customizável, onde basta alterar alguns valores para  adaptá-la totalmente ao seu game e criar seu próprio tipo de menu.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;a href="http://br.geocities.com/eamfgames/Downloads/Tutoriais/Files/menu.zip"&gt;Download&lt;/a&gt;-Tamanho: 49,2 Kb&lt;/p&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Ca&lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;minhos&lt;/span&gt;&lt;p&gt; &lt;img style="border: 1px solid rgb(102, 102, 153);" src="http://br.geocities.com/eamfgames/Downloads/Tutoriais/tuto_caminho.jpg" width="80" align="left" height="60" /&gt;&lt;/p&gt;  &lt;p align="left"&gt;Aprenda a fazer um sistema parecido com o de jogos como Age of  Empires, onde você clica em determinado ponto no mapa e o personagem vai até  ele.&lt;/p&gt;&lt;br /&gt;&lt;a href="http://br.geocities.com/eamfgames/Downloads/Tutoriais/Files/caminhos.zip"&gt;Download&lt;/a&gt;-Tamanho: 75,7 Kb&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Plataformas Móveis e Molas&lt;/span&gt;&lt;/span&gt; &lt;p align="left"&gt; &lt;img style="border: 1px solid rgb(102, 102, 153);" src="http://br.geocities.com/eamfgames/Downloads/Tutoriais/tuto_pmovel.jpg" width="80" align="left" height="60" /&gt;Saiba como desenvolver Plataformas Móveis (que seguem um camnho pré-definido e guiam o jogador para várias partes do mapa) e Molas (que dão impulso ao Player) usando a engine padrão de Plataforma.&lt;/p&gt; &lt;p align="left"&gt;&lt;a href="http://br.geocities.com/eamfgames/Downloads/Tutoriais/Files/pmovel.zip"&gt;Download&lt;/a&gt;-Tamanho: 51,7 Kb&lt;/p&gt;&lt;p align="left"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Howto Basic&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-weight: bold;"&gt;o&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ki_ChwGnr3Y/SK89BbgfqiI/AAAAAAAAAOw/8QCHpwf3_NQ/s1600-h/3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 101px; height: 71px;" src="http://2.bp.blogspot.com/_ki_ChwGnr3Y/SK89BbgfqiI/AAAAAAAAAOw/8QCHpwf3_NQ/s200/3.jpg" alt="" id="BLOGGER_PHOTO_ID_5237471986428389922" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Um&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; simples howto, ensinando a fazer alguns movimentos do Sonic, e também &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;algumas coisas sobre engines como gravidade e afins, muito recomendado para iniciant&lt;/span&gt;es.&lt;/p&gt;&lt;p align="left"&gt;&lt;a href="http://www.esnips.com/doc/812bac5f-17d3-4b70-a974-1ed937490772/Basic-Howto.zip"&gt;Download&lt;/a&gt;- 310 Kb&lt;/p&gt;&lt;p style="font-weight: bold;" align="left"&gt;&lt;span style="font-size:130%;"&gt;Lançamento&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ki_ChwGnr3Y/SK8_sB-Mq0I/AAAAAAAAAO4/kfjdTkryTuc/s1600-h/4.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_ki_ChwGnr3Y/SK8_sB-Mq0I/AAAAAAAAAO4/kfjdTkryTuc/s200/4.jpg" alt="" id="BLOGGER_PHOTO_ID_5237474917331282754" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;span style="font-size:100%;"&gt;O tutorial se refere do&lt;/span&gt;&lt;span style="font-size:100%;"&gt; lançamento de personagens. Pode ser util em jogos de pimball ou até mesmo em lançamentos de naves etc.&lt;/span&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;a href="http://www.esnips.com/nsdoc/972ee735-48a5-415e-badc-9cf01ec82cb6"&gt;Download &lt;/a&gt;- 40 Kb&lt;br /&gt;&lt;/p&gt;&lt;p style="color: rgb(255, 0, 0);" align="left"&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(255, 0, 0);" align="left"&gt;&lt;span style="font-size:130%;"&gt;Nível Intermediario:&lt;/span&gt;&lt;/p&gt;&lt;hr /&gt;&lt;p style="text-align: left; font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;Instâncias&lt;/span&gt;&lt;/p&gt; &lt;p align="left"&gt; &lt;img style="border: 1px solid rgb(102, 102, 153);" src="http://br.geocities.com/eamfgames/Downloads/Tutoriais/tuto_instancias.jpg" width="80" align="left" height="60" /&gt;Saber  trabalhar com instâncias em jogos é saber trabalhar com vários objetos do mesmo  tipo, mantendo comportamentos variados para cada um deles. Este tutorial irá  abordar esse conceito, que é fundamental para todos os grandes projetos.&lt;/p&gt;&lt;br /&gt;&lt;a href="http://br.geocities.com/eamfgames/Downloads/Tutoriais/Files/instancias.zip"&gt;Download&lt;/a&gt;-Ta manho: 21,5 Kb&lt;p style="text-align: left; font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;Partículas simples: f&lt;/span&gt;&lt;span style="font-size:130%;"&gt;on&lt;/span&gt;&lt;span style="font-size:130%;"&gt;te d´água&lt;/span&gt;&lt;/p&gt;  &lt;p align="left"&gt; &lt;img style="border: 1px solid rgb(102, 102, 153);" src="http://br.geocities.com/eamfgames/Downloads/Tutoriais/tuto_fonte.jpg" width="80" align="left" height="60" /&gt;Este  tutorial introduz o usuário ao conceito de partículas. Saiba como criar uma  fonte d´água dinâmica, onde partículas pulam e caem por efeito da gravidade. O  tutorial também inclui um recurso que permite que você controle a força do vento  nas partículas de água.&lt;a href="http://br.geocities.com/eamfgames/Downloads/Tutoriais/Files/fonte.zip"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p align="left"&gt;&lt;a href="http://br.geocities.com/eamfgames/Downloads/Tutoriais/Files/fonte.zip"&gt;Do&lt;/a&gt;&lt;a href="http://br.geocities.com/eamfgames/Downloads/Tutoriais/Files/fonte.zip"&gt;wnload&lt;/a&gt;-Tamanho: 12,4 Kb&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p align="left"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Super Tiro&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bananafunk.com/old_bananafunk/Art/Animated/Megaman%20Frenzy/megaman.gif"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p align="left"&gt;Aprenda a fazer a ação de Super Tiro carregado&lt;br /&gt;como o jogo megaman.&lt;/p&gt;&lt;p align="left"&gt;&lt;a href="http://www.esnips.com/doc/d09e1e82-7ccc-43e6-b0cf-8f7e41413df1/engine_super_shoter.zip"&gt;Download&lt;/a&gt; - 178 Kb&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left; font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: left; font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;Chuva e Neve&lt;/span&gt;&lt;/p&gt; &lt;p align="left"&gt; &lt;img style="border: 1px solid rgb(102, 102, 153);" src="http://br.geocities.com/eamfgames/Downloads/Tutoriais/tuto_chuvaneve.jpg" width="80" align="left" height="60" /&gt;Coloque  fenômenos da natureza em seus projetos! Saiba como criar efeitos especiais de  Chuva e Neve neste tutorial.&lt;/p&gt; &lt;p align="left"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;a href="http://br.geocities.com/eamfgames/Downloads/Tutoriais/Files/chuvaneve.zip"&gt;Download&lt;/a&gt;-Tamanho: 92,2 Kb&lt;/p&gt; &lt;p align="left"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Super Mario Engine&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ki_ChwGnr3Y/SKty9rk-CoI/AAAAAAAAAOU/t_n9do7jm3U/s1600-h/fdg.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 113px; height: 70px;" src="http://2.bp.blogspot.com/_ki_ChwGnr3Y/SKty9rk-CoI/AAAAAAAAAOU/t_n9do7jm3U/s200/fdg.jpg" alt="" id="BLOGGER_PHOTO_ID_5236405395743705730" border="0" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p align="left"&gt;Engine muito boa com os jogos super mario, luig mansion e luta do mario rpg.&lt;br /&gt;Aprenda agora mesmo, a fazer vários movimento do Mario, como segurar a casca, nadar, soltar bolas de fogo entre outras, coisas além de alguns extras, que só está engine poderia ter.&lt;/p&gt;&lt;p align="left"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.4shared.com/file/59692762/40d9500a/Engine_de_Plataforma_3.html"&gt;Download&lt;/a&gt; - 395 Kb&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Dialogos: Zelda&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ki_ChwGnr3Y/SK84UClxSrI/AAAAAAAAAOg/HSerHwwJGfI/s1600-h/1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 113px; height: 63px;" src="http://3.bp.blogspot.com/_ki_ChwGnr3Y/SK84UClxSrI/AAAAAAAAAOg/HSerHwwJGfI/s200/1.jpg" alt="" id="BLOGGER_PHOTO_ID_5237466808599005874" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="left"&gt;Aprenda a fazer diálogos, estilo os vistos no jogo do zelda, no qual as letras aparecem uma por vez, e tenham vários parágrafos&lt;span style="font-size:130%;"&gt;. &lt;span style="font-size:100%;"&gt;(pressione "s" p/ checar)&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;a href="http://www.esnips.com/doc/d3052b4a-35a1-4a42-abab-173326e75326/Dialogos_Zelda.zip"&gt;Download &lt;/a&gt;- 56,0 Kb&lt;br /&gt;&lt;/p&gt;&lt;p style="color: rgb(255, 0, 0);" align="left"&gt;&lt;span style="font-size:130%;"&gt;Nível Avançado:&lt;/span&gt;&lt;/p&gt;&lt;hr /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Derrapagem&lt;/span&gt; &lt;p align="left"&gt; &lt;img style="border: 1px solid rgb(102, 102, 153);" src="http://br.geocities.com/eamfgames/Downloads/Tutoriais/tuto_derrapagem.jpg" width="80" align="left" height="60" /&gt;Esquema  de derrapagem de carro com Movimento Custom! Para entender este tutorial com  mais facilidade, procure pela matéria de Movimento Custom parte 3 aqui na Gaming  Brasil mesmo. Esse tutorial ensina como montar um movimento 360º de um carro,  juntamente um sistema suave de derrapar.&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;a href="http://br.geocities.com/eamfgames/Downloads/Tutoriais/Files/derrapagem.zip"&gt;Download&lt;/a&gt;-Tamanho:19,2  Kb&lt;/p&gt;&lt;p style="text-align: left; font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;NPCs e Scrolling Zelda&lt;/span&gt;&lt;/p&gt; &lt;p align="center"&gt; &lt;img style="border: 1px solid rgb(102, 102, 153);" src="http://br.geocities.com/eamfgames/Downloads/Tutoriais/tuto_npcs.jpg" width="80" align="left" height="60" /&gt;&lt;/p&gt; &lt;p&gt;Dois assuntos em apenas um tutorial: aprenda como fazer o jogador conversar  com NPCs (Non Playable Characters) e como criar aquele Scrolling que aparece em  todos os jogos da série &lt;/p&gt; &lt;p&gt;Zelda, onde você caminha em uma tela por vez.&lt;/p&gt; &lt;p&gt;Download-Tamanho: 34 Kb&lt;/p&gt;&lt;p style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;Caverna 3D&lt;/span&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ki_ChwGnr3Y/SK87KYpO2LI/AAAAAAAAAOo/kyNXXMX0l5s/s1600-h/2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 138px; height: 62px;" src="http://1.bp.blogspot.com/_ki_ChwGnr3Y/SK87KYpO2LI/AAAAAAAAAOo/kyNXXMX0l5s/s200/2.jpg" alt="" id="BLOGGER_PHOTO_ID_5237469941255297202" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Uma engine feita no TGF, de um labirinto 3D para jogos estilo doom e afins, muito bem feita e complementada.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://mruqe.sitesled.com/games/Open3Dungeon.zip"&gt;Download &lt;/a&gt;- 500 Kb&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-2682662102149278153?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/2682662102149278153/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=2682662102149278153' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/2682662102149278153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/2682662102149278153'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/enginestutoriais-mf-2.html' title='Engines/Tutoriais - MF 2'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ki_ChwGnr3Y/SK89BbgfqiI/AAAAAAAAAOw/8QCHpwf3_NQ/s72-c/3.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-4711737662143490837</id><published>2008-08-09T14:07:00.000-07:00</published><updated>2008-08-09T14:08:08.180-07:00</updated><title type='text'>Engines Multimedia Fusion</title><content type='html'>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-4711737662143490837?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/4711737662143490837/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=4711737662143490837' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/4711737662143490837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/4711737662143490837'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/engines-multimedia-fusion.html' title='Engines Multimedia Fusion'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-8071228472702770251</id><published>2008-08-07T18:16:00.000-07:00</published><updated>2008-08-07T18:19:12.160-07:00</updated><title type='text'>MULTIMEDIA FUSION - ENGINE DE SUPER TIRO</title><content type='html'>Aprenda a faser a ação de Super Tiro carregado&lt;br /&gt;como o jogo megaman.&lt;br /&gt;Baixe a engine &lt;a href="http://www.esnips.com/doc/d09e1e82-7ccc-43e6-b0cf-8f7e41413df1/engine_super_shoter.zip"&gt;AQUI&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-8071228472702770251?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/8071228472702770251/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=8071228472702770251' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8071228472702770251'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8071228472702770251'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/multimedia-fusion-engine-de-super-tiro.html' title='MULTIMEDIA FUSION - ENGINE DE SUPER TIRO'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-8456298395564538400</id><published>2008-08-07T18:09:00.000-07:00</published><updated>2008-08-07T18:12:59.839-07:00</updated><title type='text'>GAME MAKER - VIDAS E PONTOS</title><content type='html'>&lt;span class="postbody"&gt;Primeiro abra o gm ,adicione um sprite e o chame de spr_barra1 e adicione esse sprite&lt;br /&gt;&lt;a href="http://imageshack.us/" class="postlink" target="_blank"&gt;&lt;img src="http://img233.imageshack.us/img233/1159/96739969nu8.gif" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Depois adicione outro com o nome spr_barra2 e adicione esse sprite&lt;br /&gt;&lt;a href="http://imageshack.us/" class="postlink" target="_blank"&gt;&lt;img src="http://img99.imageshack.us/img99/2127/34044632jc9.gif" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Ai adicione adicione uma fonte aconcelho a comic sans ms de ok&lt;br /&gt;Ai adicione um objeto e o chame de control_v_p  não coloca nenhum sprite lá&lt;br /&gt;Clique em add event adicione o evento game start va no aba score e puxe o evento set the number of lives (um coração) escreva 5 no new lives,na mesma aba puxe o evento set the score coloque 0.&lt;br /&gt;Clique em add event user defined 1 va no aba score e puxe o evento set the score e marque 0,na mesma aba puxe o evento set the number of lives (um coração) e coloque 5,na mesma aba puxe o ultimo evento tem as letras SLH mude o show score para don't show.&lt;br /&gt;Clique em add event no evento draw va no aba draw e puxe o evento set the font e adicione a nossa fonte na mesma aba puxe o evento draw a sprite image no sprite você coloca spr_barra1 no X coloca: view_xview-1 e no Y: view_yview-1 de ok.&lt;br /&gt;na mesma aba puxe o evento draw a sprite image no sprite você coloca spr_barra2 no X coloca: view_xview+80 e no Y: view_yview-1 apague o caption e de ok.&lt;br /&gt;puxe o evento set the colol a edicione a cor que você quiser.&lt;br /&gt;Va na aba score e puxe o evento draw the value of score no X coloca: view_xview+131 e no Y: view_yview+2 apague o caption e de ok.&lt;br /&gt;Na mesma aba puxe o evento draw the number of lives no X coloca view_xview+48 e no Y: view_yview+2 apague o caption e de ok.&lt;br /&gt;Agora coloque na room e teste.&lt;br /&gt;&lt;br /&gt;Pronto.....&lt;br /&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;duvidas poste ai &lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;br /&gt;Autor: Estevão(biscoito)&lt;br /&gt;&lt;span style="font-size:78%;"&gt;fonte:http://legalgamesforum.forumsline.com/tutoriais-f18/vidas-e-pontos-t370.htm&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-8456298395564538400?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/8456298395564538400/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=8456298395564538400' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8456298395564538400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8456298395564538400'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/game-maker-vidas-e-pontos.html' title='GAME MAKER - VIDAS E PONTOS'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-5925168957208209408</id><published>2008-08-05T15:56:00.001-07:00</published><updated>2008-08-05T15:56:58.346-07:00</updated><title type='text'>STAGES - MUGEN</title><content type='html'>&lt;table class="table_list"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=15"&gt;Aggressors of Dark Kombat&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=126"&gt;Alien Llama&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=113"&gt;Alien vs Predator&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=127"&gt;Altered Beast&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=74"&gt;Art of Fighting&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;9 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=75"&gt;Art of Fighting 2&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=144"&gt;Art of Fighting 3&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=182"&gt;Battle Masters&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=207"&gt;Blood Storm&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=123"&gt;Breaker's Revenge&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=181"&gt;Brutal - Paws of Fury&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=27"&gt;Cadillac and Dinosaurs&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=17"&gt;Capcom Vs SNK&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=16"&gt;Capcom Vs SNK 2&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=20"&gt;Capcom Vs SNK Pro&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=61"&gt;Cham Cham&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=177"&gt;Counter Strike&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=262"&gt;Cyberbots&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=29"&gt;Darkstalkers Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;8 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=205"&gt;Donkey Kong&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=170"&gt;Double Dragon&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=85"&gt;Dragon Ball&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;29 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=88"&gt;Eternal Fighter Zero&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;7 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=60"&gt;Fatal Fury&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=133"&gt;Fatal Fury 2&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=130"&gt;Fatal Fury 3&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;11 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=281"&gt;FateSword Dance&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=28"&gt;Final Fight&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=121"&gt;Galaxy Fight&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=115"&gt;Glove on Fight&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=19"&gt;Guilty Gear Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;22 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=180"&gt;Gundam Wing&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=129"&gt;Hokuto no Ken&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;10 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=249"&gt;Jojo's Bizarre Adventures&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;9 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=145"&gt;Justice League&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=238"&gt;Kabuki Klash&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=213"&gt;King of Fighters 2000&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;13 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=31"&gt;King of Fighters 2001&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;6 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=214"&gt;King of Fighters 2002&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;19 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=224"&gt;King of Fighters 2003&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;9 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=233"&gt;King of Fighters 96&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=237"&gt;King of Fighters 97&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=231"&gt;King of Fighters 98&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=232"&gt;King of Fighters 99&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=59"&gt;King of Fighters Edit&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;9 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=23"&gt;King of Fighters EX 1-2&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=153"&gt;King of Fighters XI&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=143"&gt;Last Blade&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;16 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=140"&gt;Makeruna! Makendou 2&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=219"&gt;Mark of the Wolves&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;7 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=103"&gt;Marvel Super Heroes&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;15 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=149"&gt;Marvel vs Capcom&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=230"&gt;Marvel vs Street Fighter&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=191"&gt;Matrix&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=228"&gt;Megaman&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;10 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=46"&gt;Melty Blood&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;11 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=164"&gt;Mortal Kombat&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;19 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=141"&gt;Muscle Bomber&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=102"&gt;Namco vs Capcom&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;7 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=109"&gt;Naruto&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=21"&gt;NeoGeo Battle Colosseum&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=148"&gt;Ninja Master&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=101"&gt;Ninja Turtles&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=161"&gt;Nintendo&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=3"&gt;Original&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;62 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=147"&gt;Power Instinct Matrimelee&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=179"&gt;Power Rangers&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=22"&gt;Rage of Dragons&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;10 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=236"&gt;Ragnagard&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=128"&gt;Real Bout&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=131"&gt;Real Bout 2&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;10 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=132"&gt;Real Bout Special&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=216"&gt;Rise of the Robots&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=206"&gt;RockmanX4&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=163"&gt;Sailor Moon&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=210"&gt;Saint Seiya&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=167"&gt;Samurai Shodown&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=235"&gt;Samurai Shodown II&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=234"&gt;Samurai Shodown IV&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=215"&gt;SNK vs Capcom&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=229"&gt;SNK vs Capcom Chaos&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=162"&gt;Sonic&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=32"&gt;Street Fighter 2&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;10 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=30"&gt;Street Fighter 2 X Revival&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=47"&gt;Street Fighter 3&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;6 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=146"&gt;Street Fighter Alpha&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;42 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=33"&gt;Street Fighter EX2&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=223"&gt;Super Castlevania IV&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;14 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=240"&gt;Super Gem Fighter&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=268"&gt;Tekken Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=190"&gt;The Day After Tomorrow&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=26"&gt;The Punisher&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=152"&gt;Variable Geo&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=208"&gt;Virtual Fighters&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=122"&gt;Waku Waku 7&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=142"&gt;World Heroes Perfect&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=239"&gt;X-Men vs Street Fighter&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;7 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=241"&gt;X-Men: Children of the Atom&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=stages/sez=151"&gt;Yu Yu Hakusho&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-5925168957208209408?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/5925168957208209408/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=5925168957208209408' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/5925168957208209408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/5925168957208209408'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/stages-mugen.html' title='STAGES - MUGEN'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-7124399910509544887</id><published>2008-08-05T15:35:00.000-07:00</published><updated>2008-08-05T15:54:25.425-07:00</updated><title type='text'>JOGOS - GAMEMAKER</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Aqui serão postados alguns jogos feitos no GameMaker.&lt;/span&gt;&lt;br /&gt;Clique no nome do jogo para fazer o download.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/44586373/b0275416/2mthr_Game.html"&gt;2 Minutes For The Hellroad&lt;/a&gt;:Tamanho-3.8mb&lt;br /&gt;Autor: Brendan&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i46.servimg.com/u/f46/12/26/69/74/2_minu10.jpg"&gt;&lt;img style="cursor: pointer; width: 194px; height: 145px;" src="http://i46.servimg.com/u/f46/12/26/69/74/2_minu10.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="postbody"&gt;Este é um jogo de caos e destruição. Nada melhor depois de um dia chato de trabalho do que destruir e bombardear tudo o que estiver à frente (no game, é claro)!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/55063893/900f42b3/Enchendo_o_Tanque.html?dirPwdVerified=29b566c0"&gt;&lt;span style="text-decoration: underline;"&gt;Enchendo o Tanque&lt;/span&gt;&lt;/a&gt;:Tamanho-7.5mb&lt;br /&gt;Autor:ffgames&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ki_ChwGnr3Y/SJjZo_ngGBI/AAAAAAAAANw/6kmQIYyivow/s1600-h/sdf.jpg"&gt;&lt;img style="cursor: pointer; width: 193px; height: 144px;" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SJjZo_ngGBI/AAAAAAAAANw/6kmQIYyivow/s320/sdf.jpg" alt="" id="BLOGGER_PHOTO_ID_5231170265485940754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Jogo em que se deve prosseguir coletando gasolina sem bater o carro.&lt;br /&gt;Diverte para passar o tempo.&lt;span class="postbody"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-7124399910509544887?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/7124399910509544887/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=7124399910509544887' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7124399910509544887'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7124399910509544887'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/jogos-gamemaker.html' title='JOGOS - GAMEMAKER'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_ki_ChwGnr3Y/SJjZo_ngGBI/AAAAAAAAANw/6kmQIYyivow/s72-c/sdf.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-3383295049356785192</id><published>2008-08-05T15:10:00.000-07:00</published><updated>2008-08-05T15:31:32.116-07:00</updated><title type='text'>JOGOS - CLICKTEAM</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Aqui serão postados alguns jogos desenvolvidos pelos programas da Clickteam&lt;/span&gt;.&lt;br /&gt;Clique no nome do jogo para fazer o dowload.&lt;br /&gt;&lt;a href="http://www.crie-jogos.com/baixas/starfighter.rar"&gt;&lt;br /&gt;Starfighter&lt;/a&gt;:Tamanho-3.0mb&lt;br /&gt;Clement mostra o que é possivel com o multimedia fusion usando HWA.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.crie-jogos.com/jogos/starfighter/starfighter1.jpg"&gt;&lt;img style="cursor: pointer; width: 157px; height: 117px;" src="http://www.crie-jogos.com/jogos/starfighter/starfighter1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;Esse “jogo” demonstra efeitos de luzes e partículas. O jogo necessáriamente é curto, mas lembrem-se que isso é mais uma demonstração do que o Multimedia Fusion 2 pode fazer.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.konjak.org/"&gt;Noitu Love 2&lt;/a&gt;:Tamanho-10.2mb&lt;br /&gt;Super jogo de plataforma feito no mf2. Recomendo!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://crie-jogos.com/jogos/noitulove2/noitu2_scr00.gif"&gt;&lt;img style="cursor: pointer; width: 159px; height: 119px;" src="http://crie-jogos.com/jogos/noitulove2/noitu2_scr00.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;O ano é 2288. A cidade é protejida por uma organização chamada “The Peacekeepers League” e tudo estava tranqüilo&lt;/em&gt;&lt;em&gt; mas derrepente,eles são atacados! Um robo comandado pelo professor Darnacus Damnation!! Ou será!? O jogo tem pouco em velocidade e ação do Noitu Love original. É mais, uma continuação naquele universo, então espere por muitas loucuras!!&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?dlycbnhj0oi"&gt;Exemplo 3D&lt;/a&gt;: Tamanho-1.0mb&lt;br /&gt;Quem disse que multimedia fusion não serve para 3D? De uma olhada e confira.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.crie-jogos.com/jogos/3dexample/3d2.jpg"&gt;&lt;img style="cursor: pointer; width: 159px; height: 132px;" src="http://www.crie-jogos.com/jogos/3dexample/3d2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-3383295049356785192?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/3383295049356785192/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=3383295049356785192' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3383295049356785192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3383295049356785192'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/jogos-multimedia-fusion.html' title='JOGOS - CLICKTEAM'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-9156919953123978270</id><published>2008-08-05T14:48:00.000-07:00</published><updated>2008-08-05T14:54:05.216-07:00</updated><title type='text'>GAMEMAKER - ENGINES</title><content type='html'>&lt;a href="http://64digits.com/games/index.php?cmd=view_game&amp;amp;id=4948"&gt;Engine de RPG&lt;/a&gt;: Movimento e Batalha&lt;br /&gt;&lt;a href="http://www.4shared.com/file/43322462/d581121/Carro_D_Hora.html"&gt;Carro 3D&lt;/a&gt;: Movimentação de Carro 3D&lt;br /&gt;&lt;a href="http://64digits.com/users/RhysAndrews/ee3_gm6.zip"&gt;Particulas&lt;/a&gt;: Aprenda a usar particulas&lt;br /&gt;&lt;a href="http://www.4shared.com/file/43321966/1058e985/Lamborghini_3d.html"&gt;Menu 3D&lt;/a&gt;: Menu 3D, muito interessante&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-9156919953123978270?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/9156919953123978270/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=9156919953123978270' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/9156919953123978270'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/9156919953123978270'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/gamemaker-engines.html' title='GAMEMAKER - ENGINES'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-5535485452033867963</id><published>2008-08-05T08:22:00.000-07:00</published><updated>2008-08-05T08:26:22.219-07:00</updated><title type='text'>Desculpas</title><content type='html'>A GamingTotal esta passando por um periodo de manutenção, desculpem a desorganização temporaria do site, qualquer duvidas entre em contato: gamingtotal@ymail.com&lt;br /&gt;Obrigado!&lt;br /&gt;&lt;hr /&gt;Ca$tor ADM&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-5535485452033867963?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/5535485452033867963/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=5535485452033867963' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/5535485452033867963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/5535485452033867963'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/desculpas.html' title='Desculpas'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-6863611399521646160</id><published>2008-08-02T04:24:00.000-07:00</published><updated>2008-08-02T04:28:09.356-07:00</updated><title type='text'>MOVIMENTO CUSTOM - NIVEL= MEDIO/EXPERT</title><content type='html'>&lt;span style="font-size: 18px; line-height: normal;"&gt;&lt;span style="color: blue;"&gt;Aplicável em:&lt;/span&gt;&lt;/span&gt; diversas linguagens de programação e montadores&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 18px; line-height: normal;"&gt;&lt;span style="color: blue;"&gt;&lt;span style="font-weight: bold;"&gt;Princípios de movimentação&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Se você já estudou cinemática, compreender essa parte não será complicado. Caso contrário, movimentações básicas são descritas por três elementos importantes:&lt;ul&gt;&lt;br /&gt;&lt;li&gt; &lt;span style="font-weight: bold;"&gt;Posição&lt;/span&gt;: define &lt;span style="font-weight: bold;"&gt;onde um corpo está localizado em relação a um referencial&lt;/span&gt;. No caso da figura abaixo, o nosso referencial foi um ponto que definimos zero, e a posição do objeto é 5.&lt;br /&gt;&lt;img src="http://www.aoficina.sotao.net/img/artigos/programacao/mov1f01.png" border="0" /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style="font-weight: bold;"&gt;Velocidade&lt;/span&gt;: é um &lt;span style="font-weight: bold;"&gt;valor que define a variação da posição em relação ao tempo&lt;/span&gt;. Quanto maior o valor da velocidade, mais rapidamente o objeto muda de posição. Quanto menor o valor da velocidade, mais lentamente o objeto muda de posição. A seta na figura abaixo ilustra a velocidade do objeto.&lt;br /&gt;&lt;img src="http://www.aoficina.sotao.net/img/artigos/programacao/mov1f02.png" border="0" /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style="font-weight: bold;"&gt;Aceleração&lt;/span&gt;: mais abstrato que os demais, a aceleração &lt;span style="font-weight: bold;"&gt;é a variação da velocidade em relação ao tempo&lt;/span&gt;. A aceleração permite fenômenos como aumentar de velocidade gradativamente, ou freiar.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Dizemos que &lt;span style="font-weight: bold;"&gt;existe movimento quando a velocidade é diferente de zero&lt;/span&gt;, e não há movimento (o objeto está parado), quando a velocidade é zero.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Nada impede que as posições, velocidades e acelerações de um objeto sejam negativos&lt;/span&gt;.&lt;br /&gt;Uma velocidade negativa, por exemplo, significa que a posição do objeto será subtraída. Na figura utilizada, o objeto estaria indo para a esquerda:&lt;br /&gt;&lt;img src="http://www.aoficina.sotao.net/img/artigos/programacao/mov1f03.png" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Para acelerar, ambos velocidade e aceleração precisam ter o mesmo sinal&lt;/span&gt;. Por exemplo, ambos devem ser positivos:&lt;br /&gt;&lt;img src="http://www.aoficina.sotao.net/img/artigos/programacao/mov1f04.png" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Ou ambos devem ser negativos:&lt;br /&gt;&lt;img src="http://www.aoficina.sotao.net/img/artigos/programacao/mov1f05.png" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Para freiar, a velocidade deve ter sinal contrário da aceleração&lt;/span&gt;. Por exemplo, a velocidade positiva e a aceleração negativa:&lt;br /&gt;&lt;img src="http://www.aoficina.sotao.net/img/artigos/programacao/mov1f06.png" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Ou a velocidade negativa e a aceleração negativa:&lt;br /&gt;&lt;img src="http://www.aoficina.sotao.net/img/artigos/programacao/mov1f07.png" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Vale lembrar que nesses dois casos acima, se a aceleração continuar, o objeto não só freia, mas a velocidade também passa a ter o mesmo sinal da aceleração.&lt;br /&gt;&lt;br /&gt;Um bom &lt;span style="font-weight: bold;"&gt;exemplo disso é quando jogamos alguma coisa para o alto&lt;/span&gt;. Assim que esse objeto é lançado pra cima, a velocidade aponta para cima, enquanto a aceleração aponta pra baixo (por causa da gravidade). Depois de um tempo, a velocidade do objeto diminui até parar no alto (velocidade zero). Depois disso a velocidade passa a apontar para baixo, com o mesmo sentido da aceleração.&lt;br /&gt;&lt;br /&gt;Se esses conceitos ainda estão confusos para você, procure estudar mais o assunto, realmente fará uma boa diferença na sua programação de movimentos.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 18px; line-height: normal;"&gt;&lt;span style="color: blue;"&gt;&lt;span style="font-weight: bold;"&gt;Gerando movimentos na programação&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Antes de realmente programar alguma imagem para se movimentar, você precisa &lt;span style="font-weight: bold;"&gt;conhecer o sistema de coordenadas do seu ambiente de programação&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Na maioria das bibliotecas gráficas e montadores para jogos 2D, o sistema de coordenadas tem &lt;span style="font-weight: bold;"&gt;dois eixos, o horizontal (chamado x), e o vertical (chamado y)&lt;/span&gt;. Esse sistema geralmente está orientado da seguinte maneira:&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.aoficina.sotao.net/img/artigos/programacao/mov1f08.png" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Ou seja, nesse sistema, um ponto de coordenadas x=100, y=200 teria a seguinte posição:&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.aoficina.sotao.net/img/artigos/programacao/mov1f09.png" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Posições negativas também são permitidas, isso faz com que o objeto se posicione fora do campo de visão da tela.&lt;br /&gt;&lt;br /&gt;Já em bibliotecas gráficas e montadores 3D, existe mais um eixo, o eixo z, e a disposição dos eixos é bem diferente. Em OpenGL, por exemplo, o ponto de origem (x=0, y=0, z=0) fica no centro da tela, parecido com a imagem abaixo:&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.aoficina.sotao.net/img/artigos/programacao/mov1f10.png" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;O eixo azul, Z, na realidade não aponta para a diagonal, como na figura. O eixo Z aponta para fora da tela do monitor, sendo positivo para fora da tela e negativo para dentro da tela. É este eixo que cria a sensação de "profundidade" em jogos 3D.&lt;br /&gt;&lt;br /&gt;Para simplicidade de uso, vamos usar o sistema 2D para criar nosso primeiro movimento.&lt;br /&gt;Lembrando que movimento é ter velocidade diferente de zero, e que a velocidade é a variação de posição, basta a gente alterar a posição do objeto a cada intervalo de tempo.&lt;br /&gt;&lt;br /&gt;Veja um exemplo em pseudocódigo:&lt;br /&gt; &lt;table width="90%" border="0" cellpadding="3" cellspacing="1"&gt;  &lt;tbody&gt;&lt;tr&gt;    &lt;td&gt;&lt;span class="genmed"&gt;&lt;b&gt;Código:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td class="code"&gt;A cada 1 segundo, faça:&lt;br /&gt;    Adicionar 1 na coordenada X do objeto&lt;br /&gt;[fim do "faça"]&lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;O código simples acima &lt;span style="font-weight: bold;"&gt;varia a posição do objeto a cada intervalo de tempo&lt;/span&gt;, então temos velocidade. Nesse caso 2D, como o eixo X é positivo para a direita e negativo para a esquerda, o objeto andará para a direita sempre com a mesma velocidade.&lt;br /&gt;&lt;br /&gt;Para mais testes, observe esse exemplo:&lt;br /&gt;&lt;/span&gt; &lt;table width="90%" border="0" cellpadding="3" cellspacing="1"&gt;  &lt;tbody&gt;&lt;tr&gt;    &lt;td&gt;&lt;span class="genmed"&gt;&lt;b&gt;Código:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td class="code"&gt;A cada 0.5 segundo, faça:&lt;br /&gt;    Adicionar 1 na coordenada X do objeto&lt;br /&gt;[fim do "faça"]&lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;Simplesmente alteramos o intervalo de tempo. Agora o objeto anda o mesmo deslocamento, mas em um tempo menor, ou seja, ele fica mais rápido. Também poderíamos alterar o deslocamento, ao invés do interavalo de tempo:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt; &lt;table width="90%" border="0" cellpadding="3" cellspacing="1"&gt;  &lt;tbody&gt;&lt;tr&gt;    &lt;td&gt;&lt;span class="genmed"&gt;&lt;b&gt;Código:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td class="code"&gt;A cada 1 segundo, faça:&lt;br /&gt;    Adicionar 2 na coordenada X do objeto&lt;br /&gt;[fim do "faça"]&lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;Esse código acima "cria" a mesma velocidade que o último código, exceto que agora o objeto dá "saltos" maiores. Por exemplo, se o objeto antes estava na posição x=6, depois de um segundo ele fica na posição x=8, sem passar pela posição x=7. Esse efeito de "saltos" não é muito desejado, dá uma sensação de imprecisão.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Para melhorar a precisão do movimento, o ideal é deixar um intervalo de tempo muito pequeno, e  alterar somente os deslocamentos nas posições&lt;/span&gt;. Por exemplo:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt; &lt;table width="90%" border="0" cellpadding="3" cellspacing="1"&gt;  &lt;tbody&gt;&lt;tr&gt;    &lt;td&gt;&lt;span class="genmed"&gt;&lt;b&gt;Código:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td class="code"&gt;A cada 0.01 segundo, faça:&lt;br /&gt;    Adicionar 1 na coordenada X do objeto&lt;br /&gt;[fim do "faça"]&lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;O código acima cria uma velocidade bem mais rápida que as demais. Agora para aumentar ou diminuir a velocidade, basta aumentar ou diminuir o deslocamento na posição X (no caso, o valor 1 adicionado).&lt;br /&gt;&lt;br /&gt;Mesmo que o objeto esteja se movimentando, esse movimento é independente do jogador. Será muito útil poder controlar esse movimento pelo teclado. Fazer isso na programação não é complicado. Se quisermos controlar o movimento do personagem indo para a direita, &lt;span style="font-weight: bold;"&gt;basta alterar o deslocamento na posição X de acordo com a tecla pressionada&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Exemplo:&lt;br /&gt;&lt;/span&gt; &lt;table width="90%" border="0" cellpadding="3" cellspacing="1"&gt;  &lt;tbody&gt;&lt;tr&gt;    &lt;td&gt;&lt;span class="genmed"&gt;&lt;b&gt;Código:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td class="code"&gt;SE tecla "Seta para a direita" está pressionada, ENTÃO:&lt;br /&gt;    A cada 0.01 segundo, faça:&lt;br /&gt;        Adicionar 1 na coordenada X do objeto&lt;br /&gt;    [Fim do "faça"]&lt;br /&gt;[Fim do SE-ENTÃO]&lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;Dessa forma, quando a tecla estiver pressionada o objeto se move, e quando a tecla não estiver pressionada o objeto não se move.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Uma maneira mais elegante e útil de fazer isso é trocando o deslocamento por uma variável&lt;/span&gt; (que chamaremos de deslocamentoX). O exemplo abaixo ilustra essa troca, e também permite andar para a esquerda:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt; &lt;table width="90%" border="0" cellpadding="3" cellspacing="1"&gt;  &lt;tbody&gt;&lt;tr&gt;    &lt;td&gt;&lt;span class="genmed"&gt;&lt;b&gt;Código:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td class="code"&gt;SE tecla "Seta para a direita" está pressionada, ENTÃO:&lt;br /&gt;     Atribui o valor 1 para a variavel "deslocamentoX"&lt;br /&gt;[Fim do SE-ENTÃO]&lt;br /&gt;&lt;br /&gt;SE tecla "Seta para a esquerda" está pressionada, ENTÃO:&lt;br /&gt;     Atribui o valor -1 para a variavel "deslocamentoX"&lt;br /&gt;[Fim do SE-ENTÃO]&lt;br /&gt;&lt;br /&gt;SE tecla "Seta para a direita" NÃO está pressionada&lt;br /&gt;E também a tecla "Seta para a esquerda" NÃO está pressionada, ENTÃO:&lt;br /&gt;     Atribui o valor 0 para a variavel "deslocamentoX"&lt;br /&gt;[Fim do SE-ENTÃO]&lt;br /&gt;&lt;br /&gt;A cada 0.01 segundo, faça:&lt;br /&gt;     Adicionar o valor de "deslocamentoX" na coordenada X do objeto&lt;br /&gt;[Fim do "faça"]&lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;O terceiro trecho de "SE-ENTÃO" foi necessário para parar o objeto quando as teclas laterais não estiverem pressionadas. Dessa forma criamos uma movimentação bem simples, em que o jogador pode controlar a posição horizontal de um objeto.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 18px; line-height: normal;"&gt;&lt;span style="color: blue;"&gt;&lt;span style="font-weight: bold;"&gt;Esse artigo na sua linguagem de programação ou montador&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://aoficina.sotao.net/comunidade/artigo.php?t=10" target="_blank" class="postlink"&gt;Exemplo desse artigo em C/C++ com Allegro&lt;/a&gt;&lt;br /&gt;Exemplo desse artigo em C/C++ com OpenGL&lt;br /&gt;&lt;a href="http://aoficina.sotao.net/comunidade/artigo.php?t=17" target="_blank" class="postlink"&gt;Exemplo desse artigo em Multimedia Fusion&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 18px; line-height: normal;"&gt;&lt;span style="color: blue;"&gt;&lt;span style="font-weight: bold;"&gt;Conclusão&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Programamos nosso primeiro movimento, que foi somente horizontal. &lt;span style="font-weight: bold;"&gt;O mesmo poderia ser feito na vertical&lt;/span&gt;, bastando usar o mesmo raciocínio para o eixo Y. No caso de jogos 3D, o eixo Z também pode ser utilizado da mesma forma.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;As próximas partes desse artigo acrescentarão mais técnicas&lt;/span&gt;, porque por enquanto apenas temos um movimento bastante rústico. Veremos efeitos de aceleração, como gravidade, freios, além de composição de movimentos, o que são essenciais em jogos 2D de corrida visto de cima, ou similares.&lt;br /&gt;&lt;br /&gt;Caso não tenha entendido a Física dessa parte, não continue lendo as próximas partes, procure estudar o assunto "cinemática": velocidades, acelerações. Esse entendimento trará bons resultados na sua programação!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-6863611399521646160?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/6863611399521646160/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=6863611399521646160' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/6863611399521646160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/6863611399521646160'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/movimento-custom-nivel-medioexpert.html' title='MOVIMENTO CUSTOM - NIVEL= MEDIO/EXPERT'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-1025171681811044010</id><published>2008-08-01T14:16:00.000-07:00</published><updated>2008-08-02T08:07:31.018-07:00</updated><title type='text'>SCREENSHOTS - BLEACH PC</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Algumas imagens do jogo (Clique para Ampliar):&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ki_ChwGnr3Y/SJN9a5awwEI/AAAAAAAAANg/g-UIywInXIw/s1600-h/Sem+t%C3%ADtulo.bmp"&gt;&lt;img style="cursor: pointer; width: 153px; height: 114px;" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SJN9a5awwEI/AAAAAAAAANg/g-UIywInXIw/s400/Sem+t%C3%ADtulo.bmp" alt="" id="BLOGGER_PHOTO_ID_5229661493350416450" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Kon no quarto do Ichigo (minigame)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ki_ChwGnr3Y/SJR32FtXrdI/AAAAAAAAANo/GmVGxyI9hu4/s1600-h/menu.png"&gt;&lt;img style="cursor: pointer; width: 152px; height: 154px;" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SJR32FtXrdI/AAAAAAAAANo/GmVGxyI9hu4/s400/menu.png" alt="" id="BLOGGER_PHOTO_ID_5229936838413102546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Imagem do Menu Animado&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-1025171681811044010?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/1025171681811044010/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=1025171681811044010' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/1025171681811044010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/1025171681811044010'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/08/screenshots-bleach-pc.html' title='SCREENSHOTS - BLEACH PC'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_ki_ChwGnr3Y/SJN9a5awwEI/AAAAAAAAANg/g-UIywInXIw/s72-c/Sem+t%C3%ADtulo.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-6546737247427230672</id><published>2008-07-31T17:02:00.000-07:00</published><updated>2008-07-31T17:04:59.887-07:00</updated><title type='text'>MUGEN CHARS</title><content type='html'>Uma super coleção de chars para mugen.&lt;br /&gt;&lt;table class="table_list"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=12"&gt;Aggressors of Dark Kombat&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=55"&gt;Alien vs Predator&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;10 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=73"&gt;Art of Fighting&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;10 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=68"&gt;Art of Fighting 2&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;8 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=247"&gt;Art of Fighting 3&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=245"&gt;Asuka 120percent&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=243"&gt;Asura Blade&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=195"&gt;Batman Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=94"&gt;Big Bang Beat&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=266"&gt;Bleach&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=118"&gt;Breaker's Revenge&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=98"&gt;Bubble Bobble&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=289"&gt;Capcom Fighting Jam&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=4"&gt;Capcom vs SNK&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;16 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=137"&gt;Capcom vs SNK 2&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;14 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=77"&gt;Capcom vs SNK Pro&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;14 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=260"&gt;Casshan&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=255"&gt;Castlevania Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=192"&gt;Chrono Trigger&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=227"&gt;Cyberbots&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=14"&gt;Darkstalkers Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;17 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=37"&gt;DC Comics&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=283"&gt;Dead Dance&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;11 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=9"&gt;Dead or Alive&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=196"&gt;Death and Return of Superman&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=169"&gt;Double Dragon&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=84"&gt;Dragon Ball&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;67 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=264"&gt;Dragoon Might&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=2"&gt;Edited&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;26 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=165"&gt;Eternal Champions&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=80"&gt;Eternal Fighter Zero&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;18 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=279"&gt;Family Guy VS American Dad&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=199"&gt;Fatal Fury 1&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;14 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=296"&gt;Fatal Fury 3&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=293"&gt;Fatal Fury Real Bout 1&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=294"&gt;Fatal Fury Real Bout 2&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=18"&gt;Fatal Fury Real Bout 3&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;12 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=295"&gt;Fatal Fury Real Bout Special&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=71"&gt;Fatal Fury Special&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;17 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=136"&gt;Fatal Fury Wild Ambition&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=184"&gt;FateSword Dance&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=11"&gt;Fight Fever&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=56"&gt;Fighters History Dynamite&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=204"&gt;Fighting Masters&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=111"&gt;Final Fantasy&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=90"&gt;Final Fight Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=244"&gt;First Kiss Story&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=269"&gt;Flame of Recca&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;7 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=119"&gt;Galaxy Fight&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=116"&gt;Gekido Advance&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=48"&gt;Go Go Ackman Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=299"&gt;Golden Axe Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=242"&gt;Goldfish Warning!&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=95"&gt;Guilty Gear Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;10 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=225"&gt;Gundam&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;10 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=189"&gt;Haruhi Suzumiya&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=99"&gt;Hentai&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=155"&gt;Hiryu no Ken&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=83"&gt;Hokuto no Ken&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;7 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=300"&gt;Immaterial and Missing Power&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;7 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=203"&gt;Inuyasha&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=107"&gt;Jojo's Bizarre Adventures&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;11 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=36"&gt;Justice League&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=168"&gt;Kabuki Klash&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;8 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=72"&gt;Kaiser Knuckle&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=174"&gt;Kakuge Yaro&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=187"&gt;Kanon&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=51"&gt;Karnov's Revenge&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=290"&gt;Kart Fighter&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=211"&gt;King of Fighters 2000&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;14 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=124"&gt;King of Fighters 2001&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;14 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=67"&gt;King of Fighters 2002&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;19 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=125"&gt;King of Fighters 2003&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;22 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=253"&gt;King of Fighters 94&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=86"&gt;King of Fighters 95&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=135"&gt;King of Fighters 96&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;8 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=91"&gt;King of Fighters 97&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;10 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=24"&gt;King of Fighters 98&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;19 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=69"&gt;King of Fighters 99&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;26 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=5"&gt;King of Fighters Edit&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;56 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=57"&gt;King of Fighters EX&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=81"&gt;King of Fighters Max. Impact&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=134"&gt;King of Fighters Neowave&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=78"&gt;King of Fighters XI&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;38 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=200"&gt;Kizuna Encounter&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=112"&gt;Last Blade Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;12 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=154"&gt;Lupin&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=70"&gt;Mark of the Wolves&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;11 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=194"&gt;Marvel&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;8 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=35"&gt;Marvel Super Heroes&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=34"&gt;Marvel vs Capcom&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;19 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=171"&gt;Marvel vs Capcom 2&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;17 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=226"&gt;Marvel vs Street Fighter&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;6 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=114"&gt;Megaman&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;31 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=42"&gt;Melty Blood&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;23 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=209"&gt;Metal &amp;amp; Lace&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=8"&gt;Metal Slug Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=156"&gt;Metal Warriors&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=198"&gt;Misc&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;34 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=100"&gt;Mortal Kombat&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;27 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=221"&gt;Namco x Capcom&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;7 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=108"&gt;Naruto&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=251"&gt;Nekketu series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=40"&gt;NeoGeo Battle Colosseum&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;36 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=265"&gt;Ninja Master&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=39"&gt;Ninja Turtles&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=157"&gt;Nintendo&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;16 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=284"&gt;One Must Fall 2097&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;10 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=96"&gt;One Piece Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=49"&gt;Operation Ragnagard&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=41"&gt;Original&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;70 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=259"&gt;Pocket Fighters&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;8 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=105"&gt;Power Instinct Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;17 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=197"&gt;Power Moves&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=246"&gt;Pretty Fighter&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=201"&gt;Primal Rage&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=87"&gt;Queen of Heart&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;10 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=45"&gt;Rage of Dragons&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;21 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=193"&gt;Ranma ½&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=273"&gt;Robocop&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=287"&gt;Rurouni Kenshin&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=158"&gt;Sailor Moon&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;16 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=7"&gt;Saint Seiya&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;34 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=110"&gt;Sakura Wars&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=166"&gt;Samurai Shodown&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=10"&gt;Samurai Shodown II&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;8 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=93"&gt;Samurai Shodown III&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=217"&gt;Samurai Shodown IV&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;10 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=297"&gt;Samurai Shodown T. K.&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=106"&gt;Samurai Shodown V&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;7 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=282"&gt;Sango Fighter Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=286"&gt;Savage Reign&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=120"&gt;Sengoku 3&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=54"&gt;Slam Masters&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=104"&gt;SNK vs Capcom Chaos&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;29 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=160"&gt;Sonic&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=257"&gt;Sparkster&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=139"&gt;Spawn&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=97"&gt;Splatterhouse&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=43"&gt;Street Fighter&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=6"&gt;Street Fighter Alpha Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;67 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=92"&gt;Street Fighter II Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;22 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=44"&gt;Street Fighter III Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;17 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=202"&gt;Street Fighter The Movie&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=270"&gt;Streets of Rage&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=176"&gt;Super Chinese Fighter&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=218"&gt;Super Virgin Fighters&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=220"&gt;Tales Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;7 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=291"&gt;Teenage Mutant Hero Turtles&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=267"&gt;Tekken Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=79"&gt;The Fallen Angel&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=38"&gt;ThunderCats&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=248"&gt;Tokidesho Angel Eyes&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=256"&gt;Tuff E Nuff&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=277"&gt;Unclassed Creations&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;2 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=150"&gt;Variable Geo&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;15 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=63"&gt;Voltage Fighter Gowcaizer&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=117"&gt;Waku Waku 7&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;9 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=82"&gt;World Heroes Series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;17 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=89"&gt;Worms series&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=272"&gt;X-Men vs Street Fighter&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;3 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=271"&gt;X-Men: Children of the Atom&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=276"&gt;Xenosaga EP1&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=292"&gt;Yie Ar Kung Fu&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;1 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=58"&gt;Yu Yu Hakusho&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;5 items&lt;/td&gt;    &lt;/tr&gt;&lt;tr&gt;&lt;td class="listflag"&gt;&gt;&lt;/td&gt;&lt;td class="listmenu"&gt;&lt;a href="http://www.mugenation.com/index.php/cat=chars/sez=222"&gt;Zatch Bell!&lt;/a&gt;&lt;/td&gt;    &lt;td class="stat_number"&gt;4 items&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-6546737247427230672?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/6546737247427230672/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=6546737247427230672' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/6546737247427230672'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/6546737247427230672'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/mugen-chars.html' title='MUGEN CHARS'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-3923378129817418017</id><published>2008-07-31T15:57:00.000-07:00</published><updated>2008-07-31T16:03:50.808-07:00</updated><title type='text'>CURSO BÁSICO DE CRIAÇÃO DE JOGOS</title><content type='html'>O fórum &lt;a href="http://www.ilhamaker.k6.com.br/"&gt;Ilha Maker&lt;/a&gt; que agora esta em parceria a GamingTotal esta fornecendo um curso basico de  criação de jogos em GameMaker e RPGMaker.&lt;br /&gt;&lt;br /&gt;Mensagem do Forum:&lt;br /&gt;Autor: &lt;span class="name"&gt;&lt;strong&gt;White Dragon&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="postbody"&gt;Você não faz ideia de como criar jogos???&lt;br /&gt;Quando te falam em programação seus miolos saem correndo???&lt;br /&gt;Pra que tanto drama?! Está na hora de aprender!&lt;br /&gt;&lt;br /&gt;Este curso, é gratuito e vai ensinar tudo de como fazer seu primeiro jogo em RPG Maker e Game Maker!&lt;br /&gt;Ele vai ser dividido em 3 fases. "Comecei, e ai?!", "Makers Separados", "Ja sei um pouco! Mas como fazer meu jogo?!".&lt;br /&gt;&lt;br /&gt;Abaixo todos os capitulos com suas respectivas fases.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;strong&gt;Fase #1! Comecei, e ai?!&lt;/strong&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Tutorial #1. Makers e sua história: &lt;a href="http://www.mybloop.com/rafasgb/Tuto_bsico_makers.pdf" target="_blank"&gt;http://www.mybloop.com/rafasgb/Tuto_bsico_makers.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;strong&gt;Fase #2! Makers Separados - RPG Maker&lt;/strong&gt;&lt;/i&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Parte #1: &lt;a href="http://www.mybloop.com/rafasgb/Curso_bsico_RPG_Maker_Parte_1.pdf" target="_blank"&gt;http://www.mybloop.com/rafasgb/Curso_bsico_RPG_Maker_Parte_1.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;strong&gt;Fase #2! Makers Separados - Game Maker&lt;/strong&gt;&lt;/i&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Parte #1: Em adamento&lt;br /&gt;&lt;br /&gt;Esperem que daqui a pouco vem mais! =D&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-3923378129817418017?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/3923378129817418017/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=3923378129817418017' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3923378129817418017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3923378129817418017'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/curso-bsico-de-criao-de-jogos.html' title='CURSO BÁSICO DE CRIAÇÃO DE JOGOS'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-3357948037660106281</id><published>2008-07-30T15:30:00.000-07:00</published><updated>2008-08-13T18:02:44.096-07:00</updated><title type='text'>AOS INICIANTES</title><content type='html'>Aqui estão alguns tutoriais para quem esta iniciando na area de programação de jogos&lt;span style="font-weight: bold;"&gt;. &lt;/span&gt;Você pode encontrar mais matérias para iniciantes na parte especifica de cada ferramenta no &lt;a href="http://gamingtotal.blogspot.com/"&gt;site&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/07/super-tutorial-de-roteiro-para-games.html"&gt;-Roteiro para Games&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/07/crie-seu-primeiro-game.html"&gt;-Crie seu Primeiro Jogo (Mulimedia Fusio 2)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/07/game-maker-o-inicio.html"&gt;-Game Maker - Inicio&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/07/mega-tutorial-mugen.html"&gt;-M.U.G.E.N - Jogos de Luta&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.programadoresdejogos.com/forum/viewtopic.php?t=7868"&gt;-Começando do Começo&lt;/a&gt; (PDJ)&lt;br /&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/08/suporte-online.html"&gt;-Suporte Online&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-3357948037660106281?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/3357948037660106281/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=3357948037660106281' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3357948037660106281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3357948037660106281'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/aos-iniciantes.html' title='AOS INICIANTES'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-1302660786719421351</id><published>2008-07-30T14:43:00.000-07:00</published><updated>2008-07-30T14:44:32.298-07:00</updated><title type='text'>ESRUTURA IF - GAME MAKER</title><content type='html'>&lt;span class="postbody"&gt;Nesta aula iremos tratar o esquema &lt;strong&gt;if&lt;/strong&gt; que e a base da programação em Gm se você não souber não conseguira se dar bem nessa e em outras linguagens de programação.&lt;br /&gt;Em curtas palavras o &lt;strong&gt;if&lt;/strong&gt; é a estrutura de nosso relógio.&lt;br /&gt;&lt;br /&gt;A estrutura if nada mais é do que perguntas e respostas.&lt;br /&gt;&lt;br /&gt;Na aula anterior quando escrevemos:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;table align="center" border="0" cellpadding="3" cellspacing="1"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span class="genmed"&gt;&lt;b&gt;Código:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="code"&gt;&lt;div style="overflow: auto; width: 600px;"&gt;&lt;br /&gt;if direita = true {&lt;br /&gt;    sprite_index = player_direta&lt;br /&gt;}else{&lt;br /&gt;    sprite_index = player_esquerda&lt;br /&gt;}&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;Fizemos uma pergunta:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;table align="center" border="0" cellpadding="3" cellspacing="1"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span class="genmed"&gt;&lt;b&gt;Código:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="code"&gt;&lt;div style="overflow: auto; width: 600px;"&gt;&lt;br /&gt;Se direita = verdadeiro{&lt;br /&gt;    sprite_index = player_direta&lt;br /&gt;}se não{&lt;br /&gt;    sprite_index = player_esquerda&lt;br /&gt;}&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;Então se traduzirmos como vai ficar:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;If&lt;/strong&gt; = &lt;span style="color:blue;"&gt;se&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;Else&lt;/strong&gt; = &lt;span style="color:blue;"&gt;se não&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:blue;"&gt;se&lt;/span&gt; e para pergunto, depois vem o argumento e seu resultado depois entre &lt;strong&gt;{}&lt;/strong&gt; e só acontecerá se for &lt;span style="color:red;"&gt;verdade&lt;/span&gt; seu argumento.&lt;br /&gt;&lt;br /&gt;Exp.:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;table align="center" border="0" cellpadding="3" cellspacing="1"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span class="genmed"&gt;&lt;b&gt;Código:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="code"&gt;&lt;div style="overflow: auto; width: 600px;"&gt;&lt;br /&gt;Se dia = verdadeiro{&lt;br /&gt;    Legauuuuu e de dia&lt;br /&gt;}&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;else&lt;/strong&gt; serve pare fazer algo se for o contrario. No exemplo anterior se a var for &lt;span style="color:darkred;"&gt;falsa&lt;/span&gt; vai acontecer outra coisa se o script for assim.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;table align="center" border="0" cellpadding="3" cellspacing="1"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span class="genmed"&gt;&lt;b&gt;Código:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="code"&gt;&lt;div style="overflow: auto; width: 600px;"&gt;&lt;br /&gt;Se dia = verdadeiro{&lt;br /&gt;    Legauuuuu e de dia&lt;br /&gt;}se não{&lt;br /&gt;    Ta de noite eu vou dormi}&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;A base é essa mas existe agora as comparações que podemos fazer utilizando as palavras &lt;strong&gt;and&lt;/strong&gt;, &lt;strong&gt;or&lt;/strong&gt; e &lt;strong&gt;not&lt;/strong&gt; que querem dizer:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;And&lt;/strong&gt; = &lt;span style="color:blue;"&gt;e&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;Or&lt;/strong&gt; = &lt;span style="color:blue;"&gt;ou&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;Not&lt;/strong&gt; = &lt;span style="color:blue;"&gt;não&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;not &lt;/strong&gt;inverte o resultado que e esperado na comparação:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;table align="center" border="0" cellpadding="3" cellspacing="1"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span class="genmed"&gt;&lt;b&gt;Código:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="code"&gt;&lt;div style="overflow: auto; width: 600px;"&gt;&lt;br /&gt;Se não dia = verdadeiro{&lt;br /&gt;    Ta de noite eu vou dormi&lt;br /&gt;}&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;neste caso essa mensagem só vai aparecer se a var for o contrário que seria &lt;span style="color:darkred;"&gt;falso&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;and&lt;/strong&gt; e &lt;strong&gt;or&lt;/strong&gt; possibilita a utilização de &lt;u&gt;mais de um argumento&lt;/u&gt; em seu &lt;strong&gt;if&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;And&lt;/strong&gt; só autoriza resposta se os dois ou mais argumentos forem &lt;span style="color:red;"&gt;&lt;strong&gt;todos verdadeiros&lt;/strong&gt;&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;table align="center" border="0" cellpadding="3" cellspacing="1"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span class="genmed"&gt;&lt;b&gt;Código:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="code"&gt;&lt;div style="overflow: auto; width: 600px;"&gt;&lt;br /&gt;If dia = verdadeiro e comsol = verdadeiro{&lt;br /&gt;    Q lindo dia de sol&lt;br /&gt;}&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;or&lt;/strong&gt; autoriza a resposta se um ou o outro argumento for &lt;strong&gt;&lt;span style="color:red;"&gt;verdadeiro&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;table align="center" border="0" cellpadding="3" cellspacing="1"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span class="genmed"&gt;&lt;b&gt;Código:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="code"&gt;&lt;div style="overflow: auto; width: 600px;"&gt;&lt;br /&gt;If dia = verdadeiro ou meiodia = verdadeiro{&lt;br /&gt;    Esta de dia que bom.&lt;br /&gt;}&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;E você pode fazer &lt;strong&gt;combinações&lt;/strong&gt; para possibilitar fazer o que você quiser&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;table align="center" border="0" cellpadding="3" cellspacing="1"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span class="genmed"&gt;&lt;b&gt;Código:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="code"&gt;&lt;div style="overflow: auto; width: 600px;"&gt;&lt;br /&gt;If dia = verdadeiro e comsol = verdadeiro ou meiodia = verdadeiro {&lt;br /&gt;    Que lindo dia de sol&lt;br /&gt;}else{&lt;br /&gt;    E de noite vou pra casa&lt;br /&gt;}&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;O &lt;strong&gt;if&lt;/strong&gt; e bem elaborado e muitos scripts dão pau nesta área quando você montar ele sempre analise e analise e analise de novo para saber o que esta está acontecendo e outra &lt;span style="color:orange;"&gt;&lt;u&gt;não existe jeito certo de se fazer um script&lt;/u&gt;&lt;/span&gt; se você for analisar &lt;span style="color:violet;"&gt;&lt;strong&gt;a muitos jeitos de se fazer a mesma coisa&lt;/strong&gt;&lt;/span&gt; e por isso cabe a quem montou eles a ver a melhor forma de realizar aquilo que deseja e da melhor forma possível&lt;br /&gt;&lt;br /&gt;E tudo por hoje&lt;br /&gt;&lt;br /&gt;Agora volte e tente fazer a lição da aula &lt;a href="http://gmbr.forumeiros.com/tutoriais-f11/2-aula-game-maker-variaveis-t38.htm" class="postlink"&gt;anterior.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 18px; line-height: normal;"&gt;&lt;span style="color:blue;"&gt;&lt;div align="center"&gt;&lt;strong&gt;Tutorial feito por reddragon&lt;/strong&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-1302660786719421351?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/1302660786719421351/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=1302660786719421351' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/1302660786719421351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/1302660786719421351'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/esrutura-if-game-maker.html' title='ESRUTURA IF - GAME MAKER'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-4858841134607123345</id><published>2008-07-28T11:20:00.000-07:00</published><updated>2008-07-30T14:47:34.416-07:00</updated><title type='text'>MATÉRIAS - GAME MAKER</title><content type='html'>&lt;span style="font-size:100%;"&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/07/game-maker-o-inicio.html"&gt;GAME MAKER - INICIO&lt;/a&gt;&lt;br /&gt;Descrição: Aprenda a mecher em Game Maker começando do "0".&lt;br /&gt;&lt;/span&gt;Autor: reddragon&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/07/game-maker-variveis.html"&gt;GAME MAKER - VARIÁVEIS&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Descrição: &lt;span class="postbody"&gt;Nesta lição você terá uma base de utilização de scriptis e variáveis&lt;br /&gt;&lt;/span&gt;Autor: reddragon&lt;br /&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/07/esrutura-if-game-maker.html"&gt;GAME MAKER - ESTRUTURA IF&lt;/a&gt;&lt;br /&gt;O sistema if é a base da programação em GM, saiba mais com essa matéria.&lt;br /&gt;Autor: reddragon&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-4858841134607123345?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/4858841134607123345/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=4858841134607123345' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/4858841134607123345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/4858841134607123345'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/matrias-game-maker.html' title='MATÉRIAS - GAME MAKER'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-3091495931923489353</id><published>2008-07-28T11:16:00.000-07:00</published><updated>2008-07-28T11:19:04.545-07:00</updated><title type='text'>GAME MAKER - VARIÁVEIS</title><content type='html'>&lt;span class="postbody"&gt;Nesta lição você terá uma base de utilização de scriptis e variáveis, eu costumo pensar que um jogo funciona como se fosse um relógio, as variáveis são como as engrenagens o script a estrutura, e as funções os ponteiros tudo funcionando junto faz o relógio funcionar.&lt;br /&gt;&lt;br /&gt;Como na lição anterior crie mais três sprites:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game_Maker7\Sprites\maze\ball_blue.gif&lt;br /&gt;Game_Maker7\Sprites\maze\ball_green.gif&lt;br /&gt;Game_Maker7\Sprites\maze\ball_red.gif&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Vamos fazer como na aula anterior, &lt;strong&gt;centralize&lt;/strong&gt; e marque como &lt;strong&gt;transparente&lt;/strong&gt;.&lt;br /&gt;Reno meie o sprite a aula anterior para &lt;strong&gt;player_direita&lt;/strong&gt; os q você acabou de criar nomeie eles da seguinte forma:&lt;br /&gt;&lt;br /&gt;&lt;span style="color:blue;"&gt;ball_blue &lt;/span&gt;= &lt;strong&gt;palyer_cima&lt;/strong&gt;&lt;br /&gt;&lt;span style="color:green;"&gt;ball_green &lt;/span&gt;= &lt;strong&gt;player_esquerda&lt;/strong&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;ball_red &lt;/span&gt;= &lt;strong&gt;player_baixo&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;O obj da aula anterior deve estar assim:&lt;br /&gt;&lt;br /&gt;&lt;img style="width: 484px; height: 294px;" src="http://i45.servimg.com/u/f45/12/15/30/94/110.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Deixem ele assim agora:&lt;br /&gt;&lt;br /&gt;&lt;img style="width: 484px; height: 298px;" src="http://i45.servimg.com/u/f45/12/15/30/94/212.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:blue;"&gt;&lt;strong&gt;Não iremos utilizar isso nesta aula:&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Para começar a utilizarmos as variáveis, que irei chamar de &lt;u&gt;var&lt;/u&gt;, precisamos criar elas e pra tanto devemos adicionar um evento chamado &lt;strong&gt;create&lt;/strong&gt;, este evento serve para que coisas que precisam acontecer quando o obj é criado tipo dar um movimento inicial a ele ou criar vars. Certo criado nosso evento vamos adicionar uma comando da aba control que se chama &lt;strong&gt;&lt;span style="color:red;"&gt;Execute code&lt;/span&gt;&lt;/strong&gt;, ele e nosso editor de scripts do Gm quem conhece linguagem C vai ver q é parecido.&lt;br /&gt;Para criarmos nossa primeira var devemos analisar alguns aspectos:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Pra que vai servir.&lt;br /&gt;O valor que ele vai carregar.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;O nome da var vai ser baseado em pra q serve. Exp.: a var q carrega o valor da vida se chama &lt;strong&gt;“vida”&lt;/strong&gt; ou &lt;strong&gt;“lives”&lt;/strong&gt;.&lt;br /&gt;O que ela vai carrega pode variar entre varias coisas, números, nomes, verdadeiro ou falso (&lt;span style="color:red;"&gt;true false&lt;/span&gt;), &lt;span style="color:blue;"&gt;sprites&lt;/span&gt;, &lt;span style="color:blue;"&gt;objs&lt;/span&gt;, e inclusive o valor de outras vars.&lt;br /&gt;&lt;br /&gt;Nossa var vai ser para definir se o player esta virado para &lt;u&gt;direta&lt;/u&gt; ou para &lt;strong&gt;esquerda&lt;/strong&gt;, e vai carregar o valor &lt;strong&gt;&lt;span style="color:red;"&gt;true false&lt;/span&gt;&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;Então seu nome vai ser &lt;strong&gt;direita&lt;/strong&gt; e o valor a ser carregado &lt;strong&gt;true&lt;/strong&gt;:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;table align="center" border="0" cellpadding="3" cellspacing="1"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span class="genmed"&gt;&lt;b&gt;Código:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="code"&gt;&lt;div style="overflow: auto; width: 600px;"&gt;direita = true&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="postbody"&gt;&lt;br /&gt;Escreva isso no execute code.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Obs.:&lt;/strong&gt; o Gm e sensível a maiúsculo e minúsculo, muito cuidado na hora que você esta fazendo seus scripts adote sempre a utilização de minúsculo porque os códigos no Gm são escritos assim e isso evitara duvidas e facilitará seu código.&lt;br /&gt;&lt;br /&gt;Certo agora adicione um novo evento:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Step/step&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Nele coloque outro &lt;strong&gt;execute code&lt;/strong&gt;, como antes nosso player vai andar pelas setas então teremos que escrever um comando chamado &lt;strong&gt;&lt;span style="color:darkblue;"&gt;keyboard_check &lt;/span&gt;&lt;/strong&gt;mas não e só isso você também vai precisar de um &lt;strong&gt;if&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;Você não sabe o que um &lt;strong&gt;if&lt;/strong&gt; então escreva o seguinte.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;table align="center" border="0" cellpadding="3" cellspacing="1"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span class="genmed"&gt;&lt;b&gt;Código:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="code"&gt;&lt;div style="overflow: auto; width: 600px;"&gt;&lt;br /&gt;if keyboard_check(vk_right){&lt;br /&gt;   hspeed = 5&lt;br /&gt;   direita = true&lt;br /&gt;}else{&lt;br /&gt;if keyboard_check(vk_left){&lt;br /&gt;   hspeed = -5&lt;br /&gt;   direita = false&lt;br /&gt;}else{&lt;br /&gt;   hspeed = 0}}&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;If&lt;/strong&gt; será um bom assunto parra próximas aulas.&lt;br /&gt;&lt;br /&gt;Coloque outro &lt;strong&gt;execute code&lt;/strong&gt; no &lt;strong&gt;step/step&lt;/strong&gt; e escreva:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;table align="center" border="0" cellpadding="3" cellspacing="1"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span class="genmed"&gt;&lt;b&gt;Código:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="code"&gt;&lt;div style="overflow: auto; width: 600px;"&gt;&lt;br /&gt;if direita = true {&lt;br /&gt;   sprite_index = player_direta&lt;br /&gt;}else{&lt;br /&gt;   sprite_index = player_esquerda&lt;br /&gt;}&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="postbody"&gt;&lt;br /&gt;&lt;br /&gt;Este script serve para identificar a direção e mudar o sprite do obj.&lt;br /&gt;Teste o jogo agora e você vera que o player muda de figura.&lt;br /&gt;&lt;br /&gt;Legauuu.&lt;br /&gt;&lt;br /&gt;Agora vem a lição de casa tente criar os comandos para cima e baixo e fazer trocar os sprites, pra tanto e só você copiar e colar novamente e trocar os critérios.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:darkred;"&gt;Dica importante&lt;/span&gt;:&lt;/strong&gt; se você escrever duas letras vai aparecer varias opções de comando na parte inferior do editor. Exp.: digite &lt;u&gt;&lt;span style="color:darkred;"&gt;vk&lt;/span&gt;&lt;/u&gt; vai aparecer todos os comandos que podem entrar no teclado exceto as letras.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="line-height: normal;font-size:18;" &gt;&lt;span style="color:blue;"&gt;&lt;strong&gt;Tutorial feito por reddragon&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-3091495931923489353?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/3091495931923489353/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=3091495931923489353' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3091495931923489353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3091495931923489353'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/game-maker-variveis.html' title='GAME MAKER - VARIÁVEIS'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-7353293599107577410</id><published>2008-07-28T11:00:00.000-07:00</published><updated>2008-07-28T11:06:58.500-07:00</updated><title type='text'>VIDEO AULAS - THE GAME FACTORY</title><content type='html'>(Audio em Inglês)&lt;br /&gt;Aprenda a criar seu primeiro jogo - Parte 1&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ktfkerpOr34&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/ktfkerpOr34&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Aprenda a criar seu primeiro jogo - Parte 2&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ey1y9j__SJ8&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/ey1y9j__SJ8&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Aprenda a criar seu primeiro jogo - Parte 3&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_VyZ23oZ49s&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/_VyZ23oZ49s&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Aprenda a criar seu primeiro jogo - Parte 4&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/eOwyJNwHpQY&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/eOwyJNwHpQY&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-7353293599107577410?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/7353293599107577410/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=7353293599107577410' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7353293599107577410'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7353293599107577410'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/video-aulas-game-factory.html' title='VIDEO AULAS - THE GAME FACTORY'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-2290352974785146273</id><published>2008-07-28T10:50:00.001-07:00</published><updated>2008-07-28T10:54:04.564-07:00</updated><title type='text'>CONTATO</title><content type='html'>Entre em contato com a gamingtotal pelo e-mail: gamingtotal@ymail.com&lt;br /&gt;Mande duvidas,sugestões, criticas, matérias, sprites e etc... (As respostas das pergunas serão postadas aqui) Respondemos todos os e-mail assim se possivel.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-2290352974785146273?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/2290352974785146273/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=2290352974785146273' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/2290352974785146273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/2290352974785146273'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/contato.html' title='CONTATO'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-1628795745184106041</id><published>2008-07-28T10:19:00.000-07:00</published><updated>2008-07-28T10:25:04.406-07:00</updated><title type='text'>GAME MAKER - O INICIO</title><content type='html'>&lt;span class="postbody"&gt;O &lt;strong&gt;Game Maker&lt;/strong&gt; e um ótimo programa desenvolvedor de jogos principalmente para iniciantes que querem aprender a programar.&lt;br /&gt;Em relação a outros editores de jogos o GM não possui comandos pré-feitos e você terá que montar tudo, realmente tudo que seu jogo ira ter.&lt;br /&gt;Dês de modo de movimentação, ataques, até mesmo tiros, danos, barras de vida, tudo. Vai depender do estilo de seu jogo.&lt;br /&gt;O GM permite também a criação de jogos 2D, 3D e jogos online.&lt;br /&gt;&lt;br /&gt;Se você não tiver baixe pela seção &lt;a href="http://gamingtotal.blogspot.com/2008/07/downloads.html"&gt;ferramentas.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Após instalar e abrir o GM a primeira coisa que você deve fazer é:&lt;br /&gt;Clique em &lt;strong&gt;file&lt;/strong&gt; e se o modo &lt;strong&gt;Advanced Mode&lt;/strong&gt; estiver desativo ative ele:&lt;br /&gt;&lt;img src="http://i45.servimg.com/u/f45/12/15/30/94/imagem11.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Não é necessário o modo advanced mode estar bloqueado mesmo para os iniciantes porque ele bloqueia comandos úteis do GM.&lt;br /&gt;Vamos a primeira lição:&lt;br /&gt;&lt;br /&gt;Os sprites são os desenhos de seu jogo vamos criar um, vá em uma pasta chamada sprite e clique com o segundo botão e selecione create sprite:&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i45.servimg.com/u/f45/12/15/30/94/imagem10.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Na janela que abriu você pode mudar o nome do sprite pra qual você quiser, mas em nossa aula mude para player.&lt;br /&gt;Clique no botam load sprite e carregue o sprite:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:red;"&gt;game maker/Sprites/various/Ball1.ico&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;clique em &lt;strong&gt;&lt;span style="color:blue;"&gt;Center&lt;/span&gt;&lt;/strong&gt; você vai ver mudar dois riscos de lugar essa e a referência de centro da imagem.&lt;br /&gt;Clique em &lt;span style="color:blue;"&gt;Ok&lt;/span&gt;, esse foi o nosso primeiro sprite.&lt;br /&gt;Se tudo deu certo seu sprite deve estar assim:&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i45.servimg.com/u/f45/12/15/30/94/imagem13.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;No GM tudo que estiver em seu jogo são objetos inimigos, NPC, o próprio player é um objeto.&lt;br /&gt;Vamos criar o primeiro, vá na pasta objects e clique com o segundo botão e selecione create object.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i45.servimg.com/u/f45/12/15/30/94/imagem14.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Esse primeiro obj (como eu vou chamar os objetos) vai ser nosso player então modifique o nome dele para player, em seguida mude o sprite dele pra nosso sprite player.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i45.servimg.com/u/f45/12/15/30/94/imagem15.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Para começar agora adicionar nossos comandos devemos antes adicionar um evento, e devemos fazer isso da seguinte forma.&lt;br /&gt;Dento do obj tem um botam add event, clique, aparecera uma janela e nele vai ter um botão keyboard, clique, selecione :&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i45.servimg.com/u/f45/12/15/30/94/imagem16.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Na aba move adicione o comando speed horizontal, em hor. speed coloque o valor de -5.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i45.servimg.com/u/f45/12/15/30/94/imagem17.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Bom para testarmos o que acabamos de fazer temos uma room porque o mínimo q o GM pede para que ele rode em uma room criada, e para isso clique com o segundo botão numa pasta chamada Rooms e selecione crate Room.&lt;br /&gt;&lt;br /&gt;A Room já abre na aba de objs mas se não estiver clique na aba e aparecerá o obj player por ser o único criado mas quando ou ver mais obj você troca o obj selecionado Object to add with left mouse: clicando nele aparece uma lista com todos os obj criados até agora.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i45.servimg.com/u/f45/12/15/30/94/imagem18.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Bom clique em qualquer ponto da tela quadriculada e aparecerá o obj player crie um só.&lt;br /&gt;Agora aperte F5 isso inicia o teste do jogo aperte agora para esquerda sua bola foi indo, foi indo, e não paro.&lt;br /&gt;&lt;br /&gt;Aperte Esc. para sair do teste entre em seu obj player novamente e agora adicione key release/ e coloque speed horizontal e vertical speed, mas deixe os valores em 0, pronto a bola para agora.&lt;br /&gt;&lt;br /&gt;Para fazer ele andar para todas as direções e só fazer o seguinte:&lt;br /&gt;&lt;br /&gt;Adicione:&lt;br /&gt;&lt;br /&gt;Keyboard/&lt;up&gt;&lt;br /&gt;Keyboard/&lt;right&gt;&lt;br /&gt;Keyboard/&lt;&gt;&lt;br /&gt;&lt;br /&gt;Em cada evento coloque:&lt;br /&gt;&lt;br /&gt;Right: speed horizontal valor 5&lt;br /&gt;Up: vertical speed valor -5&lt;br /&gt;Down: vertical speed valor 5&lt;br /&gt;&lt;br /&gt;Acabou nossa primeira aula.&lt;br /&gt;&lt;br /&gt;Coloquei uma &lt;a href="http://www.4shared.com/file/41822118/595f4df9/aula1.html" class="postlink" target="_blank"&gt;DEMO&lt;/a&gt; para melhor entendimento.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 18px; line-height: normal;"&gt;&lt;span style="color:blue;"&gt;&lt;div align="center"&gt;&lt;strong&gt;Tutorial feito por reddragon&lt;/strong&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-1628795745184106041?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/1628795745184106041/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=1628795745184106041' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/1628795745184106041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/1628795745184106041'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/game-maker-o-inicio.html' title='GAME MAKER - O INICIO'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-7241432961585752146</id><published>2008-07-26T12:17:00.000-07:00</published><updated>2008-08-05T14:28:15.479-07:00</updated><title type='text'>PROJETOS</title><content type='html'>&lt;span style="color: rgb(153, 153, 153);"&gt;Aqui serão postados alguns projetos, fangames e etc da gamingtotal e tambem dos que recebemos por e-mail.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;Mande seu projeto pelo e-mail: gamingtotal@ymail.com&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/07/projeto-jogo-do-anime-bleach.html"&gt;Bleach PC&lt;/a&gt;&lt;br /&gt;Descrição: jogo baseado no anime bleach&lt;br /&gt;Desenvolvedor: gamingtotal&lt;br /&gt;Status: 020% concluido&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-7241432961585752146?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/7241432961585752146/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=7241432961585752146' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7241432961585752146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7241432961585752146'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/projetos.html' title='PROJETOS'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-3604199685264954104</id><published>2008-07-26T12:05:00.000-07:00</published><updated>2008-07-26T12:16:21.130-07:00</updated><title type='text'>SUPER TUTORIAL DE ROTEIRO PARA GAMES</title><content type='html'>&lt;span class="postbody"&gt;&lt;span style="font-size:78%;"&gt;Fonte: Gamedev (http://www.gamedev.com.br/forum/viewtopic.php?t=81)&lt;/span&gt;&lt;br /&gt;Vamos começar avisando que roteiro, para quem não conhece tanto essa área, é algo muito subjetivo, evidente que existem regras e estas, se não forem seguidas, podem determinar se seu jogo é um desastre ou não, mas formular um roteiro para um jogo em si não é preso a formatos pré-determinados, o que vou mostrar aqui é simplesmente derivado de alguns conhecimentos de pesquisas que fiz, tanto em alguns livros quanto pela Internet, bem como alguns cursos de roteiro para quadrinhos e animações, isso sem contar na minha própria experiência, é claro!&lt;br /&gt;&lt;br /&gt;A primeira coisa que devo estabelecer aqui são os indispensáveis, são quatro elementos, dos quais ao menos dois estarão presentes em um jogo: 1. &lt;span style="font-weight: bold;"&gt;Personagem jogador&lt;/span&gt;; 2. &lt;span style="font-weight: bold;"&gt;Cenário&lt;/span&gt;; 3. &lt;span style="font-weight: bold;"&gt;Desafio&lt;/span&gt;; 4. &lt;span style="font-weight: bold;"&gt;Premiação&lt;/span&gt;; não pretendo tomar muito tempo com eles, já que há coisas mais importantes e de menor conhecimento a se tratar, e mesmo assim, só de olhar já reconhecem (ora! Vocês são desenvolvedores de jogos! Ainda que amadores!).&lt;br /&gt;1. &lt;span style="font-weight: bold;"&gt;Personagem jogador&lt;/span&gt;&lt;br /&gt;É o elemento no qual o jogador vai usar para participar a história, nele é imbuindo um caráter de ação (que pode ser desde investigar uma pista, em mistério, até dar porrada num oponente, em jogos de luta) e um caráter de participação da história (apenas no sentido de demonstrá-la). Não é preciso falar que ele é preciso em TODOS os jogos que se conhecem até hoje, não é mesmo?! Este vai desde a pranchinha que rebatia a bola nakele primeiro game feito no mundo, o famigerado PONG, até a gostosa da Lara Croft e por aí vai...&lt;br /&gt;2. &lt;span style="font-weight: bold;"&gt;Cenário&lt;/span&gt;&lt;br /&gt;É o elemento em que será colocado o personagem jogador e que será onde se passará a história que o personagem apresenta, usando de suas ações para segui-la até o fim, é através dele, mais claramente, que se determina que tipo de jogo será composto (entenda como cenário, tudo que NÃO é o personagem jogador, incluindo um pouco dos inimigos, que será melhor detalhado mais a frente), é um elemento totalmente dispensável, no sentido de que a sua história não seja tão elaborada, afinal, a importância ao mesmo se dá em proporção a profundidade da história que será apresentada ao player.&lt;br /&gt;3. &lt;span style="font-weight: bold;"&gt;Desafio&lt;/span&gt;&lt;br /&gt;São os nossos queridos vilões, enigmas, armadilhas, passagens secretas, chefões e toda sorte de coisas pra complicar a vida do personagem jogador e, conseqüentemente, do player. Vem em tipos diferentes e é uma parte complicada de se decidir durante o roteiro (mas que vamos tentar descomplicar aqui neste humilde tutorial, evidente...). Cabe aqui dizer que o desafio é preciso em TODOS os jogos (eu disse que eram dois elementos indispensáveis, não disse?!), afinal, nenhum player vai querer jogar um jogo onde tudo está resolvido, onde o vampiro está morto, o enigma foi decifrado, a guerra é inexistente... Argh! Tédio!&lt;br /&gt;4. &lt;span style="font-weight: bold;"&gt;Premiação&lt;/span&gt;&lt;br /&gt;Aqui se encontra a nossa parte primitiva quanto aos jogos, afinal, tudo que fazemos, queremos um resultado, e ele deve (com algumas exceções) alcançar nossas expectativas. É primitivo porque, como um cão, se fizer a coisa errada, é um puxão de orelha e faça de novo! Quando faz certo, ganha um biscoito gostoso! Mesma mecânica de um jogo de navinha, por exemplo, onde você deve detonar quantas naves possível sem que seja atingido, se foi atingido, seja paciente e tente denovo, se fizer tudo direitinho e matar o chefão no final, passa de fase e ganha pontos! É uma comparação cretina, confesso, mas se veste na mais pura verdade quanto a premiações em games. Como premiação, hoje em dia, é algo muito subjetivo, cabe dizer aqui que pode ser dispensável...&lt;br /&gt;&lt;br /&gt;Passando pelo indispensável, é onde se chega na parte estrutural da coisa, e aqui vou apresentar opções que, a mim, são possíveis de se ver em jogos, bem como formas de organizar essas opções e como ligar elas a outras partes do desenvolvimento de jogos.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-O que vou precisar para o meu roteiro?&lt;/span&gt;&lt;br /&gt;Cabe aqui alguns apontamentos importantes que você, roteirista entusiasta, deve lembrar antes de montar seu roteiro.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Projeto pronto&lt;/span&gt;&lt;/span&gt;, afinal você vai precisar disso caso queria pedir patrocínio de alguma empresa. Isso, evidente, se você quiser algo comercial, se for algo amador, sequer precisa. O projeto, como pode-se ver, é um tanto dispensável e algo sobre ele devo comentar mais tarde.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Pesquisa é tudo&lt;/span&gt;&lt;/span&gt;, já que você não vai querer que seu jogo sobre revolução francesa diga que Joana Darc participou da decapitação de Luis XIV, salvo exceções se seu jogo realmente colocar essa distorção temporal de personagens com alguma explicação. Pesquisar sobre o tema do jogo é uma boa ferramenta, tanto para o próprio roteirista quanto para o designer, já que muitos elementos pode já estar prontos e, portanto, somente devem ser adaptados a mecânica do jogo. Um bom exemplo de jogo que, com toda certeza, teve uma boa pesquisa é a série Valkyrie Profile, onde é totalmente baseado na mitologia nórdica; então, nesse jogo, é fácil você ver Odin, Freya, Os Aesires (hum...), Vanires, Midgard, Niffenhelm, Elfos, Homúnculo, Anel do Nibelungo etc. Fora, claro, que o personagem jogador é uma Valkíria.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Já ter em mente o que o jogo será&lt;/span&gt;&lt;/span&gt; é um grande passo, saber se seu jogo será um RPG, um shooter, um RTS, um Racing etc, é algo que já ajuda, principalmente pra desenvolver um sistema para o jogo, como a história será contada, etc.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Um Metaplot é essencial&lt;/span&gt;&lt;/span&gt; para prosseguir com seu jogo, nada adianta ter projeto pronto, ter pesquisado sobre Atlântida, saber que será um adventure, se você não souber o que será feito com tudo isso, coisa que o metaplot fará para você. Não precisa ser algo muito detalhado, pois, no desenvolvimento, um metaplot grande poderá limitar sua própria capacidade criativa, pode ter certeza, digo por experiência própria... Basta uma frase, pense em grandes jogos que poderiam ter seus conceitos resumidos em poucas frases. Uns exemplos:&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Super Mario Bros.&lt;/span&gt;: &lt;span style="font-style: italic;"&gt;Dois encanadores chamados Mario e Luigi estão na terra dos cogumelos passam por vários lugares desse reino, enfrentando inimigos, a fim de derrotar Bowser e resgatar a princesa Toadstool&lt;/span&gt;.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tomb Raider&lt;/span&gt;: &lt;span style="font-style: italic;"&gt;Uma arqueologa gostosa e rica usa seus recursos, conhecimentos e habilidades para decifrar enigmas em tumbas, derrotar inimigos e, assim, recolher relíquias&lt;/span&gt;.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Metal Gear Solid&lt;/span&gt;: &lt;span style="font-style: italic;"&gt;Um superespião é designado para combater um grupo de terroristas que pretendem roubar um projeto revolucionário de arma de guerra&lt;/span&gt;.&lt;br /&gt;Assim é possível perceber que seu jogo também deve ter seu conceito em uma única frase que servirá de guia até o fim do desenvolvimento do jogo.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-Mas como eu faço um roteiro?&lt;/span&gt;&lt;br /&gt;Agora a duvida é como sistematizar tudo que já foi feito e que está fervilhando na mente do roteirista. Bem, abaixo deixo dois modelos de roteiro que, a meu ver, serão necessários em toda a jornada do desenvolvimento dos jogos e o jogo que uso como exemplo é o &lt;span style="font-weight: bold;"&gt;The Legend Of Zelda do SNES&lt;/span&gt;. Não vou explanar demais sobre eles, já que, só de lê-los, são altamente didáticos e auto-explicativos, que vou colocar são alguns apontamentos quanto a algumas partes que realmente precisem de explicação.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://geocities.yahoo.com.br/aesir_mithridates/arquivo/the_legend_of_zelda-exemplo_de_roteiro.pdf" target="_blank" class="postlink"&gt;Exemplo de Roteiro&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Esse é o tipo de roteiro em que sua base é similar a roteiros de quadrinhos, cinema, animações etc. É possível ver que quase tudo que se refere ao jogo está presente nele e tudo que é explicado não tem descrição física, já que o desenvolvimento de personagens, cenários, itens e tudo o mais fica por conta de um designer e do programador mais em frente, é claro que, caso seja necessário, pode-se descrever uma coisa ou outra, mas somente se necessário, é importante deixar essa liberdade de criação para o designer já que ele é a pessoa mais habilitada para conceber artisticamente o item criado pelo roteirista.&lt;br /&gt;É possível ver uma característica na parte de conceito e estética chamado Plano geral, para quem não sabe, este plano faz parte de outros que determinam a posição da câmera em relação ao personagem em questão, como The Legend of Zelda é todo em plano geral, não precisei colocar esse detalhe em cada nível ou cena explicada já que todo o jogo é em plano geral, mas em jogos onde é possível movimentos de câmera, é necessário colocar os planos que são mais adequados, então cabe aqui eu explicar cada qual:&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-Plano Geral ou Panorâmico&lt;/span&gt;: Oferece uma visão geral da cena ou lugar, com ou sem personagens (uma rua, um prédio, uma montanha, um lago, um deserto etc). Um exemplo é justamente o jogo Zelda do SNES que é todo em Plano geral.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://geocities.yahoo.com.br/aesir_mithridates/arquivo/plano-geral.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-Plano Total&lt;/span&gt;: Mostra personagens ou elementos de uma cena em sua totalidade (uma pessoa, um animal, um carro etc). Um exemplo de jogos assim são os de terceira pessoa, como Tomb Raider, Mario 64 etc, que, além de mostrar um cenário completo, mostra o personagem na totalidade.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://geocities.yahoo.com.br/aesir_mithridates/arquivo/plano-total.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-Plano Americano&lt;/span&gt;: O personagem ou elemento é enquadrado dos joelhos para cima. Também é possível observar esse plano em alguns jogos em terceira pessoa.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://geocities.yahoo.com.br/aesir_mithridates/arquivo/plano-americano.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-Plano Médio&lt;/span&gt;: O personagem ou elemento é visto do busto para cima. É também visto em jogos de simuladores onde a câmera se situe na parte de dentro da cabine da nave, onde o piloto aparece em tal plano.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://geocities.yahoo.com.br/aesir_mithridates/arquivo/plano-medio.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-Plano Close ou Detalhe&lt;/span&gt;: A câmera se fecha no rosto ou em outra parte do personagem, ou mostra um elemento, ou parte dele em detalhe. É possível ver isso em alguns jogos onde, durante a conversa, se mostra o rosto dos mesmos, muito visto em RPGs.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://geocities.yahoo.com.br/aesir_mithridates/arquivo/close.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-Contra-Plano&lt;/span&gt;: Quando dois ou mais personagens estão em foco na câmera, usa-se este recurso para distribuí-los claramente na cena. O personagem em destaque, á frente ou ao centro da cena, para quem a atenção principal se concentra, estará em primeiro plano. Os que ficam atrás (ao fundo) ou à sua volta estarão em segundo plano.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://geocities.yahoo.com.br/aesir_mithridates/arquivo/contra-plano.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Resta, já que falei sobre planos, comentar sobre os ângulos que podem ser utilizados.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-Ângulo frontal&lt;/span&gt;: usado para mostrar um personagem ou elemento de frente.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://geocities.yahoo.com.br/aesir_mithridates/arquivo/angulo-frontal.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-Ângulo lateral ou Perfil&lt;/span&gt;: Usado para mostrar o personagem ou elemento de lado.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://geocities.yahoo.com.br/aesir_mithridates/arquivo/angulo-lateral.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-Ângulo posterior&lt;/span&gt;: Usado para mostrar um personagem ou elemento de costas.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://geocities.yahoo.com.br/aesir_mithridates/arquivo/angulo-posterior.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-Ângulo Superior&lt;/span&gt;: Usado para mostrar um personagem de cima para baixo, também pode ser usado para mostrar embaixo de alguém ou algo.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://geocities.yahoo.com.br/aesir_mithridates/arquivo/angulo-superior.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-Ângulo Inferior&lt;/span&gt;: Usado para mostrar um personagem de baixo para cima, também usado para mostrar algo que está acima de alguém ou algo.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://geocities.yahoo.com.br/aesir_mithridates/arquivo/angulo-inferior.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Falado isso, vale comentar, ainda nesse tipo de roteiro, quanto a parte de proporções. &lt;span style="font-style: italic;"&gt;Para que elas servem?&lt;/span&gt; Quando o jogo for feito, ele vai ser programado como muitos sabem aqui, e para facilitar a vida do programador, caso algo que seja contabilizado venha a ser necessário, é melhor que se use um tipo de proporção familiar ao mesmo, afinal, o roteiro, acima de muita coisa, tem que ser de fácil entendimento ao designer e ao programador. Quando é visto nesse exemplo que coloco uma proporção de HP de 0-99, o programador vai saber que 0 (zero) é o mínimo que um ser com HP pode alcançar (que no caso é a morte do elemento), e 99 é o máximo que um HP pode alcançar. Eu escolhi até 99, pois muitos jogos o limite máximo é geralmente terminado em 9, afinal, muitos RPGs o máximo de HP pode ser desde 999 até 99.999. A partir desta proporção é possível ao programador elaborar um sistema de HP satisfatório do jogo e colocar, por exemplo, o HP inicial indicado no herói de forma que não fique desregulado com o que o roteiro sugere.&lt;br /&gt;Depois de tudo necessário ao jogo explicado, segue-se ao primeiro nível do game, e nele vem um plot, na qual é uma forma menor do Metaplot. Enquanto que o nosso conhecido Metaplot serve para delinear todo o jogo, o plot simplesmente tenta delinear aquele nível em questão.&lt;br /&gt;Logo segue para o diálogo que se passa entre os personagens, que está somente estruturado pelas falas e poucas ações do mesmo, para não limitar demais o trabalho do designer, e em seguida descreve-se a parte da ação, que está totalmente auto explicativa.&lt;br /&gt;Assim deve-se seguir o resto dos níveis até a derrota do vilão principal e a cena final do jogo...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://geocities.yahoo.com.br/aesir_mithridates/arquivo/screenroteiro.jpg" target="_blank" class="postlink"&gt; Roteiro de Planilha&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;O segundo tipo de roteiro, apresentado acima, talvez seja ainda mais estranho para esses que lêem este tutorial, mas é algo muito comum nos roteiros para jogos, entenda. Ele é feito em planilhas e é referencial, um tipo de resumão do roteiro explicado anteriormente. Ele tem muito mais função para o programador, que precisa das coisas de forma mais prática, já que o modelo de roteiro anterior está longe disso, pelo menos não tão prático quanto o de planilha.&lt;br /&gt;A organização é basicamente essa, com as cores para facilitar os tempos do jogo e tudo o mais.&lt;br /&gt;Caso você ache necessário acrescentar algo nos roteiros, sinta-se a vontade... Muito mais no roteiro escrito que no de planilha, afinal, um não tem o compromisso tão grande com praticidade quanto o outro.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-Há alguma dica para fazer bons roteiros?&lt;/span&gt;&lt;br /&gt;Se isso fosse receita de bolo e eu soubesse fazê-lo, estaria aqui apenas como representante de alguma empresa de jogos, mas posso dar umas poucas dicas...&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Um jogo polêmico chama mais a atenção&lt;/span&gt;, evidente que apelar para sexo ou violência faz com que seu jogo deixe de ser polemico e passe a ser vulgar, mas colocar teorias controversas ou mesmo ações controversas no/quanto o personagem principal já é um bom começo. Não é a toa que jogos como GTA, Doom e Counter Strike são tão famosos; e isso se aplica a personagens, ou quem aqui não tem uma quedinha por anti-heróis?!?? Wolverine?!?! Alucard?!?!&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Coerência é fundamental&lt;/span&gt;, afinal as pessoas vão jogar e player é, por si só, muito crítico, se seu jogo tem licenças poéticas batidas como barulho e explosões no espaço, o herói despencar do sexto andar dum prédio e só sair se coçando, ou mesmo a guerreira só vestir um biquíni e lutar contra bárbaros armados de machados e lanças... E vencê-los, isso não vai despertar pergunta alguma ao jogador ou, no máximo, um comentário sem qualquer importância; mas se no seu jogo de naves o personagem principal for detonar pedaços de pizza gigantes e voadores, isso, no mínimo, vai causar o riso de desprezo dos players.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Profundidade e Segredos&lt;/span&gt; são elementos que conferem maior chance de qualidade a seu roteiro, uma história bem elaborada, com personagens com personalidade, cenário rico e cheio de elementos surpresa é uma boa para qualquer jogo. A ascendência de jogos de terror, cheios de segredos e mistério, bem como os de exploração, nos anos 90 é um exemplo do sucesso que elementos como esses podem fazer a diferença na qualidade do seu roteiro. Resident Evil é um bom exemplo de game de terror pofundo, onde até hoje algumas perguntas nunca foram respondidas, e Tomb Raider é o melhor exemplo de jogo de exploração com segredos e com alguma profundidade.&lt;br /&gt;&lt;br /&gt;Um link que posso recomendar é um curso de roteiro para games que aconteceu na USP em agosto do ano passado, lá tem vários arquivos em formato .MP3 para se baixar e escutar as explicações e comentários dos especialistas, nesse link que passo a primeira parte é uma das aulas, ministradas por uma professora, quanto ao roteiro dos alunos, na segunda parte trata-se de uma palestra de dois especialistas na área de games falando sobre roteiro para os mesmos. Recomendo altamente que vocês baixem os arquivos de audio e escutem o que eles falam, é muito elucidativo além de ser muito divertido em algumas partes. Segue o Link:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cidade.usp.br/educar/?2005/games/encontro4" target="_blank" class="postlink"&gt;Educar - Criação de games&lt;/a&gt;&lt;br /&gt; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-3604199685264954104?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/3604199685264954104/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=3604199685264954104' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3604199685264954104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3604199685264954104'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/super-tutorial-de-roteiro-para-games.html' title='SUPER TUTORIAL DE ROTEIRO PARA GAMES'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-1407365624478367829</id><published>2008-07-24T07:57:00.000-07:00</published><updated>2008-08-09T18:08:22.496-07:00</updated><title type='text'>PROJETO - JOGO DO ANIME  BLEACH</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ki_ChwGnr3Y/SIibs0Z8g2I/AAAAAAAAANA/YfWt3abuElg/s1600-h/1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SIibs0Z8g2I/AAAAAAAAANA/YfWt3abuElg/s400/1.jpg" alt="" id="BLOGGER_PHOTO_ID_5226598561847477090" border="0" /&gt; Clique Aqui para ver os&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/08/screenshots-bleach-pc.html"&gt; Screenshots &lt;/a&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;n°de imagens= 2&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;                                                                    &lt;br /&gt;Situação: Criando a lib, Edição de Sprites&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Sprites:&lt;/span&gt;&lt;br /&gt;O jogo até agora tem 17 sprites, 1 completa, 1 em desenvolvimento (mais sprites estão sendo ripadas). Se Estiver editando uma sprite avise pelo e-mail: gamingtotal@ymail.com, os que conribuirem apareceram nos créditos do game.&lt;br /&gt;Personagens a parte:&lt;br /&gt;&lt;a href="http://img292.imageshack.us/img292/9719/bleachkonspritesheetvt3yz0.png"&gt;Kon&lt;/a&gt; = Terminada&lt;br /&gt;&lt;a href="http://img292.imageshack.us/img292/298/bleach2chadwz0.png"&gt;Sado (Chad)&lt;/a&gt;= Livre&lt;br /&gt;&lt;a href="http://img530.imageshack.us/img530/6699/bleach2yuichishibatayq5.png"&gt;Shibata&lt;/a&gt;= Livre&lt;br /&gt;Capitães:&lt;br /&gt;&lt;a href="http://img213.imageshack.us/img213/4867/bleach2byakuyaco2.png"&gt;Kuchiki Byakuya&lt;/a&gt;= Terminada&lt;br /&gt;&lt;a href="http://sdb.drshnaps.com/sheets/Media/Other/Other/Bleach2-Hitsugaya.png"&gt;Hitisugaya&lt;/a&gt;=Livre&lt;br /&gt;&lt;a href="http://img213.imageshack.us/img213/3410/bleach2kenpachigt5.png"&gt;Zaraki Kenpachi&lt;/a&gt;= Em Desenvolvimento&lt;br /&gt;Holows:&lt;br /&gt;&lt;a href="http://img150.imageshack.us/img150/2908/bleach2menosgrandele6.png"&gt;Menos Grande&lt;/a&gt; = Em Desenvolvimento&lt;br /&gt;&lt;a href="http://img243.imageshack.us/img243/5250/bleach2granfisherkb9.png"&gt;&lt;span style="text-decoration: underline;"&gt;Granfisher&lt;/span&gt;&lt;/a&gt;= Livre&lt;br /&gt;&lt;a href="http://img150.imageshack.us/img150/6596/bleach2shriekerux0.png"&gt;Srieker&lt;/a&gt;= Terminada&lt;br /&gt;&lt;a href="http://img150.imageshack.us/img150/7512/bleach2tsukaimaug8.png"&gt;Tsukaima&lt;/a&gt;= Em Desenvolvimeno&lt;br /&gt;Shinigamis:&lt;br /&gt;&lt;a href="http://sdb.drshnaps.com/sheets/Media/Other/Other/Bleach2-Ikkaku.png"&gt;Ikkaku&lt;/a&gt;= Livre&lt;br /&gt;&lt;a href="http://img388.imageshack.us/img388/7180/bleach2rukiagm4.png"&gt;Kuchiki Rukia&lt;/a&gt;= Terminada&lt;br /&gt;&lt;a href="http://img388.imageshack.us/img388/3059/bleach2uraharatc7.png"&gt;Urahara&lt;/a&gt;= Livre&lt;br /&gt;Ichigo:&lt;br /&gt;&lt;a href="http://img521.imageshack.us/img521/8629/ichigopt8.png"&gt;Ichigo Shinigami&lt;/a&gt;= Terminada&lt;br /&gt;&lt;a href="http://img521.imageshack.us/img521/3775/bleach2ichigoinnerhollolf0.png"&gt;Ichigo Holow&lt;/a&gt;= Em Desenvolvimento&lt;br /&gt;&lt;a href="http://img67.imageshack.us/img67/4673/bankaibq3.png"&gt;Ichigo Bankai&lt;/a&gt;= Terminada&lt;br /&gt;Event Galery:&lt;br /&gt;&lt;a href="http://img178.imageshack.us/img178/7569/bleach2eventgallery1oa6.png"&gt;Event Galery1(cenarios)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img233.imageshack.us/img233/9351/bleach2eventgallery2fv7.png"&gt;Event Galery2 &lt;/a&gt;&lt;br /&gt;&lt;a href="http://img212.imageshack.us/img212/5567/bleach2galleryls5.png"&gt;Event Galery3&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-Categoria: 2d/Plataforma&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;&lt;br /&gt;-Gênero: Aventura&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; -N° de jogadores: Single Player&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;&lt;br /&gt;-Desenvolvedor: Gaming Total&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Os interessados entrem em contato pelo e-mail: gamingtotal@ymail.com&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.bleachproject.com/index.php?page=multimidia/episodios01"&gt;ASSISTA O ANIME&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ki_ChwGnr3Y/SIib-52L4TI/AAAAAAAAANI/eKlFellybJY/s1600-h/2.jpg"&gt;&lt;img style="cursor: pointer;" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SIib-52L4TI/AAAAAAAAANI/eKlFellybJY/s400/2.jpg" alt="" id="BLOGGER_PHOTO_ID_5226598872545747250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ki_ChwGnr3Y/SIicSjxOeYI/AAAAAAAAANQ/vIafLKkjAno/s1600-h/3.jpg"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_ki_ChwGnr3Y/SIicSjxOeYI/AAAAAAAAANQ/vIafLKkjAno/s400/3.jpg" alt="" id="BLOGGER_PHOTO_ID_5226599210216749442" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-1407365624478367829?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/1407365624478367829/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=1407365624478367829' title='15 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/1407365624478367829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/1407365624478367829'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/projeto-jogo-do-anime-bleach.html' title='PROJETO - JOGO DO ANIME  BLEACH'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_ki_ChwGnr3Y/SIibs0Z8g2I/AAAAAAAAANA/YfWt3abuElg/s72-c/1.jpg' height='72' width='72'/><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-3646696469506653500</id><published>2008-07-24T07:46:00.000-07:00</published><updated>2008-07-24T07:53:45.251-07:00</updated><title type='text'>ZELDA SCROLLING</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ki_ChwGnr3Y/SIiXQ_z32eI/AAAAAAAAAM4/EpxSdSDzL3Y/s1600-h/rgteg.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SIiXQ_z32eI/AAAAAAAAAM4/EpxSdSDzL3Y/s320/rgteg.jpg" alt="" id="BLOGGER_PHOTO_ID_5226593685826165218" border="0" /&gt;&lt;/a&gt;Aprenda como fazer o efeito de passagem de tela do game zelda, que a tela só segue o personagem quando ele toca na extremidade. Baixe &lt;a href="http://intertvonline.globo.com/casadosjogos/downloads/tutoriais/mmf/Zelda%20Scroll.zip"&gt;AQUI&lt;/a&gt; o tutorial.&lt;br /&gt;&lt;span style="font-size:78%;"&gt;Fonte:http://intertvonline.globo.com/casadosjogos/&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-3646696469506653500?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/3646696469506653500/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=3646696469506653500' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3646696469506653500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3646696469506653500'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/zelda-scrolling.html' title='ZELDA SCROLLING'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_ki_ChwGnr3Y/SIiXQ_z32eI/AAAAAAAAAM4/EpxSdSDzL3Y/s72-c/rgteg.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-3163382444050054319</id><published>2008-07-21T12:06:00.000-07:00</published><updated>2008-07-21T12:12:38.747-07:00</updated><title type='text'>LABIRINTO - 3D</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ki_ChwGnr3Y/SITeyf3bLKI/AAAAAAAAAMM/cjK-6gSJx8k/s1600-h/lab.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_ki_ChwGnr3Y/SITeyf3bLKI/AAAAAAAAAMM/cjK-6gSJx8k/s200/lab.bmp" alt="" id="BLOGGER_PHOTO_ID_5225546426785410210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Crie um labirinto 2D no Multimedia Fusion com a ilusão que da impressão que esta em 3D. Muito Legal!&lt;br /&gt;Vale apena ver o tutorial. Baixe o tutorial &lt;a href="http://intertvonline.globo.com/casadosjogos/downloads/tutoriais/mmf/Labirinto%203D.zip"&gt;AQUI&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;Fonte:http://intertvonline.globo.com/casadosjogos/&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-3163382444050054319?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/3163382444050054319/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=3163382444050054319' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3163382444050054319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3163382444050054319'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/labirinto-3d.html' title='LABIRINTO - 3D'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_ki_ChwGnr3Y/SITeyf3bLKI/AAAAAAAAAMM/cjK-6gSJx8k/s72-c/lab.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-6643790499965187542</id><published>2008-07-17T16:55:00.000-07:00</published><updated>2008-07-17T17:06:01.575-07:00</updated><title type='text'>MEGA TUTORIAL MUGEN</title><content type='html'>&lt;center&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:78%;"&gt;Este tutorial esta originalmente no site GULBF &lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style=";font-family:Geneva,Arial,Helvetica,san-serif;font-size:85%;"  &gt;&lt;b&gt;Uma apresentação ao M.U.G.E.N + um pequeno tutorial&lt;/b&gt;&lt;/span&gt;&lt;/center&gt; &lt;p align="justify"&gt;&lt;span style=";font-family:Geneva,Arial,Helvetica,san-serif;font-size:85%;"  &gt;Bom, primeiramente, o que é o mugen? É uma engine de jogo de luta tipo Street Fighter, Mortal Kombat, onde se pode ir adcionando lutadores (characters, ou chars), cenários (stages), músicas, abertura (intro), barra de vida (life bars), screenpacks (pacote de intro, telas de seleção, versus, lifebars, etc. do mesmo estilo). Um screenpack de SNK vs. Capcom serve p/ o mugen parecer um autêntico SNK vs. Capcom, mudando apenas os chars e cenários, que fica a sua escolha.&lt;/span&gt;&lt;/p&gt; &lt;p align="justify"&gt;&lt;span style=";font-family:Geneva,Arial,Helvetica,san-serif;font-size:85%;"  &gt;Tudo baixado separadamente em sites na net (no fim do tutorial tem alguns links bons)&lt;/span&gt;&lt;/p&gt; &lt;p align="justify"&gt;&lt;span style=";font-family:Geneva,Arial,Helvetica,san-serif;font-size:85%;"  &gt;Quem, lá pelos anos 90 nunca pensou numa luta entre Ryu x Scorpion? Com o mugen isso é possível, sem falar que tem milhares de chars p/ o mugen, mesmo não sendo personagens de luta, como Mario, Alex Kidd, Simpsons, etc... Além, claro, de todos os chars de séries de jogos de luta como King of Fighters, Street Fighter, Samurai Shodown, Darkstalkers/Nightwarriors, e por aí vai...&lt;/span&gt;&lt;/p&gt; &lt;center&gt;&lt;span style=";font-family:Geneva,Arial,Helvetica,san-serif;font-size:85%;"  &gt;&lt;img src="http://www.gulbf.com.br/imagens/jogos_mugen_011.jpg" /&gt; &lt;img src="http://www.gulbf.com.br/imagens/jogos_mugen_009.jpg" /&gt;&lt;/span&gt;&lt;/center&gt; &lt;p align="justify"&gt;&lt;span style=";font-family:Geneva,Arial,Helvetica,san-serif;font-size:85%;"  &gt;É possível jogar 1 contra 1, 2 contra 1 ou até 2 contra 2 ao mesmo tempo (2 ou 3 controlados pelo cpu). Sem falar que é compatível com o controle de PlayStation p/ pc.&lt;/span&gt;&lt;/p&gt; &lt;p align="justify"&gt;&lt;span style=";font-family:Geneva,Arial,Helvetica,san-serif;font-size:85%;"  &gt;A quantidade de chars p/ colocar na tela de seleção é ilimitada, pode pôr 10 chars ou 1000 chars!!! O meu tá com mais de 700 chars na tela de seleção. Inevitavelmente, os "quadradinhos" de cada char ficam minúsculos.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=";font-family:Geneva,Arial,Helvetica,san-serif;font-size:85%;"  &gt;Algumas fotos de mugen:&lt;/span&gt;&lt;/p&gt; &lt;center&gt;&lt;span style=";font-family:Geneva,Arial,Helvetica,san-serif;font-size:85%;"  &gt;&lt;br /&gt;&lt;img src="http://www.gulbf.com.br/imagens/jogos_mugen_001.gif" /&gt; &lt;img src="http://www.gulbf.com.br/imagens/jogos_mugen_002.gif" /&gt;&lt;br /&gt;&lt;img src="http://www.gulbf.com.br/imagens/jogos_mugen_003.gif" /&gt; &lt;img src="http://www.gulbf.com.br/imagens/jogos_mugen_004.gif" /&gt;&lt;br /&gt;&lt;img src="http://www.gulbf.com.br/imagens/jogos_mugen_005.png" /&gt; &lt;img src="http://www.gulbf.com.br/imagens/jogos_mugen_006.jpg" /&gt;&lt;br /&gt;&lt;img src="http://www.gulbf.com.br/imagens/jogos_mugen_007.gif" /&gt; &lt;img src="http://www.gulbf.com.br/imagens/jogos_mugen_008.gif" /&gt;&lt;br /&gt;&lt;img src="http://www.gulbf.com.br/imagens/jogos_mugen_010.jpg" /&gt; &lt;img src="http://www.gulbf.com.br/imagens/jogos_mugen_012.jpg" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/center&gt; &lt;center&gt;&lt;span style=";font-family:Geneva,Arial,Helvetica,san-serif;font-size:85%;"  &gt;&lt;b&gt;Como instalar o M.U.G.E.N&lt;/b&gt;&lt;/span&gt;&lt;/center&gt; &lt;p align="justify"&gt;Instalar? Quem disse que precisa instalar/compilar??? Basta baixar, descompactar e pronto, a pasta Mugen vai surgir e já vai funcionar. Simples, não??? &lt;/p&gt; &lt;p align="justify"&gt;O único trabalho q vc terá é de baixar o mugen que tem apenas 2.6MB. Pode baixar &lt;a href="http://p.download.uol.com.br/superdownloads/games/6612_mugen_20011404.zip"&gt;AQUI&lt;/a&gt;&lt;/p&gt;&lt;p align="justify"&gt;Uma dica: para jogar o mugen no Kurumin, alguns chars pedem a lib allegro. É só entrar no Konsole e digitar o texto abaixo p/ baixar a lib (400 e poucos kb):&lt;/p&gt; &lt;p&gt;sudo apt-get install liballegro4.1&lt;/p&gt; &lt;center&gt;&lt;b&gt;Arquivo select.def: Adicionar Chars, Stages &amp;amp; som no M.U.G.E.N&lt;/b&gt;&lt;/center&gt; &lt;p align="justify"&gt;Após baixar um char na net, jogue a pasta do char dentro da pasta "chars". Cenários na pasta "stages" e músicas na pasta "sound" que tem que ser criada no mesmo diretório do executável do mugen, onde estão as outras pastas "chars" e "stages".&lt;/p&gt; &lt;p&gt;Já colocados nas devidas pastas, abra o arquivo select.def dentro da pasta "data" e procure as linhas&lt;/p&gt; &lt;pre&gt;;Insert your characters below.&lt;br /&gt;kfm, stages/kfm.def&lt;/pre&gt;&lt;p align="justify"&gt;Note que o kfm é a pasta do lutador padrão (não zipada) e o kfm.def é o cenário em que ele vai aparecer se ele for seu adversário no modo arcade. Note também que não tem um som específico p/ ele como adversário, então o mugen vai carregar a música que está especificada no arquivo do cenário (kfm.def), se ele tiver música.&lt;/p&gt; &lt;p align="justify"&gt;Então é só copiar os nomes do char e do stage baixados numa nova linha:&lt;/p&gt; &lt;pre&gt;;Insert your characters below.&lt;br /&gt;kfm, stages/kfm.def&lt;br /&gt;SF/Cyber_Akuma, stages/Mortal Kombat/dead-pool.def, music=sound/xmen.mp3, includestage=1, order=9&lt;br /&gt;&lt;/pre&gt;&lt;p align="justify"&gt;P/ organizar, o Cyber Akuma tá dentro da pasta SF criada (q está dentro da pasta chars), assim como o cenário q está dentro de uma pasta Mortal Kombat criada dentro da pasta stages. Mesmo o cenário tendo música própria, ao enfrentar o Cyber Akuma a música de fundo vai ser a do xmen. Note que somente o nome/pasta do char e do stage são obrigatórios, o resto é opcional.&lt;/p&gt; &lt;p&gt;Se quiser um cenário aleatório p/ um char é só pôr "random" ao invés do stage:&lt;/p&gt; &lt;p&gt;&lt;b&gt;kfm, random&lt;/b&gt;&lt;/p&gt; &lt;p align="justify"&gt;&lt;b&gt;ATENÇÃO:&lt;/b&gt; se o nome do arquivo .def do char não for &lt;b&gt;exatamente&lt;/b&gt; o mesmo nome da pasta dele, tem que ser colocado "nomedapasta/nomedoarquivodef" (p/ chars zipados é obrigatório a pasta e .def. terem nomes idênticos). Ex.:&lt;/p&gt; &lt;p&gt;&lt;b&gt;SF/Cyber_Akuma/cyberakuma.def, stages/Mortal Kombat/dead-pool.def, music=sound/xmen.mp3, includestage=1, order=9&lt;/b&gt;&lt;/p&gt; &lt;p align="justify"&gt;&lt;b&gt;ATENÇÃO 2:&lt;/b&gt; Somente os chars podem ser zipados. Os stages, músicas, etc. não...&lt;br /&gt;Alguns chars zipados podem apresentar problemas em chars q tenham subpastas, em chars em q o arquivo .cns não tenha uma linha em branco na última linha e chars que tenham no arquivo .def uma linha com o nome de algum arquivo .txt incluído na pasta. Em todos os casos é possível fazer as mudanças necessárias.&lt;/p&gt; &lt;p align="justify"&gt;&lt;b&gt;Notei q diferente do winmugen alguns chars só estão abrindo colocando o nome da pasta e o nome do .def (mesmo com nomes iguais e deszipados). Ainda não sei pq tá assim, então é melhor colocar o nome da pasta e do .def em todos... (p/ pastas zipadas só se deve colocar o nome da pasta, o do .def não)&lt;/b&gt;&lt;/p&gt; &lt;p&gt;P/ incluir um cenário p/ os modos versus e watch procure as linhas&lt;/p&gt; &lt;pre&gt;[ExtraStages]&lt;br /&gt;;Put extra stages here. They will be available in VS and Watch modes.&lt;br /&gt;;For example, you can insert "stages/mybg.def".&lt;br /&gt;stages/beachrock/beachrock.def&lt;br /&gt;stages/stage0.def&lt;br /&gt;&lt;/pre&gt;&lt;p&gt; ... e adcione uma nova linha em baixo colocando "stages/nomedostage.def"&lt;/p&gt; &lt;p align="justify"&gt;Nesse exemplo o cenário dead-pool, mesmo não estando na lista , vai aparecer nos modos vs e watch. Por quê? Porque foi incluído o código includestage=1 quando foi colocado o cenário pro Cyber Akuma. Isso evita perder tempo colocando uma nova linha no [ExtraStages]&lt;/p&gt; &lt;p align="justify"&gt;A linha "arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0" (a linha "team.maxmatches = 4,1,1,0,0,0,0,0,0,0" serve p/ modo team) serve p/ definir quantos chars você vai enfrentar no arcade mode até terminar, além de definir quantos de cada nível (order). O primeiro número equivale ã order=1 (no caso tem 6 lutas contra os lutadores de 1 ordem), o 2 número equivale ã order=2 (no caso 1 luta contra os lutadores de 2 ordem) e assim vai.&lt;/p&gt; &lt;p align="justify"&gt;Lembra do order=9 que tá na linha do char Cyber Akuma? Significa que ele é um lutador de nível 9 (o penúltimo nível), e só aparece depois de você passar pelos 8 níveis.&lt;/p&gt; &lt;p&gt;Então se vc colocar a linha assim:&lt;/p&gt; &lt;p&gt;arcade.maxmatches = 2,1,1,1,1,1,1,1,1,1&lt;/p&gt; &lt;p align="justify"&gt;significa que vc irá enfrentar 11 lutadores até terminar; dois de nível 1 (order=1) e + um de cada nível seguinte. Se vc tiver centenas chars, vai ser escolhido aleatoriamente um char do nível onde vc está (Se vc estiver no nível 9 e tiver + de um char como order=9 será escolhido aleatoriamente um deles)&lt;/p&gt; &lt;p align="justify"&gt;Lembrando que você precisa adicionar o comando order=x (o x é um número entre 1 e 10) na linha do char. Se não colocar, o char vai ser de ordem 1 por padrão.&lt;/p&gt; &lt;center&gt;&lt;b&gt;Configurando o mugen.cfg&lt;/b&gt;&lt;/center&gt; &lt;p&gt;Aqui tem muita coisa p/ "fuçar", mas vou colocar apenas as mais importantes.&lt;/p&gt; &lt;p&gt;Desativar o debug: p/ tirar aqueles textos da tela, procure a linha&lt;/p&gt; &lt;p&gt;&lt;b&gt;Debug = 1&lt;/b&gt;&lt;/p&gt; &lt;p&gt;e altere para 0.&lt;/p&gt; &lt;p&gt;Resolução de vídeo: procure as linhas&lt;/p&gt; &lt;p&gt;&lt;b&gt;Width = 320&lt;br /&gt;Height = 240&lt;/b&gt;&lt;/p&gt; &lt;p align="justify"&gt;... e altere os valores. Se seu monitor tiver 800x600, coloque então 640x480, pois se quiser em tela cheia é só escolher a opção de full screen em outra área.&lt;/p&gt; &lt;p&gt;P/ tela cheia, procure a linha&lt;/p&gt; &lt;p&gt;&lt;b&gt;FullScreen = 0&lt;br /&gt;e altere para 1&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Ao aumentar a janela, (ou optar por full screen) tem que alterar também 2 linhas:&lt;/p&gt; &lt;p&gt;Procure a linha&lt;/p&gt; &lt;p&gt;&lt;b&gt;Stretch = 0&lt;/b&gt;&lt;/p&gt; &lt;p&gt;e altere p/ 1&lt;/p&gt; &lt;p&gt;e na linha&lt;/p&gt; &lt;p&gt;&lt;b&gt;DoubleRes = 0&lt;/b&gt;&lt;/p&gt; &lt;p&gt;altere p/ 2 (se quiser o efeito "linhas de tv" altere p/ 3)&lt;/p&gt; &lt;center&gt;&lt;b&gt;Modificando o system.def&lt;/b&gt;&lt;/center&gt; &lt;p align="justify"&gt;O sytem.def altera a parte visual/musical do mugen. É recomendável criar uma cópia antes de modificar qualquer coisa no caso de alterações desastrosas.&lt;/p&gt; &lt;p align="justify"&gt;P/ incluir músicas na abertura, tela de seleção e tela de versus: Procure as linhas (não estão uma logo embaixo da outra)&lt;/p&gt; &lt;p&gt;title.bgm =&lt;br /&gt;select.bgm =&lt;br /&gt;vs.bgm =&lt;/p&gt; &lt;p align="justify"&gt;e coloque, respectivamente, as músicas da tela-título, da tela de seleção e da tela de versus. Funciona tanto mp3 quanto arquivos mid. Se estiverem na pasta "sound" fica por ex.:&lt;/p&gt; &lt;p&gt;title.bgm = sound/musicatitulo.mp3&lt;br /&gt;select.bgm = sound/musicadoselect.mid&lt;br /&gt;vs.bgm = sound/vs.mid&lt;/p&gt; &lt;p align="justify"&gt;P/ alterar os nomes das opções da tela título é só renomear os textos entre aspas das seguintes linhas&lt;/p&gt; &lt;p&gt;menu.itemname.arcade = "ARCADE"&lt;br /&gt;menu.itemname.versus = "VS MODE"&lt;br /&gt;menu.itemname.teamarcade = "TEAM ARCADE"&lt;br /&gt;menu.itemname.teamversus = "TEAM VS"&lt;br /&gt;menu.itemname.teamcoop = "TEAM CO-OP"&lt;br /&gt;menu.itemname.survival = "SURVIVAL"&lt;br /&gt;menu.itemname.survivalcoop = "SURVIVAL CO-OP"&lt;br /&gt;menu.itemname.training = "TRAINING"&lt;br /&gt;menu.itemname.watch = "WATCH"&lt;br /&gt;menu.itemname.options = "OPTIONS"&lt;br /&gt;menu.itemname.exit = "EXIT"&lt;/p&gt; &lt;p align="justify"&gt;P/ aumentar a quantidade de espaço p/ colocar personagens na tela de seleção tem que aumentar a quantidade de linhas e colunas de "quadradinhos" (ou cells). procure as linhas&lt;/p&gt; &lt;p&gt;rows = 2&lt;br /&gt;columns = 5&lt;/p&gt; &lt;p&gt;Note q está com 2 linhas e 5 colunas, totalizando uma capacidade p/ 10 chars (2x5=10)&lt;/p&gt; &lt;p&gt;Quando se enche a tela de espaços p/ chars e precisa por mais chars, tem q diminuir o tamanho dos "quadradinhos" (ou cells). Procure a linha&lt;/p&gt; &lt;p&gt;cell.size = 27,27&lt;/p&gt; &lt;p&gt;e diminua os valores 27,27 p/ um valor melhor (esses valores são medidos em pixels).&lt;/p&gt; &lt;p&gt;P/ mudar a posição das cells altere os valores da linha&lt;/p&gt; &lt;p&gt;pos = 90,170&lt;/p&gt; &lt;p align="justify"&gt;Um pouco abaixo tem também umas linhas p/ se alterar o tamanho das fotos (ou portraits ou ainda avatars) dos chars mostradas nas telas de seleção e de vs, além de outras opções do tipo...&lt;/p&gt; &lt;p align="justify"&gt;Os screenpacks já vem configurados automaticamente, então derrepente é mais fácil pegar um sp já configurado do jeito q vc quer (desde q seja um sp compatível com winmugen/linux)&lt;/p&gt; &lt;center&gt;&lt;b&gt;Problemas de compatibilidades&lt;/b&gt;&lt;/center&gt; &lt;p align="justify"&gt;O mugen inicialmente foi lançado apenas p/ dos, então muitos dos chars/stages p/ essas versões antigas em dos não funcionam no mugen linux/winmugen . Todos aqueles chars p/ winmugen funcionam perfeitamente no mugen linux (na verdade o winmugen é um hack do mugen linux, uma vez q a difunta elecbyte não chegou a lançar uma versão p/ windows a não ser as versões dos).&lt;/p&gt; &lt;p align="justify"&gt;Isso não quer dizer q não existe solução p/ esses chars de dos .Mas é preciso convertê-los p/ os padrões do winmugen/linux.&lt;/p&gt; &lt;p align="justify"&gt;Alguns chars e stages são bem simples de converter: basta abrir o arquivo .def deles e trocar as barras de para / (no caso de stages) e colocar aspas no nome da linha "name e "displayname". Ex.:&lt;/p&gt; &lt;p&gt;De:&lt;br /&gt;name = SPINAL&lt;br /&gt;displayname = SPINAL&lt;/p&gt; &lt;p&gt;Para:&lt;br /&gt;name = "SPINAL"&lt;br /&gt;displayname = "Spinal"&lt;/p&gt; &lt;p align="justify"&gt;O "name" é p/ o nome q o criador do char colocou e o "displayname" é p/ o nome q vc quiser q apareça na hora de jogar. Algumas versões antigas não tem a linha "displayname, o que não impede de vc criá-la&lt;/p&gt; &lt;p align="justify"&gt;Fazendo apenas essas mudanças já vai ter uns chars q vão passar a funcionar; mas a grande maioria tem q fazer mais algumas coisas em outros arquivos como o .air e o .cns além do .sff no caso de cores alteradas.&lt;/p&gt; &lt;p align="justify"&gt;Para esses casos tem programas q fazem as convers�es automaticamente p/ facilitar, mas como são programas executáveis windows, só mesmo usando o windows p/ converter.&lt;/p&gt; &lt;center&gt;&lt;b&gt;Alguns sites bons de mugen&lt;/b&gt;&lt;/center&gt; &lt;p&gt;www.mgbr.net - O maior site brasileiro de mugen. Tem também um dos maiores (e melhores) fóruns de mugen em toda a net.&lt;br /&gt;www.mugenfury.com&lt;br /&gt;www.mugenation.com&lt;br /&gt;www.streetmugen.com&lt;/p&gt; &lt;p&gt;Ha, só p/ constar, aí vai uma foto da tela de seleção do meu mugen. é uma foto antiga, pq aí tem só uns 500 chars; atualmente já to com + de 700 (essa tela é p/ 1000 chars), A meta é completar a tela.&lt;/p&gt; &lt;center&gt;&lt;img src="http://www.gulbf.com.br/imagens/jogos_mugen_013.jpg" /&gt;&lt;br /&gt;Fonte: http://www.gulbf.com.br/?q=node/41&lt;br /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-6643790499965187542?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/6643790499965187542/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=6643790499965187542' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/6643790499965187542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/6643790499965187542'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/mega-tutorial-mugen.html' title='MEGA TUTORIAL MUGEN'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-8246552358856862439</id><published>2008-07-17T16:21:00.000-07:00</published><updated>2008-07-17T16:31:21.269-07:00</updated><title type='text'>ENGINE DO MARIO</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ki_ChwGnr3Y/SH_VoONP4nI/AAAAAAAAALw/bhCzUGaDIi0/s1600-h/1.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SH_VoONP4nI/AAAAAAAAALw/bhCzUGaDIi0/s400/1.bmp" alt="" id="BLOGGER_PHOTO_ID_5224128979758211698" border="0" /&gt;&lt;/a&gt;Engine muito boa com os jogos super mario, luig mansion e luta do mario rpg.&lt;br /&gt;Aprenda agora mesmo, a fazer vários movimento do Mario, como segurar a casca, nadar, soltar bolas de fogo entre outras, coisas além de alguns extras, que só está engine poderia ter.(Engine para programas da clickteam) &lt;a href="http://www.esnips.com/doc/ba0ba972-b48e-42ae-9289-8ecc8357b377/Engine-de-Plataforma-3"&gt;Download Aqui&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Engine tirada do site Radical Makers Fusion: http://dhost.info/radicalmakers/index2.php?area=Geral&amp;amp;link=Home&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-8246552358856862439?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/8246552358856862439/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=8246552358856862439' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8246552358856862439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8246552358856862439'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/engine-do-mario.html' title='ENGINE DO MARIO'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_ki_ChwGnr3Y/SH_VoONP4nI/AAAAAAAAALw/bhCzUGaDIi0/s72-c/1.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-2339403822705470855</id><published>2008-07-15T08:57:00.000-07:00</published><updated>2008-07-15T09:04:34.772-07:00</updated><title type='text'>VideoAulas Game Maker</title><content type='html'>VideoAulas para GameMaker:&lt;br /&gt;&lt;br /&gt;Conhecendo os botões:&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_Ng7PaBLKFM&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/_Ng7PaBLKFM&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Movimentos e obstaculos:&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/gLpZzbTnDEw&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/gLpZzbTnDEw&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-2339403822705470855?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/2339403822705470855/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=2339403822705470855' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/2339403822705470855'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/2339403822705470855'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/videoaulas-game-maker.html' title='VideoAulas Game Maker'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-8293163205326341013</id><published>2008-07-11T08:17:00.000-07:00</published><updated>2008-08-13T09:13:41.180-07:00</updated><title type='text'>INTELIGENCIA ARTIFICIAL - BASICA</title><content type='html'>Nessa matéria vou ensinar como criar inteligência artificial simples: FMS ( Finite State Machine ) no multimedia fusion. Não vamos criar um jogador de futebol que mata a bola no peito, faz embaixadinha e ainda xinga o juiz, por isso não fique com medo.&lt;br /&gt;&lt;br /&gt;Se você ja leu matérias sobre IA percebeu que todo mundo usa o exemplo da formiga, e SIM vamos usar ele de novo.&lt;br /&gt;&lt;strong&gt;Compreendendo a IA:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Quando olhamos uma formiga trabalhando percebemos que ela executa varias ações de forma concreta por exemplo: a formiga esta a procura de uma folha, ela acha a folha, pega a folha e vai para o formigueiro. A inteligencia da formiga é essa e é objetiva por isso que vamos usar ela aqui:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Deduzindo o pensamento da formiga:&lt;/strong&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;-Estou sem a folha---&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;Vou procurar uma folha.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;-Achei a folha---&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;Vou segurar a folha.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;-Seguro a folha---&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;Vou em direção do formigueiro.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;-Estou no formigueiro&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;-Estou com a folha----&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;Largo a folha.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Perceba que ha varias ações que a formiga executa que ocorrem todas por meio da lógica (ela não pode largar a folha se ela não tiver uma...=P).&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Aplicando no programa:&lt;/strong&gt;&lt;br /&gt;Agora crie a formiga a folha e o formigueiro como actives, deixe uma distancia relativa entre eles:&lt;br /&gt;&lt;a href="http://bp1.blogger.com/_ki_ChwGnr3Y/SHeCilU-dqI/AAAAAAAAAKA/6lYy6teLpAM/s1600-h/Sem+t%C3%ADtulo.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5221785823606634146" style="" alt="" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SHeCilU-dqI/AAAAAAAAAKA/6lYy6teLpAM/s400/Sem+t%C3%ADtulo.jpg" width="347" border="0" height="289" /&gt;&lt;/a&gt;&lt;br /&gt;Coloque o movimento "boucing ball" para a formiga e com pouca velocidade.&lt;br /&gt;Para os eventos vamos usar o "alterable value" para organizar a sequecia de ações da formiga(pode-se usar o counter tambem).&lt;br /&gt;As Ações são:&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;0: Sem grão, parada&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;1:Procurando o grão&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;2:Com o grão, voltando para o formigueiro&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;strong&gt;Agora no Event Editor:&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;1)Vamos definir o estado da formiga. Simplesmente parar o movimento bouncing ball:&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;-New condition&gt;formiga&gt;Alterable Values&gt;Compare to...values&gt;Alterable Value A&gt;Equal=0---&gt;&lt;br /&gt;&lt;/span&gt;"formiga"&gt;Movement&gt;Stop.&lt;br /&gt;2)Agora a formiga avalia a situação, percebe que esta sem a folha e muda sua direção para o grão:&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;-New condition&gt;formiga&gt;Alterable Values&gt;Compare to...values&gt;Alterable Value A&gt;Equal=0&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;+ "folha"&gt;pick count&gt; compare...number of "folha"=1&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;+ No ícone&lt;/span&gt;&lt;a href="http://bp2.blogger.com/_ki_ChwGnr3Y/SHeJh1k28dI/AAAAAAAAAKI/pH-FDit2INY/s1600-h/sdf.jpg"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;img id="BLOGGER_PHOTO_ID_5221793507369742802" style="" alt="" src="http://bp2.blogger.com/_ki_ChwGnr3Y/SHeJh1k28dI/AAAAAAAAAKI/pH-FDit2INY/s400/sdf.jpg" width="33" border="0" height="38" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; &gt;limit conditions&gt;Only one action when event loops---&gt;&lt;/span&gt;&lt;br /&gt;"formiga"&gt;alterable value&gt;set=1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3)Iniciamos o movimento bouncing ball, e ela vai em direção do grão:&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;-"Formiga"&gt;Alterable Value A = 1---&gt;&lt;/span&gt;&lt;br /&gt;"formiga"&gt;Movement&gt;Star&lt;br /&gt;+"formiga"&gt;Direction&gt;Look in direction&gt;relative to.."folha"&gt; x=0; y=0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4)Ela colide com a folha e muda de estado para levar até o formigueiro:&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;-"formiga"&gt;Alterable value A =1&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;+"fomiga"colision&gt;"folha"----&gt;&lt;/span&gt;&lt;br /&gt;"formiga"&gt;Alterable Value&gt;set= 2&lt;br /&gt;&lt;br /&gt;5)Agora ela vai em direção do formigueio e leva a folha com ela:&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;-"formiga"&gt;alterable value A= 2---&gt;&lt;/span&gt;&lt;br /&gt;"formiga"&gt;movement&gt;Star.&lt;br /&gt;+Direction&gt;look in direction (x=180; y=180) do frame&lt;br /&gt;+"Folha"&gt;position&gt;select position&gt;relative to"formiga"(x=0;y=0)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6)Ela alcança o formigueiro e deixa a folha la e volta ao seu estado inicial:&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;-"formiga"&gt;colision&gt;another object&gt;''formigueiro"&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;+"formiga"alterable value A= 2---&gt;&lt;/span&gt;&lt;br /&gt;"folha"&gt;destroy&lt;br /&gt;+"formiga"&gt;Alerable value&gt;set=0&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Os eventos devem ficar assim:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_ki_ChwGnr3Y/SHeYcQKVQ7I/AAAAAAAAAKQ/zGuk_yJ9jwI/s1600-h/evets.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5221809904101442482" style="" alt="" src="http://bp3.blogger.com/_ki_ChwGnr3Y/SHeYcQKVQ7I/AAAAAAAAAKQ/zGuk_yJ9jwI/s400/evets.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Logo vou postar mais tutorias de IA com movimentos mais especificos.&lt;br /&gt;Quaquer duvida baixe a aplicação &lt;a href="http://www.4shared.com/file/54777200/dc23a87d/IA_1.html"&gt;AQUI&lt;/a&gt;&lt;br /&gt;Ou poste aqui no blog&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Feito por  Castor (ADM)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-8293163205326341013?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/8293163205326341013/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=8293163205326341013' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8293163205326341013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8293163205326341013'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/inteligencia-artificial-basica.html' title='INTELIGENCIA ARTIFICIAL - BASICA'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_ki_ChwGnr3Y/SHeCilU-dqI/AAAAAAAAAKA/6lYy6teLpAM/s72-c/Sem+t%C3%ADtulo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-7278782155748019335</id><published>2008-07-10T10:49:00.000-07:00</published><updated>2008-08-13T09:13:06.070-07:00</updated><title type='text'>TUTORIAL DE TIRO - NAVE</title><content type='html'>Vou ensinar aqui como usar o tiro em um jogo de nave. &lt;div&gt;&lt;div&gt;&lt;div&gt;1 -Primeiro crie uma nave um meteoro e um laser(tiro) que estão locaizados em uma lib junto com o programa ou três actives. Coloque o laser na area cinza do frame, deve estar dessa forma:&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp1.blogger.com/_ki_ChwGnr3Y/SHZU7LlV8TI/AAAAAAAAAJI/6bJqx3JvRFo/s1600-h/laser.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5221454193681101106" style="" alt="" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SHZU7LlV8TI/AAAAAAAAAJI/6bJqx3JvRFo/s400/laser.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;2-Nas propriedades escolha o movimento da nave para "eight directions" e do meteoro para "Pah Movement"No path movement crie as linhas por onde o meteoro vai passar deixe as opçoes"loop the movement"e"Reverse at end" selecionadas (quando for ajustar as linhas mude o fundo para a cor branca pois as linhas nao são visiveis com o fundo preto)para saber mais sobre path movement visualize a matéria dos inimigos de super mario.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;3-No event editor:&lt;/div&gt;&lt;div&gt;-A cada três segundos criar um meteoro:&lt;/div&gt;&lt;div&gt;New condition&gt; every&gt;3 seconds----&gt;&lt;/div&gt;&lt;div&gt;No icone&lt;a href="http://bp2.blogger.com/_ki_ChwGnr3Y/SHZaQ_HbiQI/AAAAAAAAAJQ/svIKckO2mfE/s1600-h/Sem+t%C3%ADtulo.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5221460065849673986" style="" alt="" src="http://bp2.blogger.com/_ki_ChwGnr3Y/SHZaQ_HbiQI/AAAAAAAAAJQ/svIKckO2mfE/s400/Sem+t%C3%ADtulo.jpg" border="0" /&gt;&lt;/a&gt;&gt;creat object&gt;meteoro. Vai aparecer uma janela coloque x:500 e y:200&lt;br /&gt;&lt;br /&gt;-Ao pressionar espaço a nave atira para onde ela esta apontada:&lt;/div&gt;&lt;div&gt;New condition&gt;upon pressing key&gt;spacebar *+ "Nave"&gt;direction&gt; aparecera uma janela com varias direções va no icone&lt;a href="http://bp0.blogger.com/_ki_ChwGnr3Y/SHZdrrsu4kI/AAAAAAAAAJY/PpRczRVoHWg/s1600-h/Sem+t%C3%ADtulo.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5221463823028773442" style="" alt="" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SHZdrrsu4kI/AAAAAAAAAJY/PpRczRVoHWg/s400/Sem+t%C3%ADtulo.jpg" border="0" /&gt;&lt;/a&gt; e coloque uma seta apontada para direita(clicando no quadrado preto a direia):&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://bp3.blogger.com/_ki_ChwGnr3Y/SHZeeTeKxZI/AAAAAAAAAJo/X4ySuMDNrYw/s1600-h/Sem+t%C3%ADtulo.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5221464692698563986" style="width: 132px; height: 121px;" alt="" src="http://bp3.blogger.com/_ki_ChwGnr3Y/SHZeeTeKxZI/AAAAAAAAAJo/X4ySuMDNrYw/s400/Sem+t%C3%ADtulo.jpg" width="140" border="0" height="121" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;*O sinal de "+" significa que são duas ações na mesma condição.&lt;/div&gt;&lt;div&gt;Depois disso na coluna da nave---&gt;&lt;/div&gt;&lt;div&gt;Shoot an object..&gt;laser&gt;Shoot in selectd directions..&gt;seta para direita.&lt;/div&gt;&lt;div&gt;- Quando o laser colide com o meteoro, o meteoro distrói.&lt;/div&gt;&lt;div&gt;New condition&gt;laser&gt;colision another object&gt;meteoro------&gt;&lt;/div&gt;&lt;div&gt;meteoro&gt; Destroy &lt;/div&gt;&lt;div&gt;Os eventos devem estar de acordo com a lista:&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_ki_ChwGnr3Y/SHZjCHB-mZI/AAAAAAAAAJw/vRgf_bt01a8/s1600-h/Sem+t%C3%ADtulo.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5221469705880902034" style="" alt="" src="http://bp2.blogger.com/_ki_ChwGnr3Y/SHZjCHB-mZI/AAAAAAAAAJw/vRgf_bt01a8/s400/Sem+t%C3%ADtulo.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Postem seus comentarios.&lt;/div&gt;&lt;div&gt;Se tiver duvida baixe a aplicação &lt;a href="http://www.4shared.com/file/54662164/4eb07f9c/Tiro.html"&gt;AQUI&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Feito por  Castor (ADM)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-7278782155748019335?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/7278782155748019335/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=7278782155748019335' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7278782155748019335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7278782155748019335'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/tutorial-de-tiro-nave.html' title='TUTORIAL DE TIRO - NAVE'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_ki_ChwGnr3Y/SHZU7LlV8TI/AAAAAAAAAJI/6bJqx3JvRFo/s72-c/laser.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-9145983376631071264</id><published>2008-07-09T09:08:00.000-07:00</published><updated>2008-08-13T09:12:30.418-07:00</updated><title type='text'>AÇÃO - MARIO PULAR SOBRE INIMIGOS</title><content type='html'>Hoje desenvolvi uma forma simples para aquela ação quando mario pula em cima de um inimigo sem ele morrer junto...= P, como matar os koopas (tartaruguinhas verdes¬¬), e tambem como fazer o movimento deles. Os inimigos e plataformas estão na Super Mario Lib e Mario Backgrounds na seção de libs.&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;a href="http://bp0.blogger.com/_ki_ChwGnr3Y/SHTqkjTkG0I/AAAAAAAAAIQ/7yxe71JNyUM/s1600-h/gomb.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5221055781702736706" style="width: 37px; height: 38px;" alt="" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SHTqkjTkG0I/AAAAAAAAAIQ/7yxe71JNyUM/s320/gomb.jpg" width="50" border="0" height="53" /&gt;&lt;/a&gt;Gomba:&lt;/div&gt;&lt;div&gt;1- Entre no frame e crie a plataforma, mario e gomba (adcione os canos para ficar igual ao game^^):&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp1.blogger.com/_ki_ChwGnr3Y/SHTsFQwOLbI/AAAAAAAAAIY/s95eMI41Wt4/s1600-h/mario.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5221057443169971634" style="width: 198px; height: 108px;" alt="" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SHTsFQwOLbI/AAAAAAAAAIY/s95eMI41Wt4/s320/mario.jpg" width="125" border="0" height="97" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div&gt;1- No frame editor mude o movimento de Mario para plataforma, ajuste o jump&gt;Stength=80.&lt;/div&gt;&lt;div&gt;Para o Gomba escolha o movimento "Path" e depois "Edit Movement", vai aparecer uma janela conforme a imagem:&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp0.blogger.com/_ki_ChwGnr3Y/SHTwPTVxoUI/AAAAAAAAAIg/LhLxCbHRXnc/s1600-h/path.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5221062013709558082" style="" alt="" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SHTwPTVxoUI/AAAAAAAAAIg/LhLxCbHRXnc/s400/path.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;Va em "new line" e extenda a linha que sai do gomba até o outro cano deixe as opções "loop the movement" e "Reverse at end" seleciondas (isso fara ele ir e voltar), selecione a linha clicando no quadrado preto que sai de gomba e ajuste o speed para 20:&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_ki_ChwGnr3Y/SHU9CUy-IfI/AAAAAAAAAIo/Hi3Kl40S2ZM/s1600-h/payh.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5221146453157487090" style="" alt="" src="http://bp2.blogger.com/_ki_ChwGnr3Y/SHU9CUy-IfI/AAAAAAAAAIo/Hi3Kl40S2ZM/s400/payh.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Agora os códigos no event editor:&lt;/div&gt;&lt;div&gt;2-Mario para quando colide com a pataforma(não esqueça de mudar para "plataform"nas propriedades) .&lt;/div&gt;&lt;div&gt;-Mario&gt; colide to background----&gt;&lt;/div&gt;&lt;div&gt;Movement&gt;Stop&lt;br /&gt;3-Mario cair sobre goomba e goomba morrer.&lt;/div&gt;&lt;div&gt;-Mario&gt;colision anoher object&gt;goomba + Mario&gt;animation&gt;falling----&gt;&lt;/div&gt;&lt;div&gt;Gomba&gt;animation&gt;change&gt;animatio sequence..&gt;disappearing&lt;/div&gt;&lt;div&gt;-New condition&gt;gomba&gt;animation disappearing is playing----&gt;&lt;/div&gt;&lt;div&gt;Gomba&gt;destroy&lt;/div&gt;&lt;div&gt;(esse "+" significa acrescentar uma nova ação juto com a outra, com o botão direito sobre o numero da condição va em add new conditon):&lt;br /&gt;&lt;a href="http://bp1.blogger.com/_ki_ChwGnr3Y/SHVEfFUaKHI/AAAAAAAAAIw/kc_e2hU8tEQ/s1600-h/ANIM.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5221154643800369266" style="" alt="" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SHVEfFUaKHI/AAAAAAAAAIw/kc_e2hU8tEQ/s400/ANIM.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;4-Goomba matar Mario(quando não esta na animação cair(faling) )&lt;/div&gt;&lt;div&gt;-Mario&gt;colision anoher object&gt;goomba +*Mario&gt;animation&gt;falling----&gt;&lt;/div&gt;&lt;div&gt;Mario destroy&lt;br /&gt;*Adcione a ação "negate" com o botão direito sobre a condição va em negate:&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp0.blogger.com/_ki_ChwGnr3Y/SHVG4zuycEI/AAAAAAAAAI4/0DozSLKyBmM/s1600-h/DESR.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5221157284779028546" style="" alt="" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SHVG4zuycEI/AAAAAAAAAI4/0DozSLKyBmM/s400/DESR.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Rode o game e confira se esta tudo ok.&lt;/div&gt;&lt;div&gt;Logo postarei com os outros inimigos.&lt;/div&gt;&lt;div style="font-weight: bold;"&gt;Feito por  Castor (ADM)&lt;/div&gt;&lt;div&gt;vlw&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp0.blogger.com/_ki_ChwGnr3Y/SHTwPTVxoUI/AAAAAAAAAIg/LhLxCbHRXnc/s1600-h/path.jpg"&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-9145983376631071264?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/9145983376631071264/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=9145983376631071264' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/9145983376631071264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/9145983376631071264'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/ao-mario-pular-sobre-inimigos.html' title='AÇÃO - MARIO PULAR SOBRE INIMIGOS'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_ki_ChwGnr3Y/SHTqkjTkG0I/AAAAAAAAAIQ/7yxe71JNyUM/s72-c/gomb.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-7112017104436984157</id><published>2008-07-08T08:50:00.000-07:00</published><updated>2008-08-13T09:14:06.993-07:00</updated><title type='text'>BOMBA RELÓGIO- MF2</title><content type='html'>Nessa matéria vou mostrar como fazer uma bomba explodir em 5 segundos.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Primeiro crie um counter: inser object&gt; all objects&gt; counterNa barra de libs va no local library&gt;games explosions. Escolha uma explosão e adicione um objeto que será a bomba e coloque por cima da explosão,&lt;img id="BLOGGER_PHOTO_ID_5220674833103254322" style="margin: 0px 10px 10px 0px; float: left; width: 81px; height: 114px;" alt="" src="http://bp2.blogger.com/_ki_ChwGnr3Y/SHOQGbLw8zI/AAAAAAAAAHQ/GUicFP9Eimw/s320/Sem+t%C3%ADtulo.jpg" width="85" border="0" height="136" /&gt; deve ficar assim:&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Agora no event editor: faça o counter começar com 5seg e a explosão ser invisível:&lt;/p&gt;&lt;p&gt;Star Frame -----&gt;&lt;/p&gt;&lt;p&gt;Set counter= 5 e "Explosion" make invisible&lt;/p&gt;&lt;p&gt;A cada 1 segundo subtrair um counter:&lt;/p&gt;&lt;p&gt;No ícone &lt;a href="http://bp3.blogger.com/_ki_ChwGnr3Y/SHOSEbSxMHI/AAAAAAAAAHg/00J91r9lJZo/s1600-h/time.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5220676997796147314" style="" alt="" src="http://bp3.blogger.com/_ki_ChwGnr3Y/SHOSEbSxMHI/AAAAAAAAAHg/00J91r9lJZo/s320/time.jpg" border="0" /&gt;&lt;/a&gt;&gt;every&gt; 1 second-----&gt;&lt;/p&gt;&lt;p&gt;Subract 1 from counter.&lt;br /&gt;Quando o counter for = 0 a bomba fica invisivel, explosão aparece e o counter some&lt;br /&gt;Compare the counter value = 0 ----&gt;&lt;br /&gt;Ball&gt; make invisible&lt;br /&gt;Explosion&gt; reappear&lt;br /&gt;Explosion&gt; Sar animation&lt;br /&gt;Counter&gt; Destroy&lt;br /&gt;A sua lista de eventos deve estar assim:&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_ki_ChwGnr3Y/SHOUcwROwlI/AAAAAAAAAHo/XsOYCN3vznU/s1600-h/Sem+t%C3%ADtulo.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5220679614766957138" style="margin: 0px 10px 10px 0px; float: left;" alt="" src="http://bp2.blogger.com/_ki_ChwGnr3Y/SHOUcwROwlI/AAAAAAAAAHo/XsOYCN3vznU/s400/Sem+t%C3%ADtulo.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Se estiver em duvida baixe o arquivo &lt;a href="http://www.4shared.com/file/54376270/b04f1bc9/bomba.html"&gt;AQUI &lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Feito por  Castor (ADM)&lt;/span&gt;&lt;br /&gt;Vlw &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-7112017104436984157?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/7112017104436984157/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=7112017104436984157' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7112017104436984157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7112017104436984157'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/bomba-relgio-mf2.html' title='BOMBA RELÓGIO- MF2'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_ki_ChwGnr3Y/SHOQGbLw8zI/AAAAAAAAAHQ/GUicFP9Eimw/s72-c/Sem+t%C3%ADtulo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-3216036083118120474</id><published>2008-07-07T09:25:00.000-07:00</published><updated>2008-08-13T09:14:27.896-07:00</updated><title type='text'>MENU MOVIDO POR SETAS</title><content type='html'>Nessa matéria vou ensinar como fazer um menu movido por setas &lt;a href="http://bp1.blogger.com/_ki_ChwGnr3Y/SHJF2iEj7gI/AAAAAAAAAF4/IrPdSs_fz5c/s1600-h/Sem+t%C3%ADtulo.jpg"&gt;&lt;/a&gt;conforme a imagem: &lt;a href="http://bp3.blogger.com/_ki_ChwGnr3Y/SHJF_eeqsxI/AAAAAAAAAGA/K3GMT4FbmRg/s1600-h/Sem+t%C3%ADtulo.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5220311874891592466" style="margin: 0px 10px 10px 0px; float: left; width: 329px; height: 155px;" alt="" src="http://bp3.blogger.com/_ki_ChwGnr3Y/SHJF_eeqsxI/AAAAAAAAAGA/K3GMT4FbmRg/s400/Sem+t%C3%ADtulo.jpg" width="454" border="0" height="207" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Abra o mf2 e crie um new project. Crie um texto com as três alternativas(iniciar,opçoes,sair) (nas propriedades&gt;about&gt;name) depois crie um counter (insert object&gt; all objects&gt; procure pelo counter&gt;coloque na área cinza do frame). &lt;/div&gt;&lt;br /&gt;&lt;div&gt;Crie um objeto active (new object&gt;active. ou algum active pequeno de uma &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;lib&lt;/span&gt;) coloque na frente de cada alternativa nomei cada um deles com op1, op2, op3:&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://bp0.blogger.com/_ki_ChwGnr3Y/SHJM44a5T-I/AAAAAAAAAGI/txfozyn02Gs/s1600-h/3.bmp"&gt;&lt;img id="BLOGGER_PHOTO_ID_5220319458177404898" style="margin: 0px 10px 10px 0px; float: left;" alt="" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SHJM44a5T-I/AAAAAAAAAGI/txfozyn02Gs/s400/3.bmp" width="100" border="0" height="89" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Agora os códigos no event editor:&lt;/div&gt;&lt;div&gt;O counter sempre começa em zero mas para o menu ele deve começar em 1. &lt;/div&gt;&lt;div&gt;Star Frame&gt; Set Counter(Vai aparecer uma calculadora coloque 1 e ok)&lt;/div&gt;&lt;a href="http://bp2.blogger.com/_ki_ChwGnr3Y/SHJQ22Nr6wI/AAAAAAAAAGQ/R3xnxqVylhE/s1600-h/set.bmp"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://bp0.blogger.com/_ki_ChwGnr3Y/SHJRD8iF6RI/AAAAAAAAAGY/fCE_INd6w08/s1600-h/set.bmp"&gt;&lt;img id="BLOGGER_PHOTO_ID_5220324046306404626" style="margin: 0px 10px 10px 0px; float: left;" alt="" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SHJRD8iF6RI/AAAAAAAAAGY/fCE_INd6w08/s400/set.bmp" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Quando estiver na op1 as outras não serão visiveis: &lt;/div&gt;&lt;br /&gt;&lt;div&gt;New condition&gt;compare the counter to a value..=1 ----&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Op1 Visiblity&gt; Reappear&lt;/div&gt;&lt;div&gt;Op2 Visiblity&gt; Make Invisible&lt;/div&gt;&lt;div&gt;Op3 Visiblity&gt;Make Invisible&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Quando estiver na op2 as outras não serão visiveis:&lt;/div&gt;&lt;div&gt;New condition&gt; ...counter value...=2 ----&gt;&lt;/div&gt;&lt;div&gt;Op1 Visiblity&gt;Make invisible&lt;/div&gt;&lt;div&gt;Op2 Visiblity&gt;Reappear&lt;/div&gt;&lt;div&gt;Op3 Visiblity&gt;Make invisible&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Quando estiver na op3 as outras não serão visiveis:&lt;/div&gt;&lt;br /&gt;&lt;div&gt;New condition&gt;...counter value...=3 ----&gt;&lt;br /&gt;Op1 Visiblity&gt; Make invisible &lt;/div&gt;&lt;div&gt;Op2 Visiblity&gt;Make invisible&lt;br /&gt;Op3 Visiblity&gt;Reappear&lt;br /&gt;Confira na imagem:&lt;/div&gt;&lt;a href="http://bp1.blogger.com/_ki_ChwGnr3Y/SHJXM3Z2T6I/AAAAAAAAAGg/atkDK_ffNaE/s1600-h/vis.bmp"&gt;&lt;img id="BLOGGER_PHOTO_ID_5220330796618239906" style="margin: 0px 10px 10px 0px; float: left; width: 149px; height: 123px;" alt="" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SHJXM3Z2T6I/AAAAAAAAAGg/atkDK_ffNaE/s400/vis.bmp" width="197" border="0" height="223" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Configure as setas:&lt;/div&gt;&lt;div&gt;New conditon&gt;The Keyboard&gt;upon pressing a key "down"(seta para baixo) ---&gt;&lt;/div&gt;&lt;div&gt;Add to counter = 1&lt;/div&gt;&lt;div&gt;New conditon&gt;The Keyboard&gt;upon pressing a key "up"(seta para cima)---&gt;&lt;/div&gt;&lt;div&gt;Subract To counter= 1&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Rode o game e perceba que ao passar pela op3 ele não volta para op1 então coloque o seguinte código: &lt;/div&gt;&lt;div&gt;New condition&gt;...counter value...= 4&lt;/div&gt;&lt;div&gt;Set counter = 1&lt;/div&gt;&lt;div&gt;New...&gt;...counter value...=0&lt;/div&gt;&lt;div&gt;Set counter = 3 &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Agora ao pressionar enter ele pula de frame&lt;/div&gt;&lt;div&gt;Set counter = 1 + upon pressig enter no mesmo condition----&gt;&lt;/div&gt;&lt;div&gt;Next Frame(ou o frame que vc quiser)&lt;/div&gt;&lt;div&gt;Set counter=2 + upon pressing enter ----&gt;&lt;/div&gt;&lt;div&gt;Jump o Frame..(opções)&lt;/div&gt;&lt;div&gt;Set counter =3 + upon pressing enter----&gt;&lt;/div&gt;&lt;div&gt;Exit aplication&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Baixe o menu proto nesse &lt;a href="http://www.4shared.com/file/54247853/22a76337/Menu.html"&gt;LINK&lt;/a&gt;&lt;br /&gt;Post suas duvidas e comentarios. Valew&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Feito por  Castor (ADM)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-3216036083118120474?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/3216036083118120474/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=3216036083118120474' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3216036083118120474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3216036083118120474'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/menu-movido-por-setas.html' title='MENU MOVIDO POR SETAS'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_ki_ChwGnr3Y/SHJF_eeqsxI/AAAAAAAAAGA/K3GMT4FbmRg/s72-c/Sem+t%C3%ADtulo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-5216388704532806040</id><published>2008-07-07T08:34:00.000-07:00</published><updated>2008-07-07T08:42:15.979-07:00</updated><title type='text'>SPRITES</title><content type='html'>CONFIRA ESTE SITE SUPER COMPLETO COM SPRITES &lt;a href="http://www.spriters-resource.com/"&gt;AQUI&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-5216388704532806040?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/5216388704532806040/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=5216388704532806040' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/5216388704532806040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/5216388704532806040'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/sprites.html' title='SPRITES'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-3672616166670495995</id><published>2008-07-07T08:26:00.000-07:00</published><updated>2008-08-13T09:14:57.232-07:00</updated><title type='text'>EDITANDO E COLOCANDO SPRITES NO MF2</title><content type='html'>O que são sprites?&lt;br /&gt;São uma sequencia de imagens que formarão um unico movimento através de animações veja alguns sprites na seção "sprites" do blog.&lt;br /&gt;Vou usar uma sprite simples do personagem "Kon" do anime bleach:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ki_ChwGnr3Y/SHtz-wSRkGI/AAAAAAAAAK4/dZ6U4XOTJ4s/s1600-h/bleachkonspritesheetvt3.png"&gt;&lt;img style="cursor: pointer; width: 124px; height: 145px;" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SHtz-wSRkGI/AAAAAAAAAK4/dZ6U4XOTJ4s/s400/bleachkonspritesheetvt3.png" alt="" id="BLOGGER_PHOTO_ID_5222895714816856162" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;(Clique na imagem para ampliar)&lt;/span&gt;&lt;br /&gt;Abra o multimedia fusion e no frame editor insira um active:&lt;br /&gt;Com o botão direito sobre active va em edit(na aba "animations" na direita da janela deixe a opção "stopped" que sera a primeira animação)&gt; selecione o frame 1 e va em import:&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ki_ChwGnr3Y/SHt12cwszmI/AAAAAAAAALA/DdWGh4jN5K4/s1600-h/Sem+t%C3%ADtulo.jpg"&gt;&lt;img style="cursor: pointer; width: 137px; height: 129px;" src="http://bp2.blogger.com/_ki_ChwGnr3Y/SHt12cwszmI/AAAAAAAAALA/DdWGh4jN5K4/s400/Sem+t%C3%ADtulo.jpg" alt="" id="BLOGGER_PHOTO_ID_5222897771160063586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Va até a pasta onde esta a sprite e abrir&gt;&lt;br /&gt;Vai abrir uma janela selecione "import selection" e em select recorte a primeira figura da sprite:&lt;br /&gt;E vá em ok.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ki_ChwGnr3Y/SHt4uJfvzBI/AAAAAAAAALI/5734xb7IjDc/s1600-h/Sem+t%C3%ADtulo.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 131px; height: 143px;" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SHt4uJfvzBI/AAAAAAAAALI/5734xb7IjDc/s400/Sem+t%C3%ADtulo.jpg" alt="" id="BLOGGER_PHOTO_ID_5222900927084612626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;No icone "Fill to"(balde de tinta) pinte o fundo da imagem para a cor que esta em xadrês e depois na opção "Crop" para tirar os espaços vazios:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ki_ChwGnr3Y/SHt7MA-F_yI/AAAAAAAAALQ/_Wv2PdM2b2A/s1600-h/Sem+t%C3%ADtulo.jpg"&gt;&lt;img style="cursor: pointer; width: 134px; height: 132px;" src="http://bp2.blogger.com/_ki_ChwGnr3Y/SHt7MA-F_yI/AAAAAAAAALQ/_Wv2PdM2b2A/s400/Sem+t%C3%ADtulo.jpg" alt="" id="BLOGGER_PHOTO_ID_5222903639215308578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Clique no"+"abaixo da imagem para criar um novo frame selecione-o e repita o mesmo processo do frame 1 com o frame 2 mas selecione a segunda imagem da sequencia da sprite e assim com todas as partes da animação Stopped.&lt;br /&gt;Depois que terminar a animação Stopped va até a aba "Direcions options" coloque speed = 20 e deixe a opção loop selecionada:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ki_ChwGnr3Y/SHuApDLdkII/AAAAAAAAALY/c2DxMHpyVmQ/s1600-h/Sem+t%C3%ADtulo.jpg"&gt;&lt;img style="cursor: pointer; width: 136px; height: 134px;" src="http://bp2.blogger.com/_ki_ChwGnr3Y/SHuApDLdkII/AAAAAAAAALY/c2DxMHpyVmQ/s400/Sem+t%C3%ADtulo.jpg" alt="" id="BLOGGER_PHOTO_ID_5222909635582595202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Aperte o Play e perceba que ao executar a animação o personagem aparece em varios lados para ajustar isso selecione o frame 1 e no ícone "View Hot Spot (H)" Deixe x= e y=1 isso fara que o campo de visão seja um só, faça isso com todos os frames.&lt;br /&gt;Agora vamos fazer a animação Wallking(andar) faça o mesmo, só que com a animação wallking da sprite não esqueça de ajustar a speed=50 deixar a opção loop selecionada e ajusar o host x e y =1.&lt;br /&gt;Perceba que os frame só estão virados para a direita para fazer ele virado para a esquerda mude a direção, copie e cole os frames da direita e mude a opção da direção deles pelo ícone"Flip Horizontally":&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ki_ChwGnr3Y/SHuHoVcH30I/AAAAAAAAALg/xyOOqDrvu4k/s1600-h/Sem+t%C3%ADtulo.jpg"&gt;&lt;img style="cursor: pointer; width: 122px; height: 115px;" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SHuHoVcH30I/AAAAAAAAALg/xyOOqDrvu4k/s400/Sem+t%C3%ADtulo.jpg" alt="" id="BLOGGER_PHOTO_ID_5222917319885840194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Agora ele anda pra ambos os lados.&lt;br /&gt;Por hoje é só isso. Me avise se esqueci de aguma coisa.&lt;br /&gt;Falows&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Feito por  Castor (ADM)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-3672616166670495995?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/3672616166670495995/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=3672616166670495995' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3672616166670495995'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3672616166670495995'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/editando-e-colocando-sprites-no-mf2.html' title='EDITANDO E COLOCANDO SPRITES NO MF2'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_ki_ChwGnr3Y/SHtz-wSRkGI/AAAAAAAAAK4/dZ6U4XOTJ4s/s72-c/bleachkonspritesheetvt3.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-8474090984863604901</id><published>2008-07-06T19:10:00.000-07:00</published><updated>2008-07-17T16:50:16.969-07:00</updated><title type='text'>DOWNLOAD FERRAMENTAS</title><content type='html'>&lt;span style="color: rgb(51, 51, 255); font-weight: bold;"&gt;ClickTeam&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ki_ChwGnr3Y/SH_Zd27BVoI/AAAAAAAAAL4/g9Te3_GKHug/s1600-h/boxes.jpg"&gt;&lt;img style="cursor: pointer;" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SH_Zd27BVoI/AAAAAAAAAL4/g9Te3_GKHug/s200/boxes.jpg" alt="" id="BLOGGER_PHOTO_ID_5224133199755564674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Mulimedia Fusion 2&lt;a href="http://www.clickteam.com/webftp/files/mmf2/Demo/MMF2Demo.exe"&gt; Download&lt;/a&gt;&lt;br /&gt;The Games Factory 2 &lt;a href="http://www.clickteam.com/webftp/files/tgf2/Demo/TGF2Demo.exe"&gt;Download&lt;/a&gt;&lt;br /&gt;Multimedia Fusion 2 Developer &lt;a href="http://www.clickteam.com/webftp/files/mmf2/Demo/MMF2DevDemo.exe"&gt;Download&lt;/a&gt;&lt;br /&gt;Mulimedia Fusion Express &lt;a href="http://br.geocities.com/lucchesi448/mfx/mfx.zip"&gt;Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(51, 51, 255);"&gt;Game Maker&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_ki_ChwGnr3Y/SH_aCL-QROI/AAAAAAAAAMA/3VG01NEFTfY/s1600-h/logo.gif"&gt;&lt;img style="cursor: pointer;" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SH_aCL-QROI/AAAAAAAAAMA/3VG01NEFTfY/s200/logo.gif" alt="" id="BLOGGER_PHOTO_ID_5224133823881561314" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Game Maker 7.0 &lt;a href="http://www.yoyogames.com/downloads/gamemaker/gmaker.exe"&gt;Download&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-8474090984863604901?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/8474090984863604901/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=8474090984863604901' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8474090984863604901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8474090984863604901'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/downloads.html' title='DOWNLOAD FERRAMENTAS'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_ki_ChwGnr3Y/SH_Zd27BVoI/AAAAAAAAAL4/g9Te3_GKHug/s72-c/boxes.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-7184211675324441620</id><published>2008-07-06T07:42:00.000-07:00</published><updated>2008-08-26T12:04:41.662-07:00</updated><title type='text'>MATÉRIAS</title><content type='html'>&lt;strong&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Nas matérias  feitas  para mulimidia fusion 2  os códigos podem ser aplicados em outras versões (mf,mfx, tgf) &lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Nível Básico&lt;/span&gt;&lt;br /&gt;&lt;hr&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;&lt;strong&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/07/crie-seu-primeiro-game.html"&gt;CRIE SEU PRIMEIRO GAME&lt;/a&gt; &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;Autor: Castor&lt;br /&gt;Descrição: Matéria que explica passo-a-passo como criar o seu primeiro game, ótimo para iniciantes.&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;&lt;br /&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/07/bomba-relgio-mf2.html"&gt;BOMBA RELÓGIO- MF2&lt;/a&gt; &lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Autor:Castor&lt;br /&gt;Descrição: Faça uma bomba explodir em 5seg .&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/07/super-tutorial-de-roteiro-para-games.html"&gt;&lt;span style="color: rgb(51, 51, 255); font-weight: bold;"&gt;SUPER TUTORIAL DE ROTEIRO PARA GAMES&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Fonte: Gamedev&lt;br /&gt;Descrição: Ótimo tutorial para criar um roteiro para um jogo.&lt;br /&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;&lt;br /&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/07/ao-mario-pular-sobre-inimigos.html"&gt;&lt;strong&gt;AÇÃO - MARIO PULAR SOBRE INIMIGOS&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Autor:Castor&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Descrição: Explicar como mario mata os seus inimigos(goomba, koopa,etc)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/07/menu-movido-por-setas.html"&gt;MENU MOVIDO POR SETAS&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Autor:Castor&lt;br /&gt;Descrição: Aprenda a fazer um menu simples movido pelas setas "up" e "down".&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;br /&gt;Nível Intermediario&lt;/span&gt;&lt;br /&gt;&lt;hr&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/07/tutorial-de-tiro-nave.html"&gt;TUTORIAL DE TIRO - NAVE&lt;/a&gt; &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Autor:Castor&lt;/span&gt;&lt;br /&gt;Descrição: Aprenda a criar o evento de tiro aravés de um game de nave.&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;&lt;br /&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/07/inteligencia-artificial-basica.html"&gt;INTELIGENCIA ARTIFICIAL - BASICA&lt;/a&gt; &lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Autor:Castor&lt;/span&gt;&lt;br /&gt;Descrição: O basico de IA atraves de FMS no multimedia fusion.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="font-weight: bold;" href="http://gamingtotal.blogspot.com/2008/07/editando-e-colocando-sprites-no-mf2.html"&gt;EDITANDO E COLOCANDO SPRITES NO MF2&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;Autor: Castor&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-weight: normal;font-size:100%;" &gt;&lt;br /&gt;Descrição: Insira Sprites e edite pelo mf2.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Nível Avançado&lt;/span&gt;&lt;br /&gt;&lt;hr&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://gamingtotal.blogspot.com/2008/08/salvando-jogos-ini-mf2.html"&gt;SALVANDO JOGOS: INI&lt;/a&gt;&lt;br /&gt;Autor:Onelink&lt;br /&gt;Descrição:Salve jogos usando a extensão INI&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;&lt;a href="http://gamingtotal.blogspot.com/2008/08/criando-criando-um-multiplayer-online.html"&gt;CRIANDO MMORPG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Autor:Mateus&lt;br /&gt;Descrição: Aprenda a fazer um simples jogo de muiplayer Online&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gamingtotal.blogspot.com/2008/07/zelda-scrolling.html"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-7184211675324441620?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/7184211675324441620/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=7184211675324441620' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7184211675324441620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/7184211675324441620'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/matrias.html' title='MATÉRIAS'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-4989871687672755194</id><published>2008-07-06T06:40:00.000-07:00</published><updated>2008-08-13T18:23:30.829-07:00</updated><title type='text'>LIBS DOWNLOAD</title><content type='html'>SUPER MARIO SÉRIES&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;S&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;PER&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);"&gt; MARIO LIB&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;De&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;s&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;c&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;rição: Varios componentes do game Super Mario nessa lib&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamethink.net/IMG/jpg/snes_super_mario_world_1.jpg"&gt;&lt;img style="cursor: pointer; width: 106px; height: 79px;" src="http://www.gamethink.net/IMG/jpg/snes_super_mario_world_1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;&lt;a href="http://www.4shared.com/file/54085956/713e790e/marioultimatelib.html"&gt;D&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;&lt;a href="http://www.4shared.com/file/54085956/713e790e/marioultimatelib.html"&gt;ow&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;&lt;a href="http://www.4shared.com/file/54085956/713e790e/marioultimatelib.html"&gt;nl&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;&lt;a href="http://www.4shared.com/file/54085956/713e790e/marioultimatelib.html"&gt;oad&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;YOSHI'S ISLAND LIB&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Descrição: Personagens, Cenarios, Inimigos, Plataformas, Musicas, Resumindo: Muita coisa do game yoshi island mesmo para complentar seu game. Baixem e confiram&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.coolrom.com/screenshots/snes/Yoshi%27s%20Island%20%282%29.gif"&gt;&lt;img style="cursor: pointer; width: 100px; height: 86px;" src="http://www.coolrom.com/screenshots/snes/Yoshi%27s%20Island%20%282%29.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;&lt;a href="http://www.4shared.com/file/54075249/769f2dee/yoshiultimatelib.html"&gt;Download&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;SUPER MARIO BACKGROUNDS&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Descriação: Plataformas, obsaculos e fundos de super mario&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/54511480/f79455b0/SMW.html"&gt;Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;MEGAMAN&lt;br /&gt;&lt;hr /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;MEGA MAN LIB&lt;/span&gt;&lt;br /&gt;Descrição: Lib completa do game mega-man x.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://randomracket.com/images/megamanx-1.jpg"&gt;&lt;img style="cursor: pointer; width: 105px; height: 77px;" src="http://randomracket.com/images/megamanx-1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/54079542/aed45d5b/Lib_do_megaman.html"&gt;Download&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;DONKEY KONG&lt;/span&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;DONKEY KONG 2&lt;/span&gt;&lt;br /&gt;Descrição: Lib muito boa do game donkey kong 2&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i6.photobucket.com/albums/y229/emulationpage/roms/Snes/imagens/Letra-D/rs_DonkeyKong2.jpg"&gt;&lt;img style="cursor: pointer; width: 109px; height: 97px;" src="http://i6.photobucket.com/albums/y229/emulationpage/roms/Snes/imagens/Letra-D/rs_DonkeyKong2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/54080213/5eb35756/dkc2.html"&gt;Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;DRAGON BALL&lt;br /&gt;&lt;hr /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;&lt;br /&gt;DRAGON BA&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;LL&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Descrição: Jogo de luta&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; do dragon ball em lib, muito b&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;om&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://supernice.free.fr/Mon%20Jeu/Images/mugen10.jpg"&gt;&lt;img style="cursor: pointer; width: 110px; height: 91px;" src="http://supernice.free.fr/Mon%20Jeu/Images/mugen10.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;&lt;a href="http://www.4shared.com/file/54080491/7ce9c0c0/Dragon_Ball.html"&gt;Do&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;&lt;a href="http://www.4shared.com/file/54080491/7ce9c0c0/Dragon_Ball.html"&gt;wnload&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;SONIC&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr style="margin-left: 0px; margin-right: auto;"&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);font-size:130%;" &gt;All Sonic 3 Animations&lt;/span&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt; &lt;img style="border: 1px solid rgb(102, 102, 153);" src="http://br.geocities.com/eamfgames/Downloads/Libs/lib_s3all.jpg" width="80" align="left" height="60" /&gt;Lib  que possui TODAS as animações do Sonic no jogo Sonic the Hedgehog 3 para  Mega-Drive. Eu disse TODAS as animações, e não apenas as mais usuais como  corrida e pulo. Baixe já!&lt;/p&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://br.geocities.com/eamfgames/Downloads/Libs/Files/sonic3animations.zip"&gt;Download&lt;/a&gt;-Tamanho: 116 Kb&lt;/p&gt;&lt;p style="text-align: left; color: rgb(0, 153, 0);"&gt;&lt;span style="font-size:130%;"&gt;wppt´s 1st Lib&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt; &lt;img style="border: 1px solid rgb(102, 102, 153);" src="http://br.geocities.com/eamfgames/Downloads/Libs/lib_wppt.jpg" width="80" align="left" height="60" /&gt;Lib  cheia de Sprites do Sonic Advance para GBA. Contém muito material: desde  animações dos personagens até itens que aparecem durante o game.&lt;/p&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://br.geocities.com/eamfgames/Downloads/Libs/Files/wppt.zip"&gt;Download&lt;/a&gt;-Tamanho: 529 Kb&lt;/p&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;Sandopolis Zone&lt;/span&gt;&lt;/span&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt; &lt;img style="border: 1px solid rgb(102, 102, 153);" src="http://br.geocities.com/eamfgames/Downloads/Libs/lib_sandopolis.jpg" width="80" align="left" height="60" /&gt;&lt;/p&gt;&lt;div style="text-align: left;"&gt;  &lt;/div&gt;&lt;p style="text-align: left;"&gt;Lib com gráficos da Sandopolis Zone, a famosa "fase do deserto"  do jogo Sonic &amp;amp; Knuckles para Mega-Drive.&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://br.geocities.com/eamfgames/Downloads/Libs/Files/sandopolis.zip"&gt;Download&lt;/a&gt;-Tamanho: 170 Kb&lt;/p&gt;&lt;p style="text-align: left; color: rgb(0, 153, 0);"&gt;&lt;span style="font-size:130%;"&gt;Sky Sanctuary Zone&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt; &lt;img style="border: 1px solid rgb(102, 102, 153);" src="http://br.geocities.com/eamfgames/Downloads/Libs/lib_skysanctuary.jpg" width="80" align="left" height="60" /&gt;Lib  que possui gráficos ripados da fase Sky Sanctuary Zone do jogo Sonic &amp;amp; Knuckles.&lt;/p&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://br.geocities.com/eamfgames/Downloads/Libs/Files/skysanctuary.zip"&gt;Download&lt;/a&gt;-Tamanho:138 Kb&lt;/p&gt;&lt;p style="text-align: left; color: rgb(0, 153, 0);"&gt;&lt;span style="font-size:130%;"&gt;Lava Reef Zone&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt; &lt;img style="border: 1px solid rgb(102, 102, 153);" src="http://br.geocities.com/eamfgames/Downloads/Libs/lib_lavareef.jpg" width="80" align="left" height="60" /&gt;Lib  com muitos gráficos dos 3 acts da fase Lava Reef Zone do jogo Sonic &amp;amp; Knuckles  para Mega-Drive.&lt;/p&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://br.geocities.com/eamfgames/Downloads/Libs/Files/lavareef.zip"&gt;Download&lt;/a&gt;-Tamanho: 495 Kb&lt;/p&gt;&lt;p style="text-align: left; color: rgb(0, 153, 0);"&gt;&lt;span style="font-size:130%;"&gt;Hidden Palace Zone&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt; &lt;img style="border: 1px solid rgb(102, 102, 153);" src="http://br.geocities.com/eamfgames/Downloads/Libs/lib_hiddenpalace.jpg" width="80" align="left" height="60" /&gt;Lib  com gráficos ripados da fase Hidden Palace Zone do Sonic &amp;amp; Knuckles para  Mega-Drive.&lt;/p&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://br.geocities.com/eamfgames/Downloads/Libs/Files/hiddenpalace.zip"&gt;Download&lt;/a&gt;-Tamanho: 115 Kb&lt;/p&gt;&lt;p style="text-align: left; color: rgb(0, 153, 0);"&gt;&lt;span style="font-size:130%;"&gt;Flying Battery&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt; &lt;img style="border: 1px solid rgb(102, 102, 153);" src="http://br.geocities.com/eamfgames/Downloads/Libs/lib_flyingbattery.jpg" width="80" align="left" height="60" /&gt;Gráficos  da fase Flying Battery do jogo Sonic &amp;amp; Knuckles.&lt;/p&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://br.geocities.com/eamfgames/Downloads/Libs/Files/flyingbattery.zip"&gt;Download&lt;/a&gt;-Tamanho: 87 Kb&lt;/p&gt;&lt;p style="text-align: left; color: rgb(0, 153, 0);"&gt;&lt;span style="font-size:130%;"&gt;Death Egg&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt; &lt;img style="border: 1px solid rgb(102, 102, 153);" src="http://br.geocities.com/eamfgames/Downloads/Libs/lib_deathegg.jpg" width="80" align="left" height="60" /&gt;Lib  que possui gráficos da fase Death Egg do jogo Sonic &amp;amp; Knuckles para Mega-Drive.&lt;/p&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://br.geocities.com/eamfgames/Downloads/Libs/Files/deathegg.zip"&gt;Download&lt;/a&gt;-Tamanho: 182 Kb&lt;/p&gt;&lt;p style="text-align: left; color: rgb(0, 153, 0);"&gt;&lt;span style="font-size:130%;"&gt;Mushroom Hill Zone&lt;/span&gt; &lt;/p&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt; &lt;img style="border: 1px solid rgb(102, 102, 153);" src="http://br.geocities.com/eamfgames/Downloads/Libs/lib_mushroom.jpg" width="80" align="left" height="60" /&gt;Tudo  o que você precisa para montar sua fase no estilo Mushroom Hill Zone do Sonic &amp;amp;  Knuckles.&lt;/p&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;p style="text-align: left;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;&lt;a href="http://br.geocities.com/eamfgames/Downloads/Libs/Files/mushroomhill.zip"&gt;Download&lt;/a&gt;-Tamanho: 127 Kb&lt;/p&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-4989871687672755194?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/4989871687672755194/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=4989871687672755194' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/4989871687672755194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/4989871687672755194'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/libs-download.html' title='LIBS DOWNLOAD'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-725033383141236497</id><published>2008-07-04T18:02:00.000-07:00</published><updated>2008-07-05T05:42:20.065-07:00</updated><title type='text'>HARRY POTTER AND THE GOBLET OF FIRE - PC</title><content type='html'>&lt;a href="http://www.gamestore.ro/images/HP%20and%20The%20Goblet%20of%20Fire.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.gamestore.ro/images/HP%20and%20The%20Goblet%20of%20Fire.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/26/2/87/s26287_pc_19.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 257px; CURSOR: hand; HEIGHT: 217px" height="217" alt="" src="http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/26/2/87/s26287_pc_19.jpg" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;“Harry Potter e o Cálice de Fogo” conta a história de Harry e o torneio Tri Bruxo, o qual ele entra sem querer. &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Você pode jogar sozinho ou com dois amigos, no modo cooperativo. Será possível escolher Harry, Hermione ou Ron. Eles não são muito diferentes entre si em questão de poder. Parece óbvio fazer isso, já que boa parte dos jogadores é nova e poderia brigar para usar o personagem mais forte (quem seria? Um doce para quem adivinhar). Os bruxinhos terão dois botões básicos de magia, e cada um usará efeitos diferentes, em vários níveis, que podem ser evoluídos conforme o jogo. Além de ação, Harry e amigos terão muitos quebra-cabeças pela frente; prepare-se para usar muito wingardium leviosa. Se você gosta de Hogwarts, prepare-se para conhecer bem o lugar. Níveis especiais vão rolar, inclusive, durante &lt;a href="http://www.armchairempire.com/images/Reviews/gamecube/harry-potter-goblet-fire/harry-potter-goblet-fire-4.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 259px; CURSOR: hand" height="193" alt="" src="http://www.armchairempire.com/images/Reviews/gamecube/harry-potter-goblet-fire/harry-potter-goblet-fire-4.jpg" border="0" /&gt;&lt;/a&gt;aulas, como a de Herbologia e a de Defesa contra Artes das Trevas. As aulas vão te dar novos poderes, e conforme você conquistar eles, pode revisitar níveis para explorar novas áreas. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="color:#33cc00;"&gt;Download:&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://rapidshare.com/files/46848747/Harry_Potter_4.part01.rar"&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/46848747/Harry_Potter_4.part01.rar&lt;/span&gt;&lt;/a&gt;&lt;a href="http://www.armchairempire.com/images/Reviews/gamecube/harry-potter-goblet-fire/harry-potter-goblet-fire-4.jpg"&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/a&gt;&lt;a href="http://rapidshare.com/files/46852108/Harry_Potter_4.part02.rar"&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/46852108/Harry_Potter_4.part02.rar&lt;/span&gt;&lt;/a&gt;&lt;a href="http://www.armchairempire.com/images/Reviews/gamecube/harry-potter-goblet-fire/harry-potter-goblet-fire-4.jpg"&gt;&lt;span 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src='https://blogger.googleusercontent.com/tracker/8770493030490273788-725033383141236497?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/725033383141236497/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=725033383141236497' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/725033383141236497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/725033383141236497'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/harry-potter-and-goblet-of-fire-pc.html' title='HARRY POTTER AND THE GOBLET OF FIRE - PC'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-3782023664735886219</id><published>2008-07-04T07:13:00.000-07:00</published><updated>2008-08-23T05:39:29.702-07:00</updated><title type='text'>CRIE SEU PRIMEIRO GAME</title><content type='html'>Vou mostrar nesse tutorial o básico para iniciantes criarem um game de plataforma simples, o que é um começo para quem quer investir tempo essa área.&lt;br /&gt;Essa é uma foto de como vai ficar nosso game:&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_ki_ChwGnr3Y/SG6FlFVGIxI/AAAAAAAAAE0/XLYLsqApkVQ/s1600-h/Game.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219255890301297426" style="" alt="" src="http://bp2.blogger.com/_ki_ChwGnr3Y/SG6FlFVGIxI/AAAAAAAAAE0/XLYLsqApkVQ/s320/Game.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Noções de lógica para programação&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;O primeiro passo para quem quer começar no mundo de criação de games é ter noções de lógica o que parece muito simples, mas em alguns casos se torna complicado.Com o passar do tempo os programadores vão desenvolvendo sua habilidade em lógica e logo começam a executar movimentos que aprendem sozinho, sem o auxilio de tutoriais.&lt;br /&gt;O processo de criação de games é uma seqüência de ações que geram uma única ação, por exemplo:&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Personagem atira&gt; Tiro colide com adversário&gt;Adversário Morre&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Parece simples mais em uma ação como no game de &lt;span style="color: rgb(51, 204, 255);"&gt;Super Mario (Snes): &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Mario colide com Bowser&gt; Mario morre&gt;Game Over&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Mario pula em cima de Bowser&gt; Bowser morre&gt; Próxima Fase&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Daí surge a pergunta como posso matar o Bowser se quando colido com ele eu morro? Essas e outras perguntas serão respondidas através dos próximos tutoriais que serão postados aqui na TotalGaming. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;Chega de papo e vamos começar!&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="color: rgb(255, 255, 51);"&gt;1&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;° O programa a ser usado é o Mulimidia Fusion 2, uma ferramenta simples e boa para quem esta começando e que esta disponível nesse link para download junto com o material necessario:&lt;a href="http://www.4shared.com/file/53884477/ad9f63cf/GamingTotal_mf2.html"&gt;Aqui&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Abra o mf2 e crie um new project (file&gt;new ¬¬)&lt;br /&gt;A pagina deve estar conforme a imagem certo?(click para ampliar) &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp0.blogger.com/_ki_ChwGnr3Y/SG40f9rxBBI/AAAAAAAAABM/M0-2ej-lUSg/s1600-h/Pagina+1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219166741907702802" style="margin: 0px 10px 10px 0px; float: left; width: 108px; height: 62px;" alt="" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SG40f9rxBBI/AAAAAAAAABM/M0-2ej-lUSg/s200/Pagina+1.jpg" width="182" border="0" height="101" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Nesta imagem vou mostrar as funções de cada barra: &lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp1.blogger.com/_ki_ChwGnr3Y/SG41d_3WHTI/AAAAAAAAABU/9B1lwqXolHg/s1600-h/2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219167807645031730" style="margin: 0px 10px 10px 0px; float: left; width: 98px; height: 62px;" alt="" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SG41d_3WHTI/AAAAAAAAABU/9B1lwqXolHg/s200/2.jpg" width="142" border="0" height="83" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;1-Barra de navegação&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp3.blogger.com/_ki_ChwGnr3Y/SG41_d6-lhI/AAAAAAAAABc/0rVJMlMtF5Q/s1600-h/b+navega%C3%A7ao.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219168382649013778" style="margin: 0px 10px 10px 0px; float: left; width: 115px; height: 56px;" alt="" src="http://bp3.blogger.com/_ki_ChwGnr3Y/SG41_d6-lhI/AAAAAAAAABc/0rVJMlMtF5Q/s200/b+navega%C3%A7ao.jpg" width="156" border="0" height="89" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp3.blogger.com/_ki_ChwGnr3Y/SG41_d6-lhI/AAAAAAAAABc/0rVJMlMtF5Q/s1600-h/b+navega%C3%A7ao.jpg"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;2-Barra de execução&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp2.blogger.com/_ki_ChwGnr3Y/SG43K6I_fkI/AAAAAAAAABk/MHgntm94Q8s/s1600-h/exxbar.jpg"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp2.blogger.com/_ki_ChwGnr3Y/SG43K6I_fkI/AAAAAAAAABk/MHgntm94Q8s/s1600-h/exxbar.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219169678714175042" style="" alt="" src="http://bp2.blogger.com/_ki_ChwGnr3Y/SG43K6I_fkI/AAAAAAAAABk/MHgntm94Q8s/s200/exxbar.jpg" width="128" border="0" height="73" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;4-Barra de propriedades: Umas das principais barras, onde se faz as propriedades do frame, personagem ou elementos dentro da fase.&lt;/div&gt;&lt;div&gt;5- Onde localiza-se os frames do game para selecionar qual vai ser editado.&lt;/div&gt;&lt;div&gt;6-Workspacebar: para alternar entre uma aplicação e outra.&lt;/div&gt;&lt;div&gt;7- Lib Bar Essa barra de onde estão os elementos que serão colocados no frame.&lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(255, 255, 51);"&gt;&lt;br /&gt;2° &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Iremos agora criar o primeiro frame do game colocado um fundo e um texto. Na wokspacebar selecione o frame 1 e mude a cor do fundo nas propriedades e entre no frame conforme a imagem: &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp3.blogger.com/_ki_ChwGnr3Y/SG47c4VQ9SI/AAAAAAAAABs/q2NHrEQEcFk/s1600-h/fundo.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219174385512936738" style="width: 101px; height: 61px;" alt="" src="http://bp3.blogger.com/_ki_ChwGnr3Y/SG47c4VQ9SI/AAAAAAAAABs/q2NHrEQEcFk/s200/fundo.jpg" width="110" border="0" height="66" /&gt;&lt;/a&gt;&lt;br /&gt;Após entrar no frame vá com o botão direito na área do frame&gt; insert object. na barra a direita va em &lt;strong&gt;Text&gt;String&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_ki_ChwGnr3Y/SG4886N97-I/AAAAAAAAAB0/HRyOWKoLqn0/s1600-h/inser+text.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219176035286642658" style="width: 104px; height: 61px;" alt="" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SG4886N97-I/AAAAAAAAAB0/HRyOWKoLqn0/s200/inser+text.jpg" width="123" border="0" height="68" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;Selecione a caixa de texto e escreva: "Este é o meu primeiro game pressione enter para continuar."&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp3.blogger.com/_ki_ChwGnr3Y/SG5AWAKLk3I/AAAAAAAAAB8/0-KjFgtQFs0/s1600-h/text.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219179764912984946" style="" alt="" src="http://bp3.blogger.com/_ki_ChwGnr3Y/SG5AWAKLk3I/AAAAAAAAAB8/0-KjFgtQFs0/s200/text.jpg" width="100" border="0" height="62" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;Clique na caixa uma vez na caixa de texto sem selecionar para escrever, na barra de propriedades va em &lt;strong&gt;TextOptions&gt;Color(amarelo)&gt; Mude a fonte de acordo com o seu gosto&gt;coloque tamanho 26.&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;E mais abaixo crie outra caixa de texto com o seu nome, pelo mesmo processo de antes. Coloque &lt;strong&gt;Cor Azul&gt; Tamaho18&lt;/strong&gt;. O seu deve ficar assim:&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp0.blogger.com/_ki_ChwGnr3Y/SG5FUw5d9hI/AAAAAAAAACE/ytiHbSsRd_Q/s1600-h/my+game.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219185241194624530" style="width: 113px; height: 73px;" alt="" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SG5FUw5d9hI/AAAAAAAAACE/ytiHbSsRd_Q/s200/my+game.jpg" width="121" border="0" height="70" /&gt;&lt;/a&gt;&lt;br /&gt;Agora va na &lt;strong&gt;barra de execução&gt;Run Aplication ou F8&lt;/strong&gt; para ver como o seu jogo ira começar&lt;/div&gt;&lt;div&gt;Se vc não tem problemas mentais percebeu que quando aperta Enter não acontece nada. lol&lt;/div&gt;&lt;div&gt;Por isso agora vamos começar a programar:&lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(255, 255, 51);"&gt;3°&lt;/span&gt; Na barra de navegação va em event editor e New condition&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp3.blogger.com/_ki_ChwGnr3Y/SG5IWtoNOrI/AAAAAAAAACM/EpiQMe8OJpw/s1600-h/new+condition.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219188573211540146" style="" alt="" src="http://bp3.blogger.com/_ki_ChwGnr3Y/SG5IWtoNOrI/AAAAAAAAACM/EpiQMe8OJpw/s200/new+condition.jpg" width="106" border="0" height="66" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Clique com o botão direito em um icone com um teclado e um mouse a direita&gt;The keyboard&gt;Upon pressing Key&gt; e pressione enter&lt;br /&gt;&lt;/strong&gt;&lt;a href="http://bp1.blogger.com/_ki_ChwGnr3Y/SG5KsnlrV7I/AAAAAAAAACU/F3SFLciQXA8/s1600-h/key.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219191148570695602" style="width: 106px; height: 72px;" alt="" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SG5KsnlrV7I/AAAAAAAAACU/F3SFLciQXA8/s200/key.jpg" width="127" border="0" height="81" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;Após isso va no quadrado abaixo do StoryboardControls com o boão direito e next frame. Essa ação faz com que ao pressionar enter o jogo pule para o proximo frame&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp0.blogger.com/_ki_ChwGnr3Y/SG5Lw8CRQ7I/AAAAAAAAACc/7g3NYy29Zq8/s1600-h/next.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219192322290434994" style="width: 109px; height: 63px;" alt="" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SG5Lw8CRQ7I/AAAAAAAAACc/7g3NYy29Zq8/s200/next.jpg" width="107" border="0" height="85" /&gt;&lt;/a&gt;&lt;br /&gt;Agora va para o StoryBoardEdior e crie um novo frame onde sera a fase do jogo e aumente o tamanho para 5000(largura) por 480(altura):&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp0.blogger.com/_ki_ChwGnr3Y/SG5PoF94rBI/AAAAAAAAACk/BCAboGFyljA/s1600-h/tam.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219196568384089106" style="width: 107px; height: 67px;" alt="" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SG5PoF94rBI/AAAAAAAAACk/BCAboGFyljA/s200/tam.jpg" width="98" border="0" height="61" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;Entre no frame va na lib bar new e selecione a pasta que vem junto com o download do programa com o nome TotalGaming mf2 la esta uma lib(conjunto de componentes para um game)que nós iremos usar: &lt;/div&gt;&lt;div&gt;&lt;a href="http://bp1.blogger.com/_ki_ChwGnr3Y/SG5Tc8XuQvI/AAAAAAAAACs/OTgr9YO3U10/s1600-h/lib+new.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219200774876054258" style="" alt="" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SG5Tc8XuQvI/AAAAAAAAACs/OTgr9YO3U10/s200/lib+new.jpg" width="106" border="0" height="63" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;Selecione o new library&gt; lib gaming. Perceba que aparecera 5 componentes: &lt;/div&gt;&lt;div&gt;&lt;a href="http://bp1.blogger.com/_ki_ChwGnr3Y/SG5Uak2765I/AAAAAAAAAC0/F-QC3aPEgPE/s1600-h/library.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219201833716411282" style="" alt="" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SG5Uak2765I/AAAAAAAAAC0/F-QC3aPEgPE/s200/library.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;Clique e arraste o personagem "Lobo" para o frame e depois o fundo que sera o sky, e estenda o sky para toda a area branca do frame. &lt;/div&gt;&lt;div&gt;&lt;a href="http://bp2.blogger.com/_ki_ChwGnr3Y/SG5VqUjpa1I/AAAAAAAAAC8/Fabpa6MAXEs/s1600-h/arrast.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219203203730074450" style="" alt="" src="http://bp2.blogger.com/_ki_ChwGnr3Y/SG5VqUjpa1I/AAAAAAAAAC8/Fabpa6MAXEs/s200/arrast.jpg" width="126" border="0" height="71" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;E depois arraste o "QuickBackdrop" para baixo de "lobo".&lt;/div&gt;&lt;div&gt;Agora vamos programar os movimentos de "lobo"&lt;/div&gt;&lt;div&gt;Selecione ele e na barra de propriedades escolha &lt;strong&gt;movement&gt;Type&gt;Plataform&lt;/strong&gt;:&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp1.blogger.com/_ki_ChwGnr3Y/SG5XG2G2RWI/AAAAAAAAADE/xQAwPMx3eMQ/s1600-h/plataform.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219204793284052322" style="" alt="" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SG5XG2G2RWI/AAAAAAAAADE/xQAwPMx3eMQ/s200/plataform.jpg" width="129" border="0" height="68" /&gt;&lt;/a&gt;&lt;br /&gt;Inicie o game e perceba que o personagem cai ao passar pela plataforma.&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Por isso selecione o "quickbackdrop" nas propriedades&gt; run time options&gt;ObstacleType&gt;plataform.&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp2.blogger.com/_ki_ChwGnr3Y/SG5j2JOeTKI/AAAAAAAAADs/hJv1F63lSnM/s1600-h/obs.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219218800009694370" style="" alt="" src="http://bp2.blogger.com/_ki_ChwGnr3Y/SG5j2JOeTKI/AAAAAAAAADs/hJv1F63lSnM/s200/obs.jpg" width="110" border="0" height="72" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;Após isso va para o EventEditor. &lt;strong&gt;NewCodition&gt;com o botão direito em lobo&gt;colision&gt;backdrop.&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;E depois no quadrado em baixo de lobo(com o botão direito). movement&gt;Stop&lt;/strong&gt;. Essa ação faz o personagem parar quando colide com a plataforma.&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp1.blogger.com/_ki_ChwGnr3Y/SG52WCJBgCI/AAAAAAAAAEM/C-V1ayd9xr8/s1600-h/sop.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219239139072901154" style="margin: 0px 10px 10px 0px; float: left; width: 114px; height: 60px;" alt="" src="http://bp1.blogger.com/_ki_ChwGnr3Y/SG52WCJBgCI/AAAAAAAAAEM/C-V1ayd9xr8/s200/sop.jpg" width="76" border="0" height="54" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Va nas propriedades de lobo no frame editor e selecione a aba movemente e na parte jump coloque strength = 110 (para aumentar a altura do pulo) aperte shif para pular no game.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Agora crie varias plataformas do modo q vc quiser pela fase(somente na altura do pulo do personagem) vou mostrar como a camera segue o personagem no final do tutorial.&lt;/div&gt;&lt;div&gt;Entre essas plataformas iremos colocar o objeto Stone 3 que esta junto com a lib.&lt;/div&gt;&lt;div&gt;Caso lobo encoste nesse objeto lobo morre e a fase começa novamente.&lt;/div&gt;&lt;div&gt;Agora vamos programar:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp0.blogger.com/_ki_ChwGnr3Y/SG575AeQMoI/AAAAAAAAAEU/Xn2clXNurNc/s1600-h/sone.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219245237478634114" style="margin: 0px 10px 10px 0px; float: left;" alt="" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SG575AeQMoI/AAAAAAAAAEU/Xn2clXNurNc/s200/sone.jpg" width="115" border="0" height="68" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;No event editor. &lt;strong&gt;new condition&gt;botão direito em Lobo&gt;Colision&gt;anoher object&gt; selecione o stone 3 e va em ok&lt;/strong&gt;. Na coluna de Lobo Coloque destroy.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp3.blogger.com/_ki_ChwGnr3Y/SG593iT9S-I/AAAAAAAAAEc/vWmjJa_M7sQ/s1600-h/destry.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219247411225775074" style="margin: 0px 10px 10px 0px; float: left;" alt="" src="http://bp3.blogger.com/_ki_ChwGnr3Y/SG593iT9S-I/AAAAAAAAAEc/vWmjJa_M7sQ/s200/destry.jpg" width="102" border="0" height="60" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;E depois na coluna do storyboard conrols&lt;a href="http://bp0.blogger.com/_ki_ChwGnr3Y/SG5_AwrNv5I/AAAAAAAAAEk/s8ugZnMHLpY/s1600-h/stroy+contry.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219248669211869074" style="" alt="" src="http://bp0.blogger.com/_ki_ChwGnr3Y/SG5_AwrNv5I/AAAAAAAAAEk/s8ugZnMHLpY/s200/stroy+contry.jpg" border="0" /&gt;&lt;/a&gt; coloque Restart Current Frame&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Agora para a camera seguir o personagen: &lt;strong&gt;New condition&gt;Special&gt;always&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp3.blogger.com/_ki_ChwGnr3Y/SG5_wrkBm3I/AAAAAAAAAEs/ZTVn7gZ1xc0/s1600-h/alwas.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219249492473256818" style="" alt="" src="http://bp3.blogger.com/_ki_ChwGnr3Y/SG5_wrkBm3I/AAAAAAAAAEs/ZTVn7gZ1xc0/s200/alwas.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Scrolligs&gt;center position window in frame.&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Vai aparecer uma janela selecione "relative to" clique no lobo e ok.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;No final da fase coloque a Ball 8 e com o seguinte evento:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Lobo&gt;colision another object&gt;Ball 8&gt; Restart the aplication&lt;/strong&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Feito por Estevan (Castor) ADM&lt;/div&gt;&lt;div&gt;*Esse conteúdo pertence a GamingTotal. Não copie para seu site sem antes pedir a autorização por e-mail &lt;a href="mailto:gamerbrasil@ymail.com"&gt;gamingtotal@ymail.com&lt;/a&gt;&lt;/div&gt;&lt;div&gt;Qualquer tentativa de plagio sera denunciada. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-3782023664735886219?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/3782023664735886219/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=3782023664735886219' title='11 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3782023664735886219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3782023664735886219'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/crie-seu-primeiro-game.html' title='CRIE SEU PRIMEIRO GAME'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_ki_ChwGnr3Y/SG6FlFVGIxI/AAAAAAAAAE0/XLYLsqApkVQ/s72-c/Game.jpg' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-4159125246492434369</id><published>2008-07-02T14:16:00.000-07:00</published><updated>2008-07-02T15:18:56.042-07:00</updated><title type='text'>Crysis vs Call of Duty 4</title><content type='html'>&lt;span style="color:#ff0000;"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 133px; CURSOR: hand; HEIGHT: 98px" height="146" alt="" src="http://www.game-walls.com/images/crysis/crysis_07_1600x1200.jpg" border="0" /&gt;&lt;/span&gt;&lt;a href="http://www.gamerstek.com/images/photoalbum2/8071.jpg"&gt;&lt;span style="color:#ff0000;"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 168px; CURSOR: hand; HEIGHT: 98px" height="166" alt="" src="http://www.gamerstek.com/images/photoalbum2/8071.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GRAFICOS SOBERBOS VS JOGABILIDADE INTELIGENTE &lt;/span&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;Umas das maiores discusões sobre games de tiro em primeira pessoa seria a guerra entre COD4 e Crysis pois os dois games foram lançados na mesma época.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A Crytec teve coragem de apostar em uma nova franquia mas com uma estratégia "Graficos" o que deu um estupro na concorrencia e um estupro duplo no seu pc o que levou muita gente a trocar sua maquina ou comprar placas de video boas só para rodar o game com qualidade mediana, muios se descepsionaram com a jogabilidade enjoativa para alguns e uma história que não faz sentido, eu zerei o game em português e só sei que tem alguma coisa a ver com alienigenas, mas isso não vem ao caso, o jogo se torna divertido em algumas partes que você mata 1000 só camuflado na floresta que se aproxima muito da reaidade&lt;br /&gt;&lt;br /&gt;COD4 n maioria das vezes sai em vantagem porque possui uma jogabilidade incrivel em grupo o que não torna o jogo cansativo e uma história boa e o game também é uma inovação porque partiu pra uma guerra moderna ( diferente dos outros jogos da série que se passava na segunda guerra o que ninguem aguentava mais). Apesar de graficos bons COD4 não se aproxima de Crysis, e todos esses fatores criaram esse confronto entre os que adoram graficos e os que pensam mais na diversão.&lt;br /&gt;Video: Crysis vs Call of Duy 4&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=o78J7zhtxDQ"&gt;http://www.youtube.com/watch?v=o78J7zhtxDQ&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.gamerstek.com/images/photoalbum2/8071.jpg"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-4159125246492434369?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/4159125246492434369/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=4159125246492434369' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/4159125246492434369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/4159125246492434369'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/crysis-vs-call-of-duty-4.html' title='Crysis vs Call of Duty 4'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-249737432989810359</id><published>2008-07-02T12:54:00.000-07:00</published><updated>2008-07-02T13:05:59.697-07:00</updated><title type='text'>FIFA MANAGER 08 - PC</title><content type='html'>&lt;a href="http://www.moviezoo.dk/images/stor/53678-forside.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.moviezoo.dk/images/stor/53678-forside.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 219px; CURSOR: hand; HEIGHT: 172px" height="133" alt="" src="http://darkzero.co.uk/img/screenshot/fifaman08-2.jpg" border="0" /&gt;&lt;br /&gt;FIFA Manager 2008 é a versão mais recente da franquia de jogos que simulam o gerenciamento de um clube de futebol. A série desenvolvida pela EA Sports vem com um pacote repleto de novidades para a temporada 2008.&lt;br /&gt;O sistema de treinos e de “olheiros” foi refeito e está muito mais completo. Durante os treinos você pode preparar seções especiais para cada atleta afim de evitar futuras lesões, ou preparar aquela jogada ensaiada. Para não comprar gato por&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;lebre os “olheiros” são essenciais, conferindo individualmente toda a habilidade dos prospectos mais interessantes.&lt;/div&gt;&lt;/div&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 215px; CURSOR: hand; HEIGHT: 162px" height="252" alt="" src="http://darkzero.co.uk/img/screenshot/fifaman08-4.jpg" border="0" /&gt;&lt;span style="color:#009900;"&gt;Download:&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="color:#009900;"&gt;&lt;a href="http://rapidshare.com/files/118951827/RapidGamez.Com-Fifa.Manager.08.part01.rar"&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/118951827/RapidGamez.Com-Fifa.Manager.08.part01.rar&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://rapidshare.com/files/118958868/RapidGamez.Com-Fifa.Manager.08.part02.rar"&gt;&lt;span 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href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=249737432989810359' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/249737432989810359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/249737432989810359'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/fifa-manager-08.html' title='FIFA MANAGER 08 - PC'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-3910076172216474439</id><published>2008-07-01T10:28:00.000-07:00</published><updated>2008-07-01T10:56:32.288-07:00</updated><title type='text'>AGE OF CONAN: HYBORIAN ADVENTURES - PC</title><content type='html'>&lt;a href="http://ecx.images-amazon.com/images/I/51kcgMlHfLL._SL500_.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://ecx.images-amazon.com/images/I/51kcgMlHfLL._SL500_.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://xbox360.rocktheconsole.com/posters/age-of-conan-hyborian-adventures.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand" alt="" src="http://xbox360.rocktheconsole.com/posters/age-of-conan-hyborian-adventures.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Age of Conan: Hyborian Adventures é um MMORPG (RPG multiplayer em massa online) que leva o famoso bárbaro dos quadrinhos ao trono de um mundo em guerra habitado por jogadores do mundo inteiro. Segundo os desenvolvedores, o game não vai apresentar uma terra encantada com criaturas fascinantes, e sim um lugar onde a violência e a brutalidade imperam e apenas os mais fortes e adaptados sobrevivem.&lt;br /&gt;Para sobreviver onde a lei é a espada, o jogador precisa de um preparo prévio. Antes de ficar à mercê dos ataques impiedosos dos&lt;br /&gt;&lt;div&gt;&lt;a href="http://news.filefront.com/wp-content/uploads/2008/04/age-of-conan_52.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand" alt="" src="http://news.filefront.com/wp-content/uploads/2008/04/age-of-conan_52.jpg" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.game-revolution.com/images/games/pc/final_fantasy_viii/final_fantasy_viii_003.jpg"&gt;&lt;/a&gt;&lt;/div&gt;jogadores mais experientes, os iniciantes podem realizar uma espécie de tutorial, no qual se aprende os fundamentos básicos do game. Seu personagem começa como um cidadão comum, e só seus feitos farão dele um guerreiro de destaque e eventualmente um participante de algum clã.&lt;br /&gt;O siste&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.game-revolution.com/images/games/pc/final_fantasy_viii/final_fantasy_viii_003.jpg"&gt;&lt;/a&gt;&lt;/div&gt;ma de guildas promete ser bastante interessante em Age of Conan. Os jogadores vão poder se juntar para atacar monstros, cidades ou até outros clãs — que podem se abrigar em vilas personalizadas. O esquema de luta também é interessante, agrupando ataques de espada intuitivos e diversas esquivas.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#33cc00;"&gt;Download:&lt;/span&gt;&lt;br /&gt;&lt;a href="http://letitbit.net/download/0792d8854461/AoC-Epidem.ru.part1.rar.html"&gt;&lt;span style="font-size:78%;"&gt;http://letitbit.net/download/0792d8854461/AoC-Epidem.ru.part1.rar.html&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://letitbit.net/download/c5a33c661248/AoC-Epidem.ru.part2.rar.html"&gt;&lt;span style="font-size:78%;"&gt;http://letitbit.net/download/c5a33c661248/AoC-Epidem.ru.part2.rar.html&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://letitbit.net/download/27f2da289413/AoC-Epidem.ru.part3.rar.html"&gt;&lt;span style="font-size:78%;"&gt;http://letitbit.net/download/27f2da289413/AoC-Epidem.ru.part3.rar.html&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://letitbit.net/download/951635617138/AoC-Epidem.ru.part4.rar.html"&gt;&lt;span style="font-size:78%;"&gt;http://letitbit.net/download/951635617138/AoC-Epidem.ru.part4.rar.html&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.game-revolution.com/images/games/pc/final_fantasy_viii/final_fantasy_viii_003.jpg"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-3910076172216474439?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/3910076172216474439/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=3910076172216474439' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3910076172216474439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/3910076172216474439'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/07/age-of-conan-hyborian-adventures-pc.html' title='AGE OF CONAN: HYBORIAN ADVENTURES - PC'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-5292839502099138472</id><published>2008-06-30T09:17:00.000-07:00</published><updated>2008-07-03T17:44:15.011-07:00</updated><title type='text'>ESPECIAL THE SIMS 2  EXPANSÕES</title><content type='html'>&lt;a href="http://www.pixelrage.ro/magazin/components/com_virtuemart/shop_image/product/The%20Sims%202%20PC.jpg"&gt;&lt;img style="DISPLAY: block; 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MARGIN: 0px 10px 10px 0px; WIDTH: 137px; CURSOR: hand; HEIGHT: 192px" height="382" alt="" src="http://ecx.images-amazon.com/images/I/51kw9y9PZHL.jpg" border="0" /&gt;&lt;/a&gt; &lt;a href="http://www.rapidsafe.net/rc-IjYihzM2YTM/tS.II.HHS.by.skuki.part1.rar"&gt;&lt;span style="font-size:78%;"&gt;http://www.rapidsafe.net/rc-IjYihzM2YTM/tS.II.HHS.by.skuki.part1.rar&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.rapidsafe.net/rc-IGOkhzM2YTM/tS.II.HHS.by.skuki.part2.rar"&gt;&lt;span style="font-size:78%;"&gt;http://www.rapidsafe.net/rc-IGOkhzM2YTM/tS.II.HHS.by.skuki.part2.rar&lt;/span&gt;&lt;/a&gt; &lt;div&gt;&lt;span style="font-size:78%;"&gt;senha rar:skuki.of.unique.crew.uploaders&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-5292839502099138472?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/5292839502099138472/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=5292839502099138472' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/5292839502099138472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/5292839502099138472'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/06/espeial-sims-2-expanses.html' title='ESPECIAL THE SIMS 2  EXPANSÕES'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i11.tinypic.com/4mmzcrd_th.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-6816420677450964278</id><published>2008-06-29T13:29:00.000-07:00</published><updated>2008-06-29T13:40:33.371-07:00</updated><title type='text'>ASSASSIN'S CREED - PC</title><content type='html'>&lt;a href="http://lh4.ggpht.com/downloadsehaki/SBfgVgwiqnI/AAAAAAAAADg/LGLMU415vh8/assassin_s_creed_pc%5B3%5D.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://lh4.ggpht.com/downloadsehaki/SBfgVgwiqnI/AAAAAAAAADg/LGLMU415vh8/assassin_s_creed_pc%5B3%5D.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://images.pcworld.com/reviews/graphics/134551-Assasins-Creed.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 233px; CURSOR: hand; HEIGHT: 130px" height="130" alt="" src="http://images.pcworld.com/reviews/graphics/134551-Assasins-Creed.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;Assassin's Creed é um jogo de ação em terceira pessoa que põe o jogador na pele de Altaïr (águia voando, em árabe), um membro de uma seita de assassinos denominada Hashsashin. Sua missão é eliminar 9 figuras responsáveis pela terceira cruzada, devendo passar pelas cidades de Damasco, Jerusalém e Acre. Para que Altaïr seja bem sucedido, ele deve usar armas como espadas, bestas e facas, assim como destreza e agilidade para escalar edifícios, fugir de cruzados, e até mesmo ser perspicaz o suficiente para se esconder nos momentos mais difíceis.Um aspecto fundamental do jogo é a &lt;/span&gt;&lt;span style="font-size:85%;"&gt;inteligência artificial, capaz de ilustrar a interação entre as pessoas na rua, mantendo características individuais. As pessoas poderão reagir de maneiras diversas de acordo com suas atitudes, ou seja, ao matar um guarda, alguns o perseguirão até que você esteja morto e outros fugirão &lt;a href="http://www.ngohq.com/attachments/news/847d1204310116-ubisoft-launches-assassins-creed-pc-assassinscreed_dx10-2008-03-01-20-05-35-72.jpg"&gt;&lt;span style="font-size:85%;"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 232px; CURSOR: hand" height="139" alt="" src="http://www.ngohq.com/attachments/news/847d1204310116-ubisoft-launches-assassins-creed-pc-assassinscreed_dx10-2008-03-01-20-05-35-72.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;como covardes.A partir desse mundo com muitas variáveis, são propiciadas inúmeras possibilidades de agir furtivamente, evitando atrair atenções indesejadas. Contudo, o jogador não &lt;/span&gt;&lt;span style="font-size:85%;"&gt;se limita a seguir um caminho linear, ao contrário, ele tem um mundo rico em detalhes e amplo para explorar.Outras características notáveis de Assassin's Creed são os gráficos de última geração, a jogabilidade inovadora e &lt;/span&gt;&lt;span style="font-size:85%;"&gt;realista; alguns aspectos sonoros que terão papel fundamental no desenrolar da trama, como prestar atenção na conversa de estrangeiros para descobrir seus planos. Com tantas qualidades, o jogo promete marcar presença na biblioteca de muitos jogadores, até mesmo na dos que não ligam muito para jogos de ação.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-size:85%;color:#009900;"&gt;Download:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://74.217.73.102/release/ubisoft/bnd_c/AssassinsCreed.exe"&gt;&lt;span style="font-size:78%;"&gt;http://74.217.73.102/release/ubisoft/bnd_c/AssassinsCreed.exe&lt;/span&gt;&lt;/a&gt;&lt;a href="http://d.trymedia.com/dd/ubisoft/static/adtest/assassinscreed.data.001"&gt;&lt;span style="font-size:78%;"&gt;http://d.trymedia.com/dd/ubisoft/static/adtest/assassinscreed.data.001&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt; &lt;/span&gt;&lt;a href="http://d.trymedia.com/dd/ubisoft/static/adtest/assassinscreed.data.002"&gt;&lt;span style="font-size:78%;"&gt;http://d.trymedia.com/dd/ubisoft/static/adtest/assassinscreed.data.002&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://d.trymedia.com/dd/ubisoft/static/adtest/assassinscreed.data.003"&gt;&lt;span style="font-size:78%;"&gt;http://d.trymedia.com/dd/ubisoft/static/adtest/assassinscreed.data.003&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://d.trymedia.com/dd/ubisoft/static/adtest/assassinscreed.data.004"&gt;&lt;span style="font-size:78%;"&gt;http://d.trymedia.com/dd/ubisoft/static/adtest/assassinscreed.data.004&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;CRACK&lt;/span&gt;&lt;a href="http://rapidshare.com/files/107522025/Assassins.Creed.rar"&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/107522025/Assassins.Creed.rar&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-6816420677450964278?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/6816420677450964278/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=6816420677450964278' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/6816420677450964278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/6816420677450964278'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/06/assassins-creed-pc.html' title='ASSASSIN&apos;S CREED - PC'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/downloadsehaki/SBfgVgwiqnI/AAAAAAAAADg/LGLMU415vh8/s72-c/assassin_s_creed_pc%5B3%5D.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-8272905919432883919</id><published>2008-06-27T12:29:00.000-07:00</published><updated>2008-06-27T12:50:44.709-07:00</updated><title type='text'>MASS EFECT - PC</title><content type='html'>&lt;a href="http://masseffect.bioware.com/_commonext/images/me/cover/masseffect_pc_box_cover_01_532x778.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://masseffect.bioware.com/_commonext/images/me/cover/masseffect_pc_box_cover_01_532x778.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.genesisgames.com.br/images/descricao/PC%20MASS%20Effect%20%5B1%5D.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://image.com.com/gamespot/images/2008/129/reviews/944902_20080509_screen019.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://image.com.com/gamespot/images/2008/133/944902_20080513_screen006.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 273px; CURSOR: hand" height="182" alt="" src="http://image.com.com/gamespot/images/2008/133/944902_20080513_screen006.jpg" border="0" /&gt;&lt;/a&gt; Se tem algo que a BioWare sabe fazer muito bem é RPG. Por isso "Mass Effect", que adiciona elementos de jogos de tiro em terceira pessoa ao gênero, é merecedor de toda a atenção. O game, lançado originalmente para Xbox 360 no final de 2007, é ambientado no século 23, baseando-se em uma temática de ficção científica, na qual o jogador assume o papel de um soldado humano em ascensão, em uma galáxia nada amigável, repleta de formas de vida alienígenas.Em "Mass Effect" os humanos estão em considerável desvantagem e fora de seu habitat, cabendo a você decidir se irá lidar pacificamente com as outras raças ou não. Além de desenvolver as características e habilidades do protagonista, tal qual em games anteriores da produtora, é possível contar com alguns aliados. Porém, apenas dois são permitidos por vez, então muitas vezes é preciso fazer escolhas difíceis. Embora a ação esteja bastante presente, na forma de combates em tempo real, com uso de armas e poderes telecinéticos, você passará boa parte do jogo interagindo com os habitantes de diversos planetas, os quais lhe pedirão os mais variados tipos de favores. Cabe a você decidir como irá ajudá-los.Levando e&lt;a href="http://image.com.com/gamespot/images/2008/161/944902_20080610_screen004.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 291px; CURSOR: hand; HEIGHT: 205px" height="223" alt="" src="http://image.com.com/gamespot/images/2008/161/944902_20080610_screen004.jpg" border="0" /&gt;&lt;/a&gt;m consideração a imensidão da galáxia e a enorme quantidade de planetas exploráveis, você pode simplesmente esquecer da missão principal e gastar seu tempo em dezenas de tarefas paralelas. Há até um veículo utilizado para locomoção em superfícies terrestres, com grande poder de fogo.Aliás, um dos grandes destaques do jogo é seu complexo sistema de diálogo, que permite diferentes respostas e reações durante a interação com os personagens, influenciando assim a índole do protagonista e o desenrolar da história. E firmando o compromisso da produtora com a experiência cinematográfica, todos os diálogos são dublados.A versão para PC tem, basicamente, o mesmo conteúdo do jogo original, com a diferença dos controles: a boa e velha combinação de teclado e mouse. Com a presença do cursor na tela, dar ordens aos aliados, gerenciar itens e escolher habilidades e poderes será ainda mais fácil. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color:#009900;"&gt;Download:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color:#009900;"&gt;&lt;a href="http://74.217.73.219/r/release/elecarts/bnd_n/MassEffect.Data.001"&gt;&lt;span style="font-size:78%;"&gt;http://74.217.73.219/r/release/elecarts/bnd_n/MassEffect.Data.001&lt;/span&gt;&lt;/a&gt;&lt;a href="http://74.217.73.219/r/release/elecarts/bnd_n/MassEffect.Data.002"&gt;&lt;span style="font-size:78%;"&gt;http://74.217.73.219/r/release/elecarts/bnd_n/MassEffect.Data.002&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt; &lt;/span&gt;&lt;a href="http://74.217.73.219/r/release/elecarts/bnd_n/MassEffect.Data.003"&gt;&lt;span style="font-size:78%;"&gt;http://74.217.73.219/r/release/elecarts/bnd_n/MassEffect.Data.003&lt;/span&gt;&lt;/a&gt;&lt;a href="http://74.217.73.219/r/release/elecarts/bnd_n/MassEffect.Data.004"&gt;&lt;span style="font-size:78%;"&gt;http://74.217.73.219/r/release/elecarts/bnd_n/MassEffect.Data.004 &lt;/span&gt;&lt;/a&gt;&lt;a href="http://74.217.73.219/r/release/elecarts/bnd_n/MassEffect.exe"&gt;&lt;span style="font-size:78%;"&gt;http://74.217.73.219/r/release/elecarts/bnd_n/MassEffect.exe &lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;CRACK&amp;amp;KEYGEN&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/118769215/ME.CRCK_MrKarate.rar&lt;/span&gt;&lt;/span&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-8272905919432883919?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/8272905919432883919/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=8272905919432883919' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8272905919432883919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8272905919432883919'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/06/mass-efect-pc.html' title='MASS EFECT - PC'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-8115378019284266833</id><published>2008-06-26T16:36:00.000-07:00</published><updated>2008-06-26T16:52:47.597-07:00</updated><title type='text'>THE INCREDIBLE HULK - PC</title><content type='html'>&lt;a href="http://www.tothegame.com/res/game/7545/boxshot_us_large.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.tothegame.com/res/game/7545/boxshot_us_large.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.tothegame.com/res/game/7545/boxshot_us_large.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://hqnews.org/wp-content/uploads/2008/03/the-incredible-hulk-video-game_12.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 192px; CURSOR: hand; HEIGHT: 188px" height="225" alt="" src="http://hqnews.org/wp-content/uploads/2008/03/the-incredible-hulk-video-game_12.jpg" border="0" /&gt;&lt;/a&gt; A Sega revelou as primeiras imagens de The Incredible Hulk, o novo game do herói da Marvel rumo ao PC e consoles. O jogo seguirá o enredo do filme e acrescentará elementos exclusivos e também personagens do universo das histórias em quadrinhos.Tudo acontece na cidade de Nova York e como é de tradição, nosso amigo verde terá muita coisa para destruir durante sua jornada e além de destruir tudo ao seu redor, os destroços podem ser utilizados como armas na luta contra seus inimigos colossais.O estilo do jogo segue a linha de mundo aberto e tudo que acontece durante a jogatina tem algum efeito futuro no jogo, como por exemplo, ter acesso a um local antes impossível de chegar.Existe uma barra de energia Rage, que quando está cheia causa um fúria incrível em nosso personagem e total devastação na área. E pra finalizar, o game ainda promete vários mini-games e missões secundárias, além de um modo multiplayer.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gamestick.info/wp-content/uploads/2008/03/hulk_002.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 233px; CURSOR: hand; HEIGHT: 175px" height="225" alt="" src="http://www.gamestick.info/wp-content/uploads/2008/03/hulk_002.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;Eu ainda não comecei a jogar mas logo&lt;/div&gt;&lt;div&gt;vou postar comentarios e mais informações sobre o game.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Download:&lt;/div&gt;&lt;div&gt;&lt;a href="http://rapidshare.com/files/123557816/The_Incredible_Hulk_Rip.part1.rar"&gt;&lt;strong&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/123557816/The_Incredible_Hulk_Rip.part1.rar&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;a href="http://rapidshare.com/files/123562984/The_Incredible_Hulk_Rip.part2.rar"&gt;&lt;strong&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/123562984/The_Incredible_Hulk_Rip.part2.rar&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;a href="http://rapidshare.com/files/123565207/The_Incredible_Hulk_Rip.part3.rar"&gt;&lt;strong&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/123565207/The_Incredible_Hulk_Rip.part3.rar&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-size:78%;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gamestick.info/wp-content/uploads/2008/03/hulk_002.jpg"&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-8115378019284266833?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/8115378019284266833/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=8115378019284266833' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8115378019284266833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/8115378019284266833'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/06/incredible-hulk-pc.html' title='THE INCREDIBLE HULK - PC'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-4410346040144426362</id><published>2008-06-26T13:10:00.000-07:00</published><updated>2008-06-26T13:22:44.605-07:00</updated><title type='text'>CITY LIFE 2008 - PC</title><content type='html'>&lt;a href="http://i041.radikal.ru/0803/25/a959d551e023.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i041.radikal.ru/0803/25/a959d551e023.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.digitalbattle.com/wp-content/uploads/2008/01/citylife2008.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 227px; CURSOR: hand; HEIGHT: 204px" height="274" alt="" src="http://www.digitalbattle.com/wp-content/uploads/2008/01/citylife2008.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;O City Life 2008 é um criador e gerenciador de cidades no estilo SimCity, mas com diferenças o bastante para que seja considerado um &lt;a oncontextmenu="return false;" onmouseover="hw11140793551746(event, this, '-2052346037'); this.style.cursor='hand'; this.style.textDecoration='underline'; this.style.borderBottom='solid';" style="CURSOR: hand; COLOR: #006600; BORDER-BOTTOM: 1px dotted; TEXT-DECORATION: underline" onclick="hwClick11140793551746(-2052346037);return false;" onmouseout="hideMaybe(event, this); this.style.cursor='hand'; this.style.textDecoration='underline'; this.style.borderBottom='dotted 1px'; " href="http://superdownloads.uol.com.br/download/92/city-life-2008/#"&gt;jogo&lt;/a&gt; diferente, apesar da comparação com o SimCity ser inevitável. O básico continua o mesmo: construa, gerencie e administre sua cidade da melhor maneira possível. No City Life 2008 porém, há uma mistura interessante de elementos que lembram um pouco o Simcity Sociedades (Simcity Societies) quanto ao tipo de cidade e ele elementos culturais que você vai colocando.&lt;br /&gt;No City Life 2008 você controlará que tipos de pessoas vão &lt;a oncontextmenu="return false;" onmouseover="hw4688248020746(event, this, '-2052346037'); this.style.cursor='hand'; this.style.textDecoration='underline'; this.style.borderBottom='solid';" style="CURSOR: hand; COLOR: #006600; BORDER-BOTTOM: 1px dotted; TEXT-DECORATION: underline" onclick="hwClick4688248020746(-2052346037);return false;" onmouseout="hideMaybe(event, this); this.style.cursor='hand'; this.style.textDecoration='underline'; this.style.borderBottom='dotted 1px'; " href="http://superdownloads.uol.com.br/download/92/city-life-2008/#"&gt;habitar&lt;/a&gt; sua cidade. Desde a classe m&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 229px; CURSOR: hand; HEIGHT: 203px" height="300" alt="" src="http://www.cn.ru/gallery/albums/userpics/41297/17_640.jpg" border="0" /&gt;enos favorecida, os "Have Nots", até a Elite, passando pelo glamour da moda (Radical Chics), classes operárias (Blue Collars) e outros. Cada classe necessita de coisas diferentes e umas podem não se dar bem com outras, criando conflitos sociais, um problema complicado d &lt;div&gt;e resolver no City Life. Por exemplo, os bairros das classe Elite não podem ficar muito perto das "favelas" onde moram os Have nots... por isso a estruturação da cidade é importante e tudo precisa ser planejado, até porque as classes mais altas só são liberadas após você ter conseguido algumas metas.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:78%;"&gt;Fonte: &lt;/span&gt;&lt;a href="http://www.superdownloads.com.br/"&gt;&lt;span style="font-size:78%;"&gt;www.superdownloads.com.br&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#009900;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color:#009900;"&gt;Download:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://rapidshare.com/files/113727057/cit.li08.p1.rar"&gt;&lt;strong&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/113727057/cit.li08.p1.rar&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;&lt;span style="font-size:78%;"&gt;&lt;br 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href='http://www.blogger.com/feeds/8770493030490273788/posts/default/4410346040144426362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/4410346040144426362'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/06/city-life-2008-pc.html' title='CITY LIFE 2008 - PC'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-5044798527235147759</id><published>2008-06-26T11:56:00.000-07:00</published><updated>2008-06-26T12:18:17.967-07:00</updated><title type='text'>Perfect World</title><content type='html'>&lt;a href="http://content.edgar-online.com/edgar_conv_img/2007/07/23/0001193125-07-159786_G62475G97E25.JPG"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://content.edgar-online.com/edgar_conv_img/2007/07/23/0001193125-07-159786_G62475G97E25.JPG" border="0" /&gt;&lt;/a&gt; Perfect World é um MMORPG, um RPG em que você joga com milhares de outros jogadores online em um mundo massivo e permanente. Aqui você tem o poder de criar sua própria história e se tornar uma lenda, conquistando fama, poder e glória para sua raça ou sua guilda. Este é um ótimo lugar para se divertir enquanto conhece pessoas de todos os lugares do Brasil e faz novos amigos. &lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;span style="color:#ff0000;"&gt;O jogo possui três raças cada uma com 2 classes:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color:#3333ff;"&gt;Alados: Sarcerdote/Arqueiro (os únicos que voam no game desde o lvl 1)&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color:#3333ff;"&gt;Humanos: Guerreiro/ Mago&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color:#3333ff;"&gt;Selvagem: Barbaro/ Feitiçeira&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;É totalmente localizado pela Level Up! no Brasil. Os servidores estão em território nacional, permitindo a você um acesso mais veloz. O jogo inteiro foi traduzido para o português para sua total diversão.&lt;br /&gt;&lt;a href="http://games.levelupgames.uol.com.br/perfectworld/img/ss/ss1.jpg"&gt;&lt;img style="WIDTH: 400px; CURSOR: hand" alt="" src="http://games.levelupgames.uol.com.br/perfectworld/img/ss/ss1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;O acesso aos servidores de Perfect World é totalmente gratuito. Você não precisará pagar nada, nem para criar sua conta, nem para adquirir o programa de instalação. Você poderá, no entanto, adquirir itens especiais por meio do Gold, a moeda eletrônica do jogo.&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_ki_ChwGnr3Y/SGPol_C7AfI/AAAAAAAAAAY/zWS6FvItOQs/s1600-h/2008-06-23+23-03-47.bmp"&gt;&lt;img id="BLOGGER_PHOTO_ID_5216268532701659634" style="CURSOR: hand" height="289" alt="" src="http://bp3.blogger.com/_ki_ChwGnr3Y/SGPol_C7AfI/AAAAAAAAAAY/zWS6FvItOQs/s400/2008-06-23+23-03-47.bmp" width="498" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Os itens especiais possuem diversas funções. Você poderá adquirir montarias especiais, roupas e várias outras formas de customização, além de fogos de artifício e outros itens divertidos. Você só poderá adquiri-los por meio do Gold, a moeda eletrônica de Perfect World. Pressione O ou Ctrl + O dentro do jogo para visualizar alguns desses itens.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color:#009900;"&gt;Download:&lt;/span&gt; &lt;a href="http://jogos.uol.com.br/downloads/perfectworld.jhtm"&gt;http://jogos.uol.com.br/downloads/perfectworld.jhtm&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:78%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:78%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.g4g.it/g4g/wp-content/uploads/2007/11/perfect-world-530.jpg"&gt;&lt;img style="WIDTH: 400px; CURSOR: hand" alt="" src="http://www.g4g.it/g4g/wp-content/uploads/2007/11/perfect-world-530.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size:78%;"&gt;Fonte:&lt;/span&gt;&lt;a href="http://games.levelupgames.uol.com.br/perfectworld/"&gt;&lt;span style="font-size:78%;"&gt;http://games.levelupgames.uol.com.br/perfectworld/&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.g4g.it/g4g/wp-content/uploads/2007/11/perfect-world-530.jpg"&gt;&lt;/a&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-5044798527235147759?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/5044798527235147759/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=5044798527235147759' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/5044798527235147759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/5044798527235147759'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/06/perfect-world.html' title='Perfect World'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_ki_ChwGnr3Y/SGPol_C7AfI/AAAAAAAAAAY/zWS6FvItOQs/s72-c/2008-06-23+23-03-47.bmp' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-5895326366619910612</id><published>2008-06-26T10:56:00.000-07:00</published><updated>2008-06-26T11:33:35.560-07:00</updated><title type='text'>GRID PC + CRACK</title><content type='html'>&lt;a href="http://www.ventejeuxvideo.com/images/jeux/art2724-img/race-driver-grid.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 328px; CURSOR: hand; HEIGHT: 411px; TEXT-ALIGN: center" height="373" alt="" src="http://www.ventejeuxvideo.com/images/jeux/art2724-img/race-driver-grid.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;Racer Driver: GRID é a continuação do game TOCA Race Driver 3 e desenvolvido pela Codemasters responsavel por grandes franquias de sucesso.&lt;br /&gt;&lt;br /&gt;Pode-se dizer que a jogabilidade em Race Driver: GRID é de primeira, pois unida à física do game, cria uma sensação realista de direção. Prepare-se para suar nos volantes dos três modelos de carros disponíveis: Ford Mustang GTR, BMW 320Si e Nissan Silvia S15.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Links Download:&lt;a href="http://www.camarapinda.sp.gov.br/_images/download.gif"&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://rapidshare.com/files/121851008/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part01.rar.html"&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/121851008/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part01.rar.html&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://rapidshare.com/files/121870711/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part02.rar.html"&gt;&lt;span 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style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://rapidshare.com/files/122173350/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part11.rar.html"&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/122173350/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part11.rar.html&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://rapidshare.com/files/122199607/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part12.rar.html"&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/122199607/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part12.rar.html&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://rapidshare.com/files/122224788/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part13.rar.html"&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/122224788/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part13.rar.html&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://rapidshare.com/files/122341825/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part14.rar.html"&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/122341825/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part14.rar.html&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt; &lt;/span&gt;&lt;a href="http://rapidshare.com/files/122573110/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part15.rar.html"&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/122573110/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part15.rar.html&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://rapidshare.com/files/122672093/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part16.rar.html"&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/122672093/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part16.rar.html&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://rapidshare.com/files/122787954/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part17.rar.html"&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/122787954/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part17.rar.html&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://rapidshare.com/files/122806414/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part18.rar.html"&gt;&lt;span style="font-size:78%;"&gt;http://rapidshare.com/files/122806414/Wyscigi_Race_RIP.FULL_upload_by_pingu144_for_FX.part18.rar.html&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;Senha:www.ForumaX.pl&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;span style="color:#ff0000;"&gt;System Requirements:&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#009900;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#009900;"&gt;Minimum System Requirements&lt;/span&gt;&lt;br /&gt;OS: Windows XP/&lt;br /&gt;VistaProcessor: Pentium 4 @ 3 GHz or EquivalentMemory:&lt;br /&gt;1 GBHard Drive:&lt;br /&gt;12.5 GB FreeVideo Memory:&lt;br /&gt; 256 MB (nVidia GeForce 6800/ATI Radeon X1300)&lt;br /&gt;Sound Card: DirectX CompatibleDirectX: 9.0cKeyboard &amp;amp; MouseCD/DVD Rom Drive&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#009900;"&gt;Recommended System Requirements&lt;/span&gt;&lt;br /&gt;OS: Windows XP/&lt;br /&gt;VistaProcessor: Intel Core 2 DUO @ 2.66 GHz/AMD Athlon X2 3800+Memory:&lt;br /&gt; 2 GBHard Drive:&lt;br /&gt;12.5 GB&lt;br /&gt;FreeVideo Memory: 512 MB (nVidia GeForce 8800/ATI Radeon X1950)Sound Card: DirectX CompatibleDirectX: 10Keyboard &amp;amp; MouseCD/DVD Rom Drive&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-5895326366619910612?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtotal.blogspot.com/feeds/5895326366619910612/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8770493030490273788&amp;postID=5895326366619910612' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/5895326366619910612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/5895326366619910612'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/06/grid-pc-crack.html' title='GRID PC + CRACK'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770493030490273788.post-6951837934992641711</id><published>2008-06-26T10:43:00.000-07:00</published><updated>2008-06-26T10:51:45.669-07:00</updated><title type='text'>Bem - Vindos</title><content type='html'>&lt;a href="http://www.baboo.com.br/absolutenm/articlefiles/30581-170games.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand" alt="" src="http://www.baboo.com.br/absolutenm/articlefiles/30581-170games.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.baboo.com.br/absolutenm/articlefiles/30581-170games.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;A GamerBrasil começa hoje a postar games completos para download, tutoriais, cracks, fan games, lançamentos e tudo que você precisa para aproveitar ao maximo o que o mudo dos games tem para oferecer.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770493030490273788-6951837934992641711?l=gamingtotal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/6951837934992641711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770493030490273788/posts/default/6951837934992641711'/><link rel='alternate' type='text/html' href='http://gamingtotal.blogspot.com/2008/06/bem-vindos.html' title='Bem - Vindos'/><author><name>Estevan Menezes</name><uri>http://www.blogger.com/profile/01408394720198091585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
